export declare enum LineCheckMode {
    /** Stopped by pits and rocks (e.g. like a Gaper's behavior). */
    NORMAL = 0,
    /** Same as MODE_NORMAL, but less resource-intensive. */
    ECONOMIC = 1,
    /** Only blocked by walls and metal blocks. */
    EXPLOSION = 2,
    /** Not blocked by pits. Used by enemies that shoot projectiles at you, such as Hosts. */
    PROJECTILE = 3
}
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