/** Corresponds to "resources/gfx/001.000_player.anm2". */
export declare enum PlayerSpriteLayer {
    GLOW = 0,
    BODY = 1,
    BODY_0 = 2,
    BODY_1 = 3,
    HEAD = 4,
    HEAD_0 = 5,
    HEAD_1 = 6,
    HEAD_2 = 7,
    HEAD_3 = 8,
    HEAD_4 = 9,
    HEAD_5 = 10,
    TOP_0 = 11,
    EXTRA = 12,
    GHOST = 13,
    BACK = 14
}
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