export declare enum RenderMode {
    /** Currently not rendering room entities. */
    NULL = 0,
    /** Rendering room entities normally (in a dry room). */
    NORMAL = 1,
    SKIP = 2,
    /** Rendering room entities above the water in a flooded room. */
    WATER_ABOVE = 3,
    /** Rendering room entities below the water in a flooded room. */
    WATER_REFRACT = 4,
    /** Rendering the reflection of room entities in a flooded room. */
    WATER_REFLECT = 5
}
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