local ____exports = {} --- Each room has an arbitrarily set difficulty of 0, 1, 2, 5, or 10. The floor generation algorithm -- attempts to generates floors with a combined difficulty of a certain value. ____exports.RoomDifficulty = {} ____exports.RoomDifficulty.ALWAYS_EXCLUDED = 0 ____exports.RoomDifficulty[____exports.RoomDifficulty.ALWAYS_EXCLUDED] = "ALWAYS_EXCLUDED" ____exports.RoomDifficulty.VERY_EASY = 1 ____exports.RoomDifficulty[____exports.RoomDifficulty.VERY_EASY] = "VERY_EASY" ____exports.RoomDifficulty.EASY = 2 ____exports.RoomDifficulty[____exports.RoomDifficulty.EASY] = "EASY" ____exports.RoomDifficulty.MEDIUM = 5 ____exports.RoomDifficulty[____exports.RoomDifficulty.MEDIUM] = "MEDIUM" ____exports.RoomDifficulty.HARD = 10 ____exports.RoomDifficulty[____exports.RoomDifficulty.HARD] = "HARD" return ____exports