export declare enum RoomShape {
    /**
     * A "normal" room.
     *
     * The "SHAPE_" prefix is necessary because enums cannot start with a number.
     */
    SHAPE_1x1 = 1,// eslint-disable-line @typescript-eslint/naming-convention,isaacscript/enum-member-number-separation
    /** Narrow 1x1 horizontal. */
    IH = 2,
    /** Narrow 1x1 vertical. */
    IV = 3,
    /**
     * 2x1 vertical.
     *
     * The "SHAPE_" prefix is necessary because enums cannot start with a number.
     */
    SHAPE_1x2 = 4,// eslint-disable-line @typescript-eslint/naming-convention,isaacscript/enum-member-number-separation
    /** Narrow 2x1 vertical. */
    IIV = 5,
    /**
     * 2x1 horizontal.
     *
     * The "SHAPE_" prefix is necessary because enums cannot start with a number.
     */
    SHAPE_2x1 = 6,// eslint-disable-line @typescript-eslint/naming-convention,isaacscript/enum-member-number-separation
    /** Narrow 2x1 horizontal. */
    IIH = 7,
    /**
     * The biggest room type.
     *
     * The "SHAPE_" prefix is necessary because enums cannot start with a number.
     */
    SHAPE_2x2 = 8,// eslint-disable-line @typescript-eslint/naming-convention,isaacscript/enum-member-number-separation
    /** Looks like a "⅃" with a gap in the top-left-hand corner. */
    LTL = 9,
    /** Looks like an "L" with a gap in the top-right-hand corner. */
    LTR = 10,
    /** Looks like a "⅂" with a gap in the bottom-left-hand corner. */
    LBL = 11,
    /** Looks like a "Г" with a gap in the bottom-right-hand corner. */
    LBR = 12
}
//# sourceMappingURL=RoomShape.d.ts.map