local ____exports = {} --- This enum is contiguous. (Every value is satisfied between 1 and 29, inclusive.) ____exports.RoomType = {} ____exports.RoomType.DEFAULT = 1 ____exports.RoomType[____exports.RoomType.DEFAULT] = "DEFAULT" ____exports.RoomType.SHOP = 2 ____exports.RoomType[____exports.RoomType.SHOP] = "SHOP" ____exports.RoomType.ERROR = 3 ____exports.RoomType[____exports.RoomType.ERROR] = "ERROR" ____exports.RoomType.TREASURE = 4 ____exports.RoomType[____exports.RoomType.TREASURE] = "TREASURE" ____exports.RoomType.BOSS = 5 ____exports.RoomType[____exports.RoomType.BOSS] = "BOSS" ____exports.RoomType.MINI_BOSS = 6 ____exports.RoomType[____exports.RoomType.MINI_BOSS] = "MINI_BOSS" ____exports.RoomType.SECRET = 7 ____exports.RoomType[____exports.RoomType.SECRET] = "SECRET" ____exports.RoomType.SUPER_SECRET = 8 ____exports.RoomType[____exports.RoomType.SUPER_SECRET] = "SUPER_SECRET" ____exports.RoomType.ARCADE = 9 ____exports.RoomType[____exports.RoomType.ARCADE] = "ARCADE" ____exports.RoomType.CURSE = 10 ____exports.RoomType[____exports.RoomType.CURSE] = "CURSE" ____exports.RoomType.CHALLENGE = 11 ____exports.RoomType[____exports.RoomType.CHALLENGE] = "CHALLENGE" ____exports.RoomType.LIBRARY = 12 ____exports.RoomType[____exports.RoomType.LIBRARY] = "LIBRARY" ____exports.RoomType.SACRIFICE = 13 ____exports.RoomType[____exports.RoomType.SACRIFICE] = "SACRIFICE" ____exports.RoomType.DEVIL = 14 ____exports.RoomType[____exports.RoomType.DEVIL] = "DEVIL" ____exports.RoomType.ANGEL = 15 ____exports.RoomType[____exports.RoomType.ANGEL] = "ANGEL" ____exports.RoomType.DUNGEON = 16 ____exports.RoomType[____exports.RoomType.DUNGEON] = "DUNGEON" ____exports.RoomType.BOSS_RUSH = 17 ____exports.RoomType[____exports.RoomType.BOSS_RUSH] = "BOSS_RUSH" ____exports.RoomType.CLEAN_BEDROOM = 18 ____exports.RoomType[____exports.RoomType.CLEAN_BEDROOM] = "CLEAN_BEDROOM" ____exports.RoomType.DIRTY_BEDROOM = 19 ____exports.RoomType[____exports.RoomType.DIRTY_BEDROOM] = "DIRTY_BEDROOM" ____exports.RoomType.VAULT = 20 ____exports.RoomType[____exports.RoomType.VAULT] = "VAULT" ____exports.RoomType.DICE = 21 ____exports.RoomType[____exports.RoomType.DICE] = "DICE" ____exports.RoomType.BLACK_MARKET = 22 ____exports.RoomType[____exports.RoomType.BLACK_MARKET] = "BLACK_MARKET" ____exports.RoomType.GREED_EXIT = 23 ____exports.RoomType[____exports.RoomType.GREED_EXIT] = "GREED_EXIT" ____exports.RoomType.PLANETARIUM = 24 ____exports.RoomType[____exports.RoomType.PLANETARIUM] = "PLANETARIUM" ____exports.RoomType.TELEPORTER = 25 ____exports.RoomType[____exports.RoomType.TELEPORTER] = "TELEPORTER" ____exports.RoomType.TELEPORTER_EXIT = 26 ____exports.RoomType[____exports.RoomType.TELEPORTER_EXIT] = "TELEPORTER_EXIT" ____exports.RoomType.SECRET_EXIT = 27 ____exports.RoomType[____exports.RoomType.SECRET_EXIT] = "SECRET_EXIT" ____exports.RoomType.BLUE = 28 ____exports.RoomType[____exports.RoomType.BLUE] = "BLUE" ____exports.RoomType.ULTRA_SECRET = 29 ____exports.RoomType[____exports.RoomType.ULTRA_SECRET] = "ULTRA_SECRET" ____exports.RoomType.DEATHMATCH = 30 ____exports.RoomType[____exports.RoomType.DEATHMATCH] = "DEATHMATCH" return ____exports