local ____exports = {} --- Used by the following grid entity types: -- - GridEntityType.ROCK (2) -- - GridEntityType.ROCK_TINTED (4) -- - GridEntityType.ROCK_BOMB (5) -- - GridEntityType.ROCK_ALT (6) -- - GridEntityType.STATUE (21) (only for Angel Statues) -- - GridEntityType.ROCK_SS (22) -- - GridEntityType.ROCK_SPIKED (25) -- - GridEntityType.ROCK_ALT2 (26) -- - GridEntityType.ROCK_GOLD (27) ____exports.RockState = {} ____exports.RockState.UNBROKEN = 1 ____exports.RockState[____exports.RockState.UNBROKEN] = "UNBROKEN" ____exports.RockState.BROKEN = 2 ____exports.RockState[____exports.RockState.BROKEN] = "BROKEN" ____exports.RockState.EXPLODING = 3 ____exports.RockState[____exports.RockState.EXPLODING] = "EXPLODING" ____exports.RockState.HALF_BROKEN = 4 ____exports.RockState[____exports.RockState.HALF_BROKEN] = "HALF_BROKEN" --- For `GridEntityType.PIT` (7). ____exports.PitState = {} ____exports.PitState.NORMAL = 0 ____exports.PitState[____exports.PitState.NORMAL] = "NORMAL" ____exports.PitState.FILLED = 1 ____exports.PitState[____exports.PitState.FILLED] = "FILLED" --- For `GridEntityType.SPIKES_ON_OFF` (9). ____exports.SpikesOnOffState = {} ____exports.SpikesOnOffState.ON = 0 ____exports.SpikesOnOffState[____exports.SpikesOnOffState.ON] = "ON" ____exports.SpikesOnOffState.OFF = 1 ____exports.SpikesOnOffState[____exports.SpikesOnOffState.OFF] = "OFF" --- For `GridEntityType.SPIDERWEB` (10). ____exports.SpiderWebState = {} ____exports.SpiderWebState.UNBROKEN = 0 ____exports.SpiderWebState[____exports.SpiderWebState.UNBROKEN] = "UNBROKEN" ____exports.SpiderWebState.BROKEN = 1 ____exports.SpiderWebState[____exports.SpiderWebState.BROKEN] = "BROKEN" --- For `GridEntityType.LOCK` (11). ____exports.LockState = {} ____exports.LockState.LOCKED = 0 ____exports.LockState[____exports.LockState.LOCKED] = "LOCKED" ____exports.LockState.UNLOCKED = 1 ____exports.LockState[____exports.LockState.UNLOCKED] = "UNLOCKED" --- For `GridEntityType.TNT` (12). -- -- The health of a TNT barrel is represented by its state. It starts at 0 and climbs upwards in -- increments of 1. Once the state reaches 4, the barrel explodes, and remains at state 4. -- -- Breaking a TNT barrel usually takes 4 tears. However, it is possible to take less than that if -- the players damage is high enough. (High damage causes the tear to do two or more increments at -- once.) ____exports.TNTState = {} ____exports.TNTState.UNDAMAGED = 0 ____exports.TNTState[____exports.TNTState.UNDAMAGED] = "UNDAMAGED" ____exports.TNTState.ONE_QUARTER_DAMAGED = 1 ____exports.TNTState[____exports.TNTState.ONE_QUARTER_DAMAGED] = "ONE_QUARTER_DAMAGED" ____exports.TNTState.TWO_QUARTERS_DAMAGED = 2 ____exports.TNTState[____exports.TNTState.TWO_QUARTERS_DAMAGED] = "TWO_QUARTERS_DAMAGED" ____exports.TNTState.THREE_QUARTERS_DAMAGED = 3 ____exports.TNTState[____exports.TNTState.THREE_QUARTERS_DAMAGED] = "THREE_QUARTERS_DAMAGED" ____exports.TNTState.EXPLODED = 4 ____exports.TNTState[____exports.TNTState.EXPLODED] = "EXPLODED" --- For `GridEntityType.POOP` (14). -- -- The health of a poop is represented by its state. It starts at 0 and climbs upwards in increments -- of 250. Once the state reaches 1000, the poop is completely broken. -- -- Breaking a poop usually takes 4 tears. However, it is possible to take less than that if the -- players damage is high enough. (High damage causes the tear to do two or more increments at -- once.) -- -- Giga Poops increment by 20 instead of 250. Thus, they take around 50 tears to destroy. ____exports.PoopState = {} ____exports.PoopState.UNDAMAGED = 0 ____exports.PoopState[____exports.PoopState.UNDAMAGED] = "UNDAMAGED" ____exports.PoopState.ONE_QUARTER_DAMAGED = 250 ____exports.PoopState[____exports.PoopState.ONE_QUARTER_DAMAGED] = "ONE_QUARTER_DAMAGED" ____exports.PoopState.TWO_QUARTERS_DAMAGED = 500 ____exports.PoopState[____exports.PoopState.TWO_QUARTERS_DAMAGED] = "TWO_QUARTERS_DAMAGED" ____exports.PoopState.THREE_QUARTERS_DAMAGED = 750 ____exports.PoopState[____exports.PoopState.THREE_QUARTERS_DAMAGED] = "THREE_QUARTERS_DAMAGED" ____exports.PoopState.COMPLETELY_DESTROYED = 1000 ____exports.PoopState[____exports.PoopState.COMPLETELY_DESTROYED] = "COMPLETELY_DESTROYED" --- For `GridEntityType.DOOR` (16). ____exports.DoorState = {} ____exports.DoorState.INIT = 0 ____exports.DoorState[____exports.DoorState.INIT] = "INIT" ____exports.DoorState.CLOSED = 1 ____exports.DoorState[____exports.DoorState.CLOSED] = "CLOSED" ____exports.DoorState.OPEN = 2 ____exports.DoorState[____exports.DoorState.OPEN] = "OPEN" ____exports.DoorState.ONE_CHAIN = 3 ____exports.DoorState[____exports.DoorState.ONE_CHAIN] = "ONE_CHAIN" ____exports.DoorState.HALF_CRACKED = 4 ____exports.DoorState[____exports.DoorState.HALF_CRACKED] = "HALF_CRACKED" --- For `GridEntityType.TRAPDOOR` (17). ____exports.TrapdoorState = {} ____exports.TrapdoorState.CLOSED = 0 ____exports.TrapdoorState[____exports.TrapdoorState.CLOSED] = "CLOSED" ____exports.TrapdoorState.OPEN = 1 ____exports.TrapdoorState[____exports.TrapdoorState.OPEN] = "OPEN" --- For `GridEntityType.CRAWL_SPACE` (18). ____exports.CrawlSpaceState = {} ____exports.CrawlSpaceState.CLOSED = 0 ____exports.CrawlSpaceState[____exports.CrawlSpaceState.CLOSED] = "CLOSED" ____exports.CrawlSpaceState.OPEN = 1 ____exports.CrawlSpaceState[____exports.CrawlSpaceState.OPEN] = "OPEN" --- For `GridEntityType.PRESSURE_PLATE` (20). ____exports.PressurePlateState = {} ____exports.PressurePlateState.UNPRESSED = 0 ____exports.PressurePlateState[____exports.PressurePlateState.UNPRESSED] = "UNPRESSED" ____exports.PressurePlateState.STATE_1_UNKNOWN = 1 ____exports.PressurePlateState[____exports.PressurePlateState.STATE_1_UNKNOWN] = "STATE_1_UNKNOWN" ____exports.PressurePlateState.STATE_2_UNKNOWN = 2 ____exports.PressurePlateState[____exports.PressurePlateState.STATE_2_UNKNOWN] = "STATE_2_UNKNOWN" ____exports.PressurePlateState.PRESSURE_PLATE_PRESSED = 3 ____exports.PressurePlateState[____exports.PressurePlateState.PRESSURE_PLATE_PRESSED] = "PRESSURE_PLATE_PRESSED" ____exports.PressurePlateState.REWARD_PLATE_PRESSED = 4 ____exports.PressurePlateState[____exports.PressurePlateState.REWARD_PLATE_PRESSED] = "REWARD_PLATE_PRESSED" --- For `GridEntityType.TELEPORTER` (23). ____exports.TeleporterState = {} ____exports.TeleporterState.NORMAL = 0 ____exports.TeleporterState[____exports.TeleporterState.NORMAL] = "NORMAL" ____exports.TeleporterState.ACTIVATED = 1 ____exports.TeleporterState[____exports.TeleporterState.ACTIVATED] = "ACTIVATED" ____exports.TeleporterState.DISABLED = 2 ____exports.TeleporterState[____exports.TeleporterState.DISABLED] = "DISABLED" return ____exports