local ____exports = {} --- EntityType.FAMILIAR (3), FamiliarVariant.LOST_SOUL (211). ____exports.LostSoulState = {} ____exports.LostSoulState.ALIVE = 1 ____exports.LostSoulState[____exports.LostSoulState.ALIVE] = "ALIVE" ____exports.LostSoulState.DEAD = 4 ____exports.LostSoulState[____exports.LostSoulState.DEAD] = "DEAD" --- For `EntityType.FAMINE` (63). ____exports.FamineState = {} ____exports.FamineState.MOVE = 4 ____exports.FamineState[____exports.FamineState.MOVE] = "MOVE" ____exports.FamineState.HORIZONTAL_CHARGE = 8 ____exports.FamineState[____exports.FamineState.HORIZONTAL_CHARGE] = "HORIZONTAL_CHARGE" ____exports.FamineState.PHASE_2 = 9 ____exports.FamineState[____exports.FamineState.PHASE_2] = "PHASE_2" ____exports.FamineState.SUMMON = 13 ____exports.FamineState[____exports.FamineState.SUMMON] = "SUMMON" --- For `EntityType.PESTILENCE` (64). ____exports.PestilenceState = {} ____exports.PestilenceState.MOVE = 4 ____exports.PestilenceState[____exports.PestilenceState.MOVE] = "MOVE" ____exports.PestilenceState.ATTACK_IPECAC = 8 ____exports.PestilenceState[____exports.PestilenceState.ATTACK_IPECAC] = "ATTACK_IPECAC" ____exports.PestilenceState.SUMMON = 13 ____exports.PestilenceState[____exports.PestilenceState.SUMMON] = "SUMMON" --- For `EntityType.WAR` (65), `WarVariant.WAR (0). ____exports.WarState = {} ____exports.WarState.MOVE = 4 ____exports.WarState[____exports.WarState.MOVE] = "MOVE" ____exports.WarState.JUMP_AND_SPAWN_TROLL_BOMBS = 6 ____exports.WarState[____exports.WarState.JUMP_AND_SPAWN_TROLL_BOMBS] = "JUMP_AND_SPAWN_TROLL_BOMBS" ____exports.WarState.HORIZONTAL_CHARGE = 9 ____exports.WarState[____exports.WarState.HORIZONTAL_CHARGE] = "HORIZONTAL_CHARGE" --- For `EntityType.WAR` (65), `WarVariant.CONQUEST (1). ____exports.ConquestState = {} ____exports.ConquestState.MOVE = 4 ____exports.ConquestState[____exports.ConquestState.MOVE] = "MOVE" ____exports.ConquestState.JUMP_AND_SPAWN_BEAMS = 6 ____exports.ConquestState[____exports.ConquestState.JUMP_AND_SPAWN_BEAMS] = "JUMP_AND_SPAWN_BEAMS" ____exports.ConquestState.TEAR_ATTACK = 8 ____exports.ConquestState[____exports.ConquestState.TEAR_ATTACK] = "TEAR_ATTACK" ____exports.ConquestState.HORIZONTAL_CHARGE = 9 ____exports.ConquestState[____exports.ConquestState.HORIZONTAL_CHARGE] = "HORIZONTAL_CHARGE" --- For `EntityType.WAR` (65), `WarVariant.WAR_WITHOUT_HORSE (2). ____exports.WarWithoutHorseState = {} ____exports.WarWithoutHorseState.MOVE = 4 ____exports.WarWithoutHorseState[____exports.WarWithoutHorseState.MOVE] = "MOVE" ____exports.WarWithoutHorseState.SIT = 8 ____exports.WarWithoutHorseState[____exports.WarWithoutHorseState.SIT] = "SIT" --- For `EntityType.DEATH` (66). ____exports.DeathState = {} ____exports.DeathState.APPEAR = 1 ____exports.DeathState[____exports.DeathState.APPEAR] = "APPEAR" ____exports.DeathState.SCYTHE_APPEAR = 3 ____exports.DeathState[____exports.DeathState.SCYTHE_APPEAR] = "SCYTHE_APPEAR" ____exports.DeathState.MOVE = 4 ____exports.DeathState[____exports.DeathState.MOVE] = "MOVE" ____exports.DeathState.JUMP_OFF_HORSE = 7 ____exports.DeathState[____exports.DeathState.JUMP_OFF_HORSE] = "JUMP_OFF_HORSE" ____exports.DeathState.SLOW_ATTACK = 8 ____exports.DeathState[____exports.DeathState.SLOW_ATTACK] = "SLOW_ATTACK" ____exports.DeathState.SUMMON_KNIGHTS = 13 ____exports.DeathState[____exports.DeathState.SUMMON_KNIGHTS] = "SUMMON_KNIGHTS" ____exports.DeathState.SUMMON_SCYTHES = 14 ____exports.DeathState[____exports.DeathState.SUMMON_SCYTHES] = "SUMMON_SCYTHES" --- For `EntityType.DADDY_LONG_LEGS` (101). ____exports.DaddyLongLegsState = {} ____exports.DaddyLongLegsState.SLAM_WITH_PROJECTILE_BURST = 4 ____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.SLAM_WITH_PROJECTILE_BURST] = "SLAM_WITH_PROJECTILE_BURST" ____exports.DaddyLongLegsState.STOMP_ATTACK_LEG = 7 ____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.STOMP_ATTACK_LEG] = "STOMP_ATTACK_LEG" ____exports.DaddyLongLegsState.SPITTING_SPIDERS_ATTACK = 8 ____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.SPITTING_SPIDERS_ATTACK] = "SPITTING_SPIDERS_ATTACK" ____exports.DaddyLongLegsState.MULTI_STOMP_ATTACK_MAIN = 9 ____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.MULTI_STOMP_ATTACK_MAIN] = "MULTI_STOMP_ATTACK_MAIN" --- For `EntityType.BIG_HORN` (411), `BigHornVariant.BIG_HORN` (0). ____exports.BigHornState = {} ____exports.BigHornState.IDLE = 3 ____exports.BigHornState[____exports.BigHornState.IDLE] = "IDLE" ____exports.BigHornState.HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE = 4 ____exports.BigHornState[____exports.BigHornState.HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE] = "HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE" ____exports.BigHornState.HAND_GOING_DOWN_INTO_HOLE = 5 ____exports.BigHornState[____exports.BigHornState.HAND_GOING_DOWN_INTO_HOLE] = "HAND_GOING_DOWN_INTO_HOLE" ____exports.BigHornState.HAND_SLAM_ATTACK = 8 ____exports.BigHornState[____exports.BigHornState.HAND_SLAM_ATTACK] = "HAND_SLAM_ATTACK" ____exports.BigHornState.HAND_THROW_TROLL_BOMB_ATTACK = 9 ____exports.BigHornState[____exports.BigHornState.HAND_THROW_TROLL_BOMB_ATTACK] = "HAND_THROW_TROLL_BOMB_ATTACK" ____exports.BigHornState.HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK = 10 ____exports.BigHornState[____exports.BigHornState.HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK] = "HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK" ____exports.BigHornState.HEAD_BALL_ATTACK = 13 ____exports.BigHornState[____exports.BigHornState.HEAD_BALL_ATTACK] = "HEAD_BALL_ATTACK" --- For `EntityType.REAP_CREEP` (900). ____exports.ReapCreepState = {} ____exports.ReapCreepState.CRAWLING_FROM_SIDE_TO_SIDE = 3 ____exports.ReapCreepState[____exports.ReapCreepState.CRAWLING_FROM_SIDE_TO_SIDE] = "CRAWLING_FROM_SIDE_TO_SIDE" ____exports.ReapCreepState.JUMPING_TO_TOP_WALL = 6 ____exports.ReapCreepState[____exports.ReapCreepState.JUMPING_TO_TOP_WALL] = "JUMPING_TO_TOP_WALL" ____exports.ReapCreepState.WALL_SLAM_ATTACK = 7 ____exports.ReapCreepState[____exports.ReapCreepState.WALL_SLAM_ATTACK] = "WALL_SLAM_ATTACK" ____exports.ReapCreepState.PROJECTILE_SPIT_LINE_ATTACK = 8 ____exports.ReapCreepState[____exports.ReapCreepState.PROJECTILE_SPIT_LINE_ATTACK] = "PROJECTILE_SPIT_LINE_ATTACK" ____exports.ReapCreepState.PROJECTILE_SPIT_BURST_ATTACK = 9 ____exports.ReapCreepState[____exports.ReapCreepState.PROJECTILE_SPIT_BURST_ATTACK] = "PROJECTILE_SPIT_BURST_ATTACK" ____exports.ReapCreepState.BRIMSTONE_ATTACK = 10 ____exports.ReapCreepState[____exports.ReapCreepState.BRIMSTONE_ATTACK] = "BRIMSTONE_ATTACK" ____exports.ReapCreepState.SPAWNING_WALL_SPIDERS = 13 ____exports.ReapCreepState[____exports.ReapCreepState.SPAWNING_WALL_SPIDERS] = "SPAWNING_WALL_SPIDERS" ____exports.ReapCreepState.SPAWNING_SPIDERS = 14 ____exports.ReapCreepState[____exports.ReapCreepState.SPAWNING_SPIDERS] = "SPAWNING_SPIDERS" ____exports.ReapCreepState.TRANSFORMING_TO_NEXT_PHASE = 16 ____exports.ReapCreepState[____exports.ReapCreepState.TRANSFORMING_TO_NEXT_PHASE] = "TRANSFORMING_TO_NEXT_PHASE" --- For `EntityType.COLOSTOMIA` (917). ____exports.ColostomiaState = {} ____exports.ColostomiaState.IDLE_PHASE_1 = 3 ____exports.ColostomiaState[____exports.ColostomiaState.IDLE_PHASE_1] = "IDLE_PHASE_1" ____exports.ColostomiaState.IDLE_PHASE_2 = 4 ____exports.ColostomiaState[____exports.ColostomiaState.IDLE_PHASE_2] = "IDLE_PHASE_2" ____exports.ColostomiaState.JUMP_ATTACK_WITH_PROJECTILE_SPLASH = 6 ____exports.ColostomiaState[____exports.ColostomiaState.JUMP_ATTACK_WITH_PROJECTILE_SPLASH] = "JUMP_ATTACK_WITH_PROJECTILE_SPLASH" ____exports.ColostomiaState.CHARGE_SLIDE = 8 ____exports.ColostomiaState[____exports.ColostomiaState.CHARGE_SLIDE] = "CHARGE_SLIDE" ____exports.ColostomiaState.SPIT_POOP_BOMB = 9 ____exports.ColostomiaState[____exports.ColostomiaState.SPIT_POOP_BOMB] = "SPIT_POOP_BOMB" ____exports.ColostomiaState.SPIT_TWO_POOP_BOMBS = 10 ____exports.ColostomiaState[____exports.ColostomiaState.SPIT_TWO_POOP_BOMBS] = "SPIT_TWO_POOP_BOMBS" ____exports.ColostomiaState.FART_ATTACK = 11 ____exports.ColostomiaState[____exports.ColostomiaState.FART_ATTACK] = "FART_ATTACK" ____exports.ColostomiaState.TRANSITION_TO_PHASE_2 = 16 ____exports.ColostomiaState[____exports.ColostomiaState.TRANSITION_TO_PHASE_2] = "TRANSITION_TO_PHASE_2" --- For `EntityType.ULTRA_GREED` (406), `UltraGreedVariant.ULTRA_GREED` (0). ____exports.UltraGreedState = {} ____exports.UltraGreedState.HANGING = 2 ____exports.UltraGreedState[____exports.UltraGreedState.HANGING] = "HANGING" ____exports.UltraGreedState.IDLE = 3 ____exports.UltraGreedState[____exports.UltraGreedState.IDLE] = "IDLE" ____exports.UltraGreedState.MOVE = 4 ____exports.UltraGreedState[____exports.UltraGreedState.MOVE] = "MOVE" ____exports.UltraGreedState.GOLD_STATUE_BREAKING_OUT = 16 ____exports.UltraGreedState[____exports.UltraGreedState.GOLD_STATUE_BREAKING_OUT] = "GOLD_STATUE_BREAKING_OUT" ____exports.UltraGreedState.EYES_SPINNING = 100 ____exports.UltraGreedState[____exports.UltraGreedState.EYES_SPINNING] = "EYES_SPINNING" ____exports.UltraGreedState.STOMPING = 200 ____exports.UltraGreedState[____exports.UltraGreedState.STOMPING] = "STOMPING" ____exports.UltraGreedState.BLOCKING_WITH_ARMS = 400 ____exports.UltraGreedState[____exports.UltraGreedState.BLOCKING_WITH_ARMS] = "BLOCKING_WITH_ARMS" ____exports.UltraGreedState.SPIN_ATTACK = 510 ____exports.UltraGreedState[____exports.UltraGreedState.SPIN_ATTACK] = "SPIN_ATTACK" ____exports.UltraGreedState.SHOOT_4_COINS = 600 ____exports.UltraGreedState[____exports.UltraGreedState.SHOOT_4_COINS] = "SHOOT_4_COINS" ____exports.UltraGreedState.DYING = 9000 ____exports.UltraGreedState[____exports.UltraGreedState.DYING] = "DYING" ____exports.UltraGreedState.GOLD_STATUE = 9001 ____exports.UltraGreedState[____exports.UltraGreedState.GOLD_STATUE] = "GOLD_STATUE" --- For `EntityType.ULTRA_GREED` (406), `UltraGreedVariant.ULTRA_GREEDIER` (1). ____exports.UltraGreedierState = {} ____exports.UltraGreedierState.IDLE = 3 ____exports.UltraGreedierState[____exports.UltraGreedierState.IDLE] = "IDLE" ____exports.UltraGreedierState.MOVE = 4 ____exports.UltraGreedierState[____exports.UltraGreedierState.MOVE] = "MOVE" ____exports.UltraGreedierState.JUMP = 6 ____exports.UltraGreedierState[____exports.UltraGreedierState.JUMP] = "JUMP" ____exports.UltraGreedierState.STOMPING = 200 ____exports.UltraGreedierState[____exports.UltraGreedierState.STOMPING] = "STOMPING" ____exports.UltraGreedierState.SHOOT_4_COINS = 600 ____exports.UltraGreedierState[____exports.UltraGreedierState.SHOOT_4_COINS] = "SHOOT_4_COINS" ____exports.UltraGreedierState.FIST_POUND = 700 ____exports.UltraGreedierState[____exports.UltraGreedierState.FIST_POUND] = "FIST_POUND" ____exports.UltraGreedierState.FIST_POUND_TRIPLE = 710 ____exports.UltraGreedierState[____exports.UltraGreedierState.FIST_POUND_TRIPLE] = "FIST_POUND_TRIPLE" ____exports.UltraGreedierState.DYING = 9000 ____exports.UltraGreedierState[____exports.UltraGreedierState.DYING] = "DYING" ____exports.UltraGreedierState.POST_EXPLOSION = 9001 ____exports.UltraGreedierState[____exports.UltraGreedierState.POST_EXPLOSION] = "POST_EXPLOSION" return ____exports