/**
 * For `StageID.SPECIAL_ROOMS` (0), `RoomType.SHOP` (2).
 *
 * This matches the sub-type in the "00.special rooms.stb" file.
 */
export declare enum ShopSubType {
    LEVEL_1 = 0,
    LEVEL_2 = 1,
    LEVEL_3 = 2,
    LEVEL_4 = 3,
    LEVEL_5 = 4,
    RARE_GOOD = 10,
    RARE_BAD = 11,
    TAINTED_KEEPER_LEVEL_1 = 100,
    TAINTED_KEEPER_LEVEL_2 = 101,
    TAINTED_KEEPER_LEVEL_3 = 102,
    TAINTED_KEEPER_LEVEL_4 = 103,
    TAINTED_KEEPER_LEVEL_5 = 104,
    TAINTED_KEEPER_RARE_GOOD = 110,
    TAINTED_KEEPER_RARE_BAD = 111
}
/**
 * For `StageID.SPECIAL_ROOMS` (0), `RoomType.TREASURE` (4).
 *
 * This matches the sub-type in the "00.special rooms.stb" file and elsewhere.
 */
export declare enum TreasureRoomSubType {
    NORMAL = 0,
    MORE_OPTIONS = 1,
    PAY_TO_WIN = 2,
    MORE_OPTIONS_AND_PAY_TO_WIN = 3,
    KNIFE_PIECE = 34
}
/**
 * For `StageID.SPECIAL_ROOMS` (0), `RoomType.BOSS` (5).
 *
 * This matches the "bossID" attribute in the "entities2.xml" file. It also matches the sub-type in
 * the "00.special rooms.stb" file.
 *
 * The enum is named `BossID` instead of `BossRoomSubType` in order to match the `Entity.GetBossID`,
 * `Room.GetBossID` and `Room.GetSecondBossID` methods.
 *
 * There is no BossID with a value of 0 because this is the default return value for "no boss ID"
 * when using the `Room.GetBossID` method.
 *
 * This enum is contiguous. (Every value is satisfied between 1 and 102, inclusive.)
 *
 * Also see the `MinibossID` enum.
 */
export declare enum BossID {
    MONSTRO = 1,
    LARRY_JR = 2,
    CHUB = 3,
    GURDY = 4,
    MONSTRO_2 = 5,
    MOM = 6,
    SCOLEX = 7,
    MOMS_HEART = 8,
    FAMINE = 9,
    PESTILENCE = 10,
    WAR = 11,
    DEATH = 12,
    DUKE_OF_FLIES = 13,
    PEEP = 14,
    LOKI = 15,
    BLASTOCYST = 16,
    GEMINI = 17,
    FISTULA = 18,
    GISH = 19,
    STEVEN = 20,
    CHAD = 21,
    HEADLESS_HORSEMAN = 22,
    FALLEN = 23,
    SATAN = 24,
    IT_LIVES = 25,
    HOLLOW = 26,
    CARRION_QUEEN = 27,
    GURDY_JR = 28,
    HUSK = 29,
    BLOAT = 30,
    LOKII = 31,
    BLIGHTED_OVUM = 32,
    TERATOMA = 33,
    WIDOW = 34,
    MASK_OF_INFAMY = 35,
    WRETCHED = 36,
    PIN = 37,
    CONQUEST = 38,
    ISAAC = 39,
    /** Also known as "???". */
    BLUE_BABY = 40,
    DADDY_LONG_LEGS = 41,
    TRIACHNID = 42,
    HAUNT = 43,
    DINGLE = 44,
    MEGA_MAW = 45,
    GATE = 46,
    MEGA_FATTY = 47,
    CAGE = 48,
    MAMA_GURDY = 49,
    DARK_ONE = 50,
    ADVERSARY = 51,
    POLYCEPHALUS = 52,
    MR_FRED = 53,
    LAMB = 54,
    MEGA_SATAN = 55,
    GURGLING = 56,
    STAIN = 57,
    BROWNIE = 58,
    FORSAKEN = 59,
    LITTLE_HORN = 60,
    RAG_MAN = 61,
    ULTRA_GREED = 62,
    HUSH = 63,
    DANGLE = 64,
    TURDLING = 65,
    FRAIL = 66,
    RAG_MEGA = 67,
    SISTERS_VIS = 68,
    BIG_HORN = 69,
    DELIRIUM = 70,
    /**
     * Ultra Greedier does not have its own boss room; it appears in the normal Ultra Greed room. The
     * `Room.GetBossID` function returns `BossID.ULTRA_GREED` (62) when fighting Ultra Greedier, but
     * the boss ID can be successfully retrieved from the `Entity.GetBossID` method.
     */
    ULTRA_GREEDIER = 71,
    MATRIARCH = 72,
    PILE = 73,
    REAP_CREEP = 74,
    LIL_BLUB = 75,
    WORMWOOD = 76,
    RAINMAKER = 77,
    VISAGE = 78,
    SIREN = 79,
    TUFF_TWINS = 80,
    HERETIC = 81,
    HORNFEL = 82,
    GREAT_GIDEON = 83,
    BABY_PLUM = 84,
    SCOURGE = 85,
    CHIMERA = 86,
    ROTGUT = 87,
    MOTHER = 88,
    MAUSOLEUM_MOM = 89,
    MAUSOLEUM_MOMS_HEART = 90,
    MIN_MIN = 91,
    CLOG = 92,
    SINGE = 93,
    BUMBINO = 94,
    COLOSTOMIA = 95,
    SHELL = 96,
    TURDLET = 97,
    /**
     * Raglich is currently unfinished and there are no boss rooms for it. However, the boss ID can be
     * successfully retrieved from the `Entity.GetBossID` method. This works for all variants of
     * `EntityType.RAGLICH` (919).
     */
    RAGLICH = 98,
    /**
     * Dogma does not have its own boss rooms; it appears in a normal room. The `Room.GetBossID`
     * function returns 0 inside of the Dogma Boss Room. However, the boss ID can be successfully
     * retrieved from the `Entity.GetBossID` method. This works for all variants of `EntityType.DOGMA`
     * (950).
     */
    DOGMA = 99,
    /**
     * The Beast does not have its own boss rooms; it appears in a crawl space. The `Room.GetBossID`
     * function returns 0 inside of The Beast Boss Room. However, the boss ID can be successfully
     * retrieved from the `Entity.GetBossID` method, but only if the variant is `BeastVariant.BEAST`
     * (0) or `BeastVariant.STALACTITE` (1).
     */
    BEAST = 100,
    HORNY_BOYS = 101,
    CLUTCH = 102
}
/**
 * For `StageID.SPECIAL_ROOMS` (0), `RoomType.MINI_BOSS` (6).
 *
 * This matches the sub-type in the "00.special rooms.stb" file.
 *
 * The enum is named `MinibossID` instead of` MinibossRoomSubType` in order to match the `BossID`
 * enum.
 *
 * Also see the `BossID` enum.
 */
export declare enum MinibossID {
    SLOTH = 0,
    LUST = 1,
    WRATH = 2,
    GLUTTONY = 3,
    GREED = 4,
    ENVY = 5,
    PRIDE = 6,
    SUPER_SLOTH = 7,
    SUPER_LUST = 8,
    SUPER_WRATH = 9,
    SUPER_GLUTTONY = 10,
    SUPER_GREED = 11,
    SUPER_ENVY = 12,
    SUPER_PRIDE = 13,
    ULTRA_PRIDE = 14,
    KRAMPUS = 15
}
/**
 * For `StageID.SPECIAL_ROOMS` (0), `RoomType.CURSE` (10).
 *
 * This matches the sub-type in the "00.special rooms.stb" file.
 */
export declare enum CurseRoomSubType {
    NORMAL = 0,
    VOODOO_HEAD = 1
}
/**
 * For `StageID.SPECIAL_ROOMS` (0), `RoomType.CHALLENGE` (11).
 *
 * This matches the sub-type in the "00.special rooms.stb" file and elsewhere.
 */
export declare enum ChallengeRoomSubType {
    NORMAL = 0,
    BOSS = 1,
    NORMAL_WAVE = 10,
    BOSS_WAVE = 11,
    GREAT_GIDEON_WAVE = 12
}
/**
 * For `StageID.SPECIAL_ROOMS` (0), `RoomType.LIBRARY` (12).
 *
 * This matches the sub-type in the "00.special rooms.stb" file.
 */
export declare enum LibrarySubType {
    LEVEL_1 = 0,
    LEVEL_2 = 1,
    LEVEL_3 = 2,
    LEVEL_4 = 3,
    LEVEL_5 = 4,
    EXTRA_GOOD = 10,
    EXTRA_BAD = 11,
    TAINTED_KEEPER_LEVEL_1 = 100,
    TAINTED_KEEPER_LEVEL_2 = 101,
    TAINTED_KEEPER_LEVEL_3 = 102,
    TAINTED_KEEPER_LEVEL_4 = 103,
    TAINTED_KEEPER_LEVEL_5 = 104,
    TAINTED_KEEPER_EXTRA_GOOD = 110,
    TAINTED_KEEPER_EXTRA_BAD = 111
}
/**
 * For `StageID.SPECIAL_ROOMS` (0), `RoomType.DEVIL` (14).
 *
 * This matches the sub-type in the "00.special rooms.stb" file.
 */
export declare enum DevilRoomSubType {
    NORMAL = 0,
    NUMBER_SIX_TRINKET = 1
}
/**
 * For `StageID.SPECIAL_ROOMS` (0), `RoomType.ANGEL` (15).
 *
 * This matches the sub-type in the "00.special rooms.stb" file.
 */
export declare enum AngelRoomSubType {
    NORMAL = 0,
    /** This is the kind of Angel Room that appears when players have The Stairway collectible. */
    SHOP = 1
}
/**
 * For `StageID.SPECIAL_ROOMS` (0), `RoomType.DUNGEON` (16).
 *
 * This matches the sub-type in the "00.special rooms.stb" file and elsewhere.
 */
export declare enum DungeonSubType {
    NORMAL = 0,
    /** This is the room uncovered by throwing a Chaos Card at Great Gideon. */
    GIDEONS_GRAVE = 1,
    /** This is the room for the second phase of Rotgut. */
    ROTGUT_MAGGOT = 2,
    /** This is the room for the third phase of Rotgut. */
    ROTGUT_HEART = 3,
    BEAST_ROOM = 4
}
/**
 * For `StageID.SPECIAL_ROOMS` (0), `RoomType.CLEAN_BEDROOM` (18).
 *
 * This matches the sub-type in the "00.special rooms.stb" file.
 */
export declare enum IsaacsRoomSubType {
    NORMAL = 0,
    GENESIS = 99
}
/**
 * For `StageID.SPECIAL_ROOMS` (0), `RoomType.SECRET_EXIT` (27).
 *
 * This matches the sub-type in the "00.special rooms.stb" file.
 */
export declare enum SecretExitSubType {
    DOWNPOUR = 1,
    MINES = 2,
    MAUSOLEUM = 3
}
/**
 * For `StageID.DOWNPOUR` (27) and `StageID.DROSS` (28), `RoomType.DEFAULT` (1).
 *
 * This matches the sub-type in the "27.downpour.stb" and "28.dross.stb" files.
 */
export declare enum DownpourRoomSubType {
    NORMAL = 0,
    WHITE_FIRE = 1,
    MIRROR = 34
}
/**
 * For `StageID.MINES` (29) and `StageID.ASHPIT` (30), `RoomType.DEFAULT` (1).
 *
 * This matches the sub-type in the "29.mines.stb" and "30.ashpit.stb" files.
 */
export declare enum MinesRoomSubType {
    NORMAL = 0,
    BUTTON_ROOM = 1,
    MINESHAFT_ENTRANCE = 10,
    MINESHAFT_LOBBY = 11,
    MINESHAFT_KNIFE_PIECE = 20,
    MINESHAFT_ROOM_PRE_CHASE = 30,
    MINESHAFT_ROOM_POST_CHASE = 31
}
/**
 * For `StageID.HOME` (35), `RoomType.DEFAULT` (1).
 *
 * This matches the sub-type in the "35.home.stb" file.
 */
export declare enum HomeRoomSubType {
    ISAACS_BEDROOM = 0,
    HALLWAY = 1,
    MOMS_BEDROOM = 2,
    LIVING_ROOM = 3,
    CLOSET_RIGHT = 10,
    CLOSET_LEFT = 11,
    DEATH_CERTIFICATE_ENTRANCE = 33,
    DEATH_CERTIFICATE_ITEMS = 34
}
/**
 * For `StageID.BACKWARDS` (36), `RoomType.DEFAULT` (1).
 *
 * This matches the sub-type in the "36.backwards.stb" file.
 */
export declare enum BackwardsRoomSubType {
    EXIT = 0,
    BASEMENT = 1,
    CAVES = 4,
    DEPTHS = 7,
    DOWNPOUR = 27,
    MINES = 29,
    MAUSOLEUM = 31
}
//# sourceMappingURL=roomSubTypes.d.ts.map