/**
 * For `EntityType.PLAYER` (1), `PlayerVariant.PLAYER` (0).
 *
 * This is the sub-type of a player.
 *
 * This enum is contiguous. (Every value is satisfied between -1 and 40, inclusive.)
 *
 * Conventionally, variables that have this type are represented as "character" instead of
 * "playerType", since the former is more descriptive of what this value actually represents.
 */
export declare enum PlayerType {
    /** Used in the secret Possessor Mode added in Repentance. */
    POSSESSOR = -1,
    ISAAC = 0,
    MAGDALENE = 1,
    CAIN = 2,
    JUDAS = 3,
    BLUE_BABY = 4,
    EVE = 5,
    SAMSON = 6,
    AZAZEL = 7,
    LAZARUS = 8,
    EDEN = 9,
    LOST = 10,
    /** Lazarus Risen, from the Lazarus' Rags collectible. */
    LAZARUS_2 = 11,
    /** Dark Judas, from the Judas' Shadow collectible. */
    DARK_JUDAS = 12,
    LILITH = 13,
    KEEPER = 14,
    APOLLYON = 15,
    FORGOTTEN = 16,
    SOUL = 17,
    BETHANY = 18,
    JACOB = 19,
    ESAU = 20,
    /** Tainted Isaac */
    ISAAC_B = 21,
    /** Tainted Magdalene */
    MAGDALENE_B = 22,
    /** Tainted Cain */
    CAIN_B = 23,
    /** Tainted Judas */
    JUDAS_B = 24,
    /** Tainted Blue Baby */
    BLUE_BABY_B = 25,
    /** Tainted Eve */
    EVE_B = 26,
    /** Tainted Samson */
    SAMSON_B = 27,
    /** Tainted Azazel */
    AZAZEL_B = 28,
    /** Tainted Lazarus */
    LAZARUS_B = 29,
    /** Tainted Eden */
    EDEN_B = 30,
    /** Tainted Lost */
    LOST_B = 31,
    /** Tainted Lilith */
    LILITH_B = 32,
    /** Tainted Keeper */
    KEEPER_B = 33,
    /** Tainted Apollyon */
    APOLLYON_B = 34,
    /** Tainted Forgotten */
    FORGOTTEN_B = 35,
    /** Tainted Bethany */
    BETHANY_B = 36,
    /** Tainted Jacob */
    JACOB_B = 37,
    /** Dead Tainted Lazarus */
    LAZARUS_2_B = 38,
    /** Tainted Jacob in "Lost" form. */
    JACOB_2_B = 39,
    /** Tainted Soul */
    SOUL_B = 40
}
/** For `EntityType.PLAYER` (1), `PlayerVariant.COOP_BABY` (1). */
export declare enum BabySubType {
    UNASSIGNED = -1,
    SPIDER = 0,
    LOVE = 1,
    BLOAT = 2,
    WATER = 3,
    PSY = 4,
    CURSED = 5,
    TROLL = 6,
    YBAB = 7,
    COCKEYED = 8,
    HOST = 9,
    LOST = 10,
    CUTE = 11,
    CROW = 12,
    SHADOW = 13,
    GLASS = 14,
    GOLD = 15,
    CY = 16,
    BEAN = 17,
    MAG = 18,
    WRATH = 19,
    WRAPPED = 20,
    BEGOTTEN = 21,
    DEAD = 22,
    FIGHTING = 23,
    ZERO = 24,
    GLITCH = 25,
    MAGNET = 26,
    BLACK = 27,
    RED = 28,
    WHITE = 29,
    BLUE = 30,
    RAGE = 31,
    CRY = 32,
    YELLOW = 33,
    LONG = 34,
    GREEN = 35,
    LIL = 36,
    BIG = 37,
    BROWN = 38,
    NOOSE = 39,
    HIVE = 40,
    BUDDY = 41,
    COLORFUL = 42,
    WHORE = 43,
    CRACKED = 44,
    DRIPPING = 45,
    BLINDING = 46,
    SUCKY = 47,
    DARK = 48,
    PICKY = 49,
    REVENGE = 50,
    BELIAL = 51,
    SALE = 52,
    GOAT = 53,
    SUPER_GREED = 54,
    MORT = 55,
    APOLLYON = 56,
    BONE = 57,
    BOUND = 58,
    FOUND_SOUL = 59,
    LOST_WHITE = 60,
    LOST_BLACK = 61,
    LOST_BLUE = 62,
    LOST_GREY = 63,
    WISP = 64,
    DOUBLE = 65,
    GLOWING = 66,
    ILLUSION = 67,
    HOPE = 68,
    SOLOMON_A = 69,
    SOLOMON_B = 70,
    BASIC = 71
}
/** For `EntityType.FAMILIAR` (3), `FamiliarVariant.BLUE_FLY` (43). */
export declare enum BlueFlySubType {
    /** A standard fly, like what you get from using Guppy's Head. */
    BLUE_FLY = 0,
    /** Red (explosive) */
    WRATH = 1,
    /** Green (poison) */
    PESTILENCE = 2,
    /** Yellow (slowing) */
    FAMINE = 3,
    /** Black (double-damage) */
    DEATH = 4,
    /** White */
    CONQUEST = 5
}
/** For `EntityType.FAMILIAR` (3), `FamiliarVariant.DIP` (201). */
export declare enum DipFamiliarSubType {
    NORMAL = 0,
    RED = 1,
    CORNY = 2,
    GOLD = 3,
    RAINBOW = 4,
    BLACK = 5,
    WHITE = 6,
    STONE = 12,
    FLAMING = 13,
    STINKY = 14,
    BROWNIE = 20
}
/** For `EntityType.FAMILIAR` (3), `FamiliarVariant.BLOOD_BABY` (238). */
export declare enum BloodClotSubType {
    RED = 0,
    SOUL = 1,
    BLACK = 2,
    ETERNAL = 3,
    GOLD = 4,
    BONE = 5,
    ROTTEN = 6,
    /** Spawned by the Blood Clot trinket; cannot be turned into health by Sumptorium. */
    RED_NO_SUMPTORIUM = 7
}
/** For `EntityType.PICKUP` (5), `PickupVariant.NULL` (0). */
export declare enum PickupNullSubType {
    /** Has a chance to spawn any possible pickup, including collectibles. */
    ALL = 0,
    EXCLUDE_COLLECTIBLES_CHESTS = 1,
    EXCLUDE_COLLECTIBLES = 2,
    EXCLUDE_COLLECTIBLES_CHESTS_COINS = 3,
    EXCLUDE_COLLECTIBLES_TRINKETS_CHESTS = 4
}
/** For `EntityType.PICKUP` (5), `PickupVariant.HEART` (10). */
export declare enum HeartSubType {
    /**
     * Spawning hearts with this sub-type will produce a random heart with the following
     * probabilities:
     *
     * - `HeartSubType.FULL` (1) - 39.98%
     * - `HeartSubType.HALF` (2) - 39.99%
     * - `HeartSubType.SOUL` (3) - 6.73%
     * - `HeartSubType.ETERNAL` (4) - 1.80%
     * - `HeartSubType.DOUBLE_PACK` (5) - 4.21%
     * - `HeartSubType.BLACK` (6) - 0.50%
     * - `HeartSubType.GOLDEN` (7) - 0.63%
     * - `HeartSubType.HALF_SOUL` (8) - 2.24%
     * - `HeartSubType.SCARED` (9) - 0.87%
     * - `HeartSubType.BLENDED` (10) - 0.87%
     * - `HeartSubType.BONE` (11) - 0.47%
     * - `HeartSubType.ROTTEN` (12) - 1.71%
     */
    NULL = 0,
    FULL = 1,
    HALF = 2,
    SOUL = 3,
    ETERNAL = 4,
    DOUBLE_PACK = 5,
    BLACK = 6,
    GOLDEN = 7,
    HALF_SOUL = 8,
    SCARED = 9,
    BLENDED = 10,
    BONE = 11,
    ROTTEN = 12
}
/** For `EntityType.PICKUP` (5), `PickupVariant.COIN` (20). */
export declare enum CoinSubType {
    /**
     * Spawning coins with this sub-type will produce a random coin with the following probabilities:
     *
     * - `CoinSubType.PENNY` (1) - 92.63%
     * - `CoinSubType.NICKEL` (2) - 4.68%
     * - `CoinSubType.DIME` (3) - 1.00%
     * - `CoinSubType.DOUBLE_PACK` (4) - 0.00% (never spawns)
     * - `CoinSubType.LUCKY_PENNY` (5) - 0.94%
     * - `CoinSubType.STICKY_NICKEL` (6) - 0.25%
     * - `CoinSubType.GOLDEN` (7) - 0.50%
     */
    NULL = 0,
    PENNY = 1,
    NICKEL = 2,
    DIME = 3,
    DOUBLE_PACK = 4,
    LUCKY_PENNY = 5,
    STICKY_NICKEL = 6,
    GOLDEN = 7
}
/** For `EntityType.PICKUP` (5), `PickupVariant.KEY` (30). */
export declare enum KeySubType {
    /**
     * Spawning keys with this sub-type will produce a random key with the following probabilities:
     *
     * - `KeySubType.NORMAL` (1) - 96.08%
     * - `KeySubType.GOLDEN` (2) - 1.97%
     * - `KeySubType.DOUBLE_PACK` (3) - 0.00% (never spawns)
     * - `KeySubType.CHARGED` (4) - 1.96%
     */
    NULL = 0,
    NORMAL = 1,
    GOLDEN = 2,
    DOUBLE_PACK = 3,
    CHARGED = 4
}
/** For `EntityType.PICKUP` (5), `PickupVariant.BOMB` (40). */
export declare enum BombSubType {
    /**
     * Spawning bombs with this sub-type will produce a random bomb with the following probabilities:
     *
     * - `BombSubType.NORMAL` (1) - 74.84%
     * - `BombSubType.DOUBLE_PACK` (2) - 12.47%
     * - `BombSubType.TROLL` (3) - 9.9%
     * - `BombSubType.GOLDEN` (4) - 0.89%
     * - `BombSubType.MEGA_TROLL` (5) - 1.78%
     * - `BombSubType.GOLDEN_TROLL` (6) - 0.12%
     * - `BombSubType.GIGA` (7) - 0.00% (never spawns)
     */
    NULL = 0,
    NORMAL = 1,
    DOUBLE_PACK = 2,
    TROLL = 3,
    GOLDEN = 4,
    MEGA_TROLL = 5,
    GOLDEN_TROLL = 6,
    GIGA = 7
}
/** For `EntityType.PICKUP` (5), `PickupVariant.POOP` (42). */
export declare enum PoopPickupSubType {
    /** Equal to "Poop Nugget" in "entities2.xml". */
    SMALL = 0,
    /** Equal to "Big Poop Nugget" in "entities2.xml". */
    BIG = 1
}
/** For `EntityType.PICKUP` (5), `PickupVariant.CHEST` (50). */
export declare enum ChestSubType {
    OPENED = 0,
    CLOSED = 1
}
/** For `EntityType.PICKUP` (5), `PickupVariant.SACK` (69). */
export declare enum SackSubType {
    /**
     * Spawning sacks with this sub-type will produce a random sack with the following probabilities:
     *
     * - `SackSubType.NORMAL` (1) - 99.0%
     * - `SackSubType.BLACK` (2) - 1.0%
     */
    NULL = 0,
    NORMAL = 1,
    BLACK = 2
}
/**
 * For `EntityType.PICKUP` (5), `PickupVariant.PILL` (70).
 *
 * This is the sub-type of a pill.
 */
export declare enum PillColor {
    /**
     * Spawning pills with this sub-type will produce a random pill with the following probabilities:
     *
     * - Random normal pill - 97.86%
     * - Specific normal pill - 7.53%
     * - Gold pill - 0.7%
     * - Random horse pill - 1.43%
     * - Specific horse pill - 0.11%
     * - Horse gold pill - 0.01%
     */
    NULL = 0,
    BLUE_BLUE = 1,
    WHITE_BLUE = 2,
    ORANGE_ORANGE = 3,
    WHITE_WHITE = 4,
    RED_DOTS_RED = 5,
    PINK_RED = 6,
    BLUE_CADET_BLUE = 7,
    YELLOW_ORANGE = 8,
    ORANGE_DOTS_WHITE = 9,
    WHITE_AZURE = 10,
    BLACK_YELLOW = 11,
    WHITE_BLACK = 12,
    WHITE_YELLOW = 13,
    GOLD = 14,
    HORSE_BLUE_BLUE = 2049,
    HORSE_WHITE_BLUE = 2050,
    HORSE_ORANGE_ORANGE = 2051,
    HORSE_WHITE_WHITE = 2052,
    HORSE_RED_DOTS_RED = 2053,
    HORSE_PINK_RED = 2054,
    HORSE_BLUE_CADET_BLUE = 2055,
    HORSE_YELLOW_ORANGE = 2056,
    HORSE_ORANGE_DOTS_WHITE = 2057,
    HORSE_WHITE_AZURE = 2058,
    HORSE_BLACK_YELLOW = 2059,
    HORSE_WHITE_BLACK = 2060,
    HORSE_WHITE_YELLOW = 2061,
    HORSE_GOLD = 2062
}
/** For `EntityType.PICKUP` (5), `PickupVariant.LIL_BATTERY` (90). */
export declare enum BatterySubType {
    /**
     * Spawning batteries with this sub-type will produce a random battery with the following
     * probabilities:
     *
     * - `BatterySubType.NORMAL` (1) - 32.72%
     * - `BatterySubType.MICRO` (2) - 65.44%
     * - `BatterySubType.MEGA` (3) - 1.00%
     * - `BatterySubType.GOLDEN` (4) - 0.83%
     */
    NULL = 0,
    NORMAL = 1,
    MICRO = 2,
    MEGA = 3,
    GOLDEN = 4
}
/**
 * For `EntityType.PICKUP` (5), `PickupVariant.COLLECTIBLE` (100).
 *
 * This is the sub-type of a collectible.
 *
 * This enum is not contiguous. In other words, the enum ranges from `CollectibleType.NULL` (0) to
 * `CollectibleType.MOMS_RING` (732), but there is no corresponding `CollectibleType` with the
 * following values:
 *
 * 1. 43 (Pills here)
 * 2. 61 (Tarot Card)
 * 3. 235
 * 4. 587 (Menorah)
 * 5. 613 (Salt Shaker)
 * 6. 620 (Voodoo Pin)
 * 7. 630 (Lucky Seven)
 * 8. 648 (Pill Crusher)
 * 9. 662
 * 10. 666
 * 11. 718
 */
export declare enum CollectibleType {
    /** Spawning collectibles with this sub-type will produce a random collectible. */
    NULL = 0,
    SAD_ONION = 1,
    INNER_EYE = 2,
    SPOON_BENDER = 3,
    CRICKETS_HEAD = 4,
    MY_REFLECTION = 5,
    NUMBER_ONE = 6,
    BLOOD_OF_THE_MARTYR = 7,
    BROTHER_BOBBY = 8,
    SKATOLE = 9,
    HALO_OF_FLIES = 10,
    ONE_UP = 11,
    MAGIC_MUSHROOM = 12,
    VIRUS = 13,
    ROID_RAGE = 14,
    /** <3 */
    HEART = 15,
    RAW_LIVER = 16,
    SKELETON_KEY = 17,
    DOLLAR = 18,
    BOOM = 19,
    TRANSCENDENCE = 20,
    COMPASS = 21,
    LUNCH = 22,
    DINNER = 23,
    DESSERT = 24,
    BREAKFAST = 25,
    ROTTEN_MEAT = 26,
    WOODEN_SPOON = 27,
    BELT = 28,
    MOMS_UNDERWEAR = 29,
    MOMS_HEELS = 30,
    MOMS_LIPSTICK = 31,
    WIRE_COAT_HANGER = 32,
    BIBLE = 33,
    BOOK_OF_BELIAL = 34,
    NECRONOMICON = 35,
    POOP = 36,
    MR_BOOM = 37,
    TAMMYS_HEAD = 38,
    MOMS_BRA = 39,
    KAMIKAZE = 40,
    MOMS_PAD = 41,
    BOBS_ROTTEN_HEAD = 42,
    TELEPORT = 44,
    YUM_HEART = 45,
    LUCKY_FOOT = 46,
    DOCTORS_REMOTE = 47,
    CUPIDS_ARROW = 48,
    SHOOP_DA_WHOOP = 49,
    STEVEN = 50,
    PENTAGRAM = 51,
    DR_FETUS = 52,
    MAGNETO = 53,
    TREASURE_MAP = 54,
    MOMS_EYE = 55,
    LEMON_MISHAP = 56,
    DISTANT_ADMIRATION = 57,
    BOOK_OF_SHADOWS = 58,
    /**
     * This is the collectible that Judas is granted when he picks up Birthright. It acts in a similar
     * way to Book of Virtues.
     */
    BOOK_OF_BELIAL_BIRTHRIGHT = 59,
    LADDER = 60,
    CHARM_OF_THE_VAMPIRE = 62,
    BATTERY = 63,
    STEAM_SALE = 64,
    ANARCHIST_COOKBOOK = 65,
    HOURGLASS = 66,
    SISTER_MAGGY = 67,
    TECHNOLOGY = 68,
    CHOCOLATE_MILK = 69,
    GROWTH_HORMONES = 70,
    MINI_MUSH = 71,
    ROSARY = 72,
    CUBE_OF_MEAT = 73,
    QUARTER = 74,
    PHD = 75,
    XRAY_VISION = 76,
    MY_LITTLE_UNICORN = 77,
    BOOK_OF_REVELATIONS = 78,
    MARK = 79,
    PACT = 80,
    DEAD_CAT = 81,
    LORD_OF_THE_PIT = 82,
    NAIL = 83,
    WE_NEED_TO_GO_DEEPER = 84,
    DECK_OF_CARDS = 85,
    MONSTROS_TOOTH = 86,
    LOKIS_HORNS = 87,
    LITTLE_CHUBBY = 88,
    SPIDER_BITE = 89,
    SMALL_ROCK = 90,
    SPELUNKER_HAT = 91,
    SUPER_BANDAGE = 92,
    GAMEKID = 93,
    SACK_OF_PENNIES = 94,
    ROBO_BABY = 95,
    LITTLE_CHAD = 96,
    BOOK_OF_SIN = 97,
    RELIC = 98,
    LITTLE_GISH = 99,
    LITTLE_STEVEN = 100,
    HALO = 101,
    MOMS_BOTTLE_OF_PILLS = 102,
    COMMON_COLD = 103,
    PARASITE = 104,
    D6 = 105,
    MR_MEGA = 106,
    PINKING_SHEARS = 107,
    WAFER = 108,
    MONEY_EQUALS_POWER = 109,
    MOMS_CONTACTS = 110,
    BEAN = 111,
    GUARDIAN_ANGEL = 112,
    DEMON_BABY = 113,
    MOMS_KNIFE = 114,
    OUIJA_BOARD = 115,
    NINE_VOLT = 116,
    DEAD_BIRD = 117,
    BRIMSTONE = 118,
    BLOOD_BAG = 119,
    ODD_MUSHROOM_THIN = 120,
    ODD_MUSHROOM_LARGE = 121,
    WHORE_OF_BABYLON = 122,
    MONSTER_MANUAL = 123,
    DEAD_SEA_SCROLLS = 124,
    BOBBY_BOMB = 125,
    RAZOR_BLADE = 126,
    FORGET_ME_NOW = 127,
    FOREVER_ALONE = 128,
    BUCKET_OF_LARD = 129,
    PONY = 130,
    BOMB_BAG = 131,
    LUMP_OF_COAL = 132,
    GUPPYS_PAW = 133,
    GUPPYS_TAIL = 134,
    IV_BAG = 135,
    BEST_FRIEND = 136,
    REMOTE_DETONATOR = 137,
    STIGMATA = 138,
    MOMS_PURSE = 139,
    BOBS_CURSE = 140,
    PAGEANT_BOY = 141,
    SCAPULAR = 142,
    SPEED_BALL = 143,
    BUM_FRIEND = 144,
    GUPPYS_HEAD = 145,
    PRAYER_CARD = 146,
    NOTCHED_AXE = 147,
    INFESTATION = 148,
    IPECAC = 149,
    TOUGH_LOVE = 150,
    MULLIGAN = 151,
    TECHNOLOGY_2 = 152,
    MUTANT_SPIDER = 153,
    CHEMICAL_PEEL = 154,
    PEEPER = 155,
    HABIT = 156,
    BLOODY_LUST = 157,
    CRYSTAL_BALL = 158,
    SPIRIT_OF_THE_NIGHT = 159,
    CRACK_THE_SKY = 160,
    ANKH = 161,
    CELTIC_CROSS = 162,
    GHOST_BABY = 163,
    CANDLE = 164,
    CAT_O_NINE_TAILS = 165,
    D20 = 166,
    HARLEQUIN_BABY = 167,
    EPIC_FETUS = 168,
    POLYPHEMUS = 169,
    DADDY_LONGLEGS = 170,
    SPIDER_BUTT = 171,
    SACRIFICIAL_DAGGER = 172,
    MITRE = 173,
    RAINBOW_BABY = 174,
    DADS_KEY = 175,
    STEM_CELLS = 176,
    PORTABLE_SLOT = 177,
    HOLY_WATER = 178,
    FATE = 179,
    BLACK_BEAN = 180,
    WHITE_PONY = 181,
    SACRED_HEART = 182,
    TOOTH_PICKS = 183,
    HOLY_GRAIL = 184,
    DEAD_DOVE = 185,
    BLOOD_RIGHTS = 186,
    GUPPYS_HAIRBALL = 187,
    ABEL = 188,
    SMB_SUPER_FAN = 189,
    PYRO = 190,
    THREE_DOLLAR_BILL = 191,
    TELEPATHY_BOOK = 192,
    MEAT = 193,
    MAGIC_8_BALL = 194,
    MOMS_COIN_PURSE = 195,
    SQUEEZY = 196,
    JESUS_JUICE = 197,
    BOX = 198,
    MOMS_KEY = 199,
    MOMS_EYESHADOW = 200,
    IRON_BAR = 201,
    MIDAS_TOUCH = 202,
    HUMBLEING_BUNDLE = 203,// Intentionally misspelled to match the in-game spelling.
    FANNY_PACK = 204,
    SHARP_PLUG = 205,
    GUILLOTINE = 206,
    BALL_OF_BANDAGES = 207,
    CHAMPION_BELT = 208,
    BUTT_BOMBS = 209,
    GNAWED_LEAF = 210,
    SPIDERBABY = 211,
    GUPPYS_COLLAR = 212,
    LOST_CONTACT = 213,
    ANEMIC = 214,
    GOAT_HEAD = 215,
    CEREMONIAL_ROBES = 216,
    MOMS_WIG = 217,
    PLACENTA = 218,
    OLD_BANDAGE = 219,
    SAD_BOMBS = 220,
    RUBBER_CEMENT = 221,
    ANTI_GRAVITY = 222,
    PYROMANIAC = 223,
    CRICKETS_BODY = 224,
    GIMPY = 225,
    BLACK_LOTUS = 226,
    PIGGY_BANK = 227,
    MOMS_PERFUME = 228,
    MONSTROS_LUNG = 229,
    ABADDON = 230,
    BALL_OF_TAR = 231,
    STOP_WATCH = 232,
    TINY_PLANET = 233,
    INFESTATION_2 = 234,
    E_COLI = 236,
    DEATHS_TOUCH = 237,
    KEY_PIECE_1 = 238,
    KEY_PIECE_2 = 239,
    EXPERIMENTAL_TREATMENT = 240,
    CONTRACT_FROM_BELOW = 241,
    INFAMY = 242,
    TRINITY_SHIELD = 243,
    TECH_5 = 244,
    TWENTY_TWENTY = 245,
    BLUE_MAP = 246,
    BFFS = 247,
    HIVE_MIND = 248,
    THERES_OPTIONS = 249,
    BOGO_BOMBS = 250,
    STARTER_DECK = 251,
    LITTLE_BAGGY = 252,
    MAGIC_SCAB = 253,
    BLOOD_CLOT = 254,
    SCREW = 255,
    HOT_BOMBS = 256,
    FIRE_MIND = 257,
    MISSING_NO = 258,
    DARK_MATTER = 259,
    BLACK_CANDLE = 260,
    PROPTOSIS = 261,
    MISSING_PAGE_2 = 262,
    CLEAR_RUNE = 263,
    SMART_FLY = 264,
    DRY_BABY = 265,
    JUICY_SACK = 266,
    ROBO_BABY_2 = 267,
    ROTTEN_BABY = 268,
    HEADLESS_BABY = 269,
    LEECH = 270,
    MYSTERY_SACK = 271,
    BBF = 272,
    BOBS_BRAIN = 273,
    BEST_BUD = 274,
    LIL_BRIMSTONE = 275,
    ISAACS_HEART = 276,
    LIL_HAUNT = 277,
    DARK_BUM = 278,
    BIG_FAN = 279,
    SISSY_LONGLEGS = 280,
    PUNCHING_BAG = 281,
    HOW_TO_JUMP = 282,
    D100 = 283,
    D4 = 284,
    D10 = 285,
    BLANK_CARD = 286,
    BOOK_OF_SECRETS = 287,
    BOX_OF_SPIDERS = 288,
    RED_CANDLE = 289,
    JAR = 290,
    FLUSH = 291,
    SATANIC_BIBLE = 292,
    HEAD_OF_KRAMPUS = 293,
    BUTTER_BEAN = 294,
    MAGIC_FINGERS = 295,
    CONVERTER = 296,
    BLUE_BOX = 297,
    UNICORN_STUMP = 298,
    TAURUS = 299,
    ARIES = 300,
    CANCER = 301,
    LEO = 302,
    VIRGO = 303,
    LIBRA = 304,
    SCORPIO = 305,
    SAGITTARIUS = 306,
    CAPRICORN = 307,
    AQUARIUS = 308,
    PISCES = 309,
    EVES_MASCARA = 310,
    JUDAS_SHADOW = 311,
    MAGGYS_BOW = 312,
    HOLY_MANTLE = 313,
    THUNDER_THIGHS = 314,
    STRANGE_ATTRACTOR = 315,
    CURSED_EYE = 316,
    MYSTERIOUS_LIQUID = 317,
    GEMINI = 318,
    CAINS_OTHER_EYE = 319,
    BLUE_BABYS_ONLY_FRIEND = 320,
    SAMSONS_CHAINS = 321,
    MONGO_BABY = 322,
    ISAACS_TEARS = 323,
    UNDEFINED = 324,
    SCISSORS = 325,
    BREATH_OF_LIFE = 326,
    POLAROID = 327,
    NEGATIVE = 328,
    LUDOVICO_TECHNIQUE = 329,
    SOY_MILK = 330,
    GODHEAD = 331,
    LAZARUS_RAGS = 332,
    MIND = 333,
    BODY = 334,
    SOUL = 335,
    DEAD_ONION = 336,
    BROKEN_WATCH = 337,
    BOOMERANG = 338,
    SAFETY_PIN = 339,
    CAFFEINE_PILL = 340,
    TORN_PHOTO = 341,
    BLUE_CAP = 342,
    LATCH_KEY = 343,
    MATCH_BOOK = 344,
    SYNTHOIL = 345,
    SNACK = 346,
    DIPLOPIA = 347,
    PLACEBO = 348,
    WOODEN_NICKEL = 349,
    TOXIC_SHOCK = 350,
    MEGA_BEAN = 351,
    GLASS_CANNON = 352,
    BOMBER_BOY = 353,
    CRACK_JACKS = 354,
    MOMS_PEARLS = 355,
    CAR_BATTERY = 356,
    BOX_OF_FRIENDS = 357,
    WIZ = 358,
    EIGHT_INCH_NAILS = 359,
    INCUBUS = 360,
    FATES_REWARD = 361,
    LIL_CHEST = 362,
    SWORN_PROTECTOR = 363,
    FRIEND_ZONE = 364,
    LOST_FLY = 365,
    SCATTER_BOMBS = 366,
    STICKY_BOMBS = 367,
    EPIPHORA = 368,
    CONTINUUM = 369,
    MR_DOLLY = 370,
    CURSE_OF_THE_TOWER = 371,
    CHARGED_BABY = 372,
    DEAD_EYE = 373,
    HOLY_LIGHT = 374,
    HOST_HAT = 375,
    RESTOCK = 376,
    BURSTING_SACK = 377,
    NUMBER_TWO = 378,
    PUPULA_DUPLEX = 379,
    PAY_TO_PLAY = 380,
    EDENS_BLESSING = 381,
    FRIEND_BALL = 382,
    TEAR_DETONATOR = 383,
    LIL_GURDY = 384,
    BUMBO = 385,
    D12 = 386,
    CENSER = 387,
    KEY_BUM = 388,
    RUNE_BAG = 389,
    SERAPHIM = 390,
    BETRAYAL = 391,
    ZODIAC = 392,
    SERPENTS_KISS = 393,
    MARKED = 394,
    TECH_X = 395,
    VENTRICLE_RAZOR = 396,
    TRACTOR_BEAM = 397,
    GODS_FLESH = 398,
    MAW_OF_THE_VOID = 399,
    SPEAR_OF_DESTINY = 400,
    EXPLOSIVO = 401,
    CHAOS = 402,
    SPIDER_MOD = 403,
    FARTING_BABY = 404,
    GB_BUG = 405,
    D8 = 406,
    PURITY = 407,
    ATHAME = 408,
    EMPTY_VESSEL = 409,
    EVIL_EYE = 410,
    LUSTY_BLOOD = 411,
    CAMBION_CONCEPTION = 412,
    IMMACULATE_CONCEPTION = 413,
    MORE_OPTIONS = 414,
    CROWN_OF_LIGHT = 415,
    DEEP_POCKETS = 416,
    SUCCUBUS = 417,
    FRUIT_CAKE = 418,
    TELEPORT_2 = 419,
    BLACK_POWDER = 420,
    KIDNEY_BEAN = 421,
    GLOWING_HOUR_GLASS = 422,
    CIRCLE_OF_PROTECTION = 423,
    SACK_HEAD = 424,
    NIGHT_LIGHT = 425,
    OBSESSED_FAN = 426,
    MINE_CRAFTER = 427,
    PJS = 428,
    HEAD_OF_THE_KEEPER = 429,
    PAPA_FLY = 430,
    MULTIDIMENSIONAL_BABY = 431,
    GLITTER_BOMBS = 432,
    MY_SHADOW = 433,
    JAR_OF_FLIES = 434,
    LIL_LOKI = 435,
    MILK = 436,
    D7 = 437,
    BINKY = 438,
    MOMS_BOX = 439,
    KIDNEY_STONE = 440,
    MEGA_BLAST = 441,
    DARK_PRINCES_CROWN = 442,
    APPLE = 443,
    LEAD_PENCIL = 444,
    DOG_TOOTH = 445,
    DEAD_TOOTH = 446,
    LINGER_BEAN = 447,
    SHARD_OF_GLASS = 448,
    METAL_PLATE = 449,
    EYE_OF_GREED = 450,
    TAROT_CLOTH = 451,
    VARICOSE_VEINS = 452,
    COMPOUND_FRACTURE = 453,
    POLYDACTYLY = 454,
    DADS_LOST_COIN = 455,
    MIDNIGHT_SNACK = 456,
    CONE_HEAD = 457,
    BELLY_BUTTON = 458,
    SINUS_INFECTION = 459,
    GLAUCOMA = 460,
    PARASITOID = 461,
    EYE_OF_BELIAL = 462,
    SULFURIC_ACID = 463,
    GLYPH_OF_BALANCE = 464,
    ANALOG_STICK = 465,
    CONTAGION = 466,
    FINGER = 467,
    SHADE = 468,
    DEPRESSION = 469,
    HUSHY = 470,
    LIL_MONSTRO = 471,
    KING_BABY = 472,
    BIG_CHUBBY = 473,
    BROKEN_GLASS_CANNON = 474,
    PLAN_C = 475,
    D1 = 476,
    VOID = 477,
    PAUSE = 478,
    SMELTER = 479,
    COMPOST = 480,
    DATAMINER = 481,
    CLICKER = 482,
    MAMA_MEGA = 483,
    WAIT_WHAT = 484,
    CROOKED_PENNY = 485,
    DULL_RAZOR = 486,
    POTATO_PEELER = 487,
    METRONOME = 488,
    D_INFINITY = 489,
    EDENS_SOUL = 490,
    ACID_BABY = 491,
    YO_LISTEN = 492,
    ADRENALINE = 493,
    JACOBS_LADDER = 494,
    GHOST_PEPPER = 495,
    EUTHANASIA = 496,
    CAMO_UNDIES = 497,
    DUALITY = 498,
    EUCHARIST = 499,
    SACK_OF_SACKS = 500,
    GREEDS_GULLET = 501,
    LARGE_ZIT = 502,
    LITTLE_HORN = 503,
    BROWN_NUGGET = 504,
    POKE_GO = 505,
    BACKSTABBER = 506,
    SHARP_STRAW = 507,
    MOMS_RAZOR = 508,
    BLOODSHOT_EYE = 509,
    DELIRIOUS = 510,
    ANGRY_FLY = 511,
    BLACK_HOLE = 512,
    BOZO = 513,
    BROKEN_MODEM = 514,
    MYSTERY_GIFT = 515,
    SPRINKLER = 516,
    FAST_BOMBS = 517,
    BUDDY_IN_A_BOX = 518,
    LIL_DELIRIUM = 519,
    JUMPER_CABLES = 520,
    COUPON = 521,
    TELEKINESIS = 522,
    MOVING_BOX = 523,
    TECHNOLOGY_ZERO = 524,
    LEPROSY = 525,
    SEVEN_SEALS = 526,
    MR_ME = 527,
    ANGELIC_PRISM = 528,
    POP = 529,
    DEATHS_LIST = 530,
    HAEMOLACRIA = 531,
    LACHRYPHAGY = 532,
    TRISAGION = 533,
    SCHOOLBAG = 534,
    BLANKET = 535,
    SACRIFICIAL_ALTAR = 536,
    LIL_SPEWER = 537,
    MARBLES = 538,
    MYSTERY_EGG = 539,
    FLAT_STONE = 540,
    MARROW = 541,
    SLIPPED_RIB = 542,
    HALLOWED_GROUND = 543,
    POINTY_RIB = 544,
    BOOK_OF_THE_DEAD = 545,
    DADS_RING = 546,
    DIVORCE_PAPERS = 547,
    JAW_BONE = 548,
    BRITTLE_BONES = 549,
    BROKEN_SHOVEL_1 = 550,
    BROKEN_SHOVEL_2 = 551,
    MOMS_SHOVEL = 552,
    MUCORMYCOSIS = 553,
    TWO_SPOOKY = 554,
    GOLDEN_RAZOR = 555,
    SULFUR = 556,
    FORTUNE_COOKIE = 557,
    EYE_SORE = 558,
    ONE_HUNDRED_TWENTY_VOLT = 559,
    IT_HURTS = 560,
    ALMOND_MILK = 561,
    ROCK_BOTTOM = 562,
    NANCY_BOMBS = 563,
    BAR_OF_SOAP = 564,
    BLOOD_PUPPY = 565,
    DREAM_CATCHER = 566,
    PASCHAL_CANDLE = 567,
    DIVINE_INTERVENTION = 568,
    BLOOD_OATH = 569,
    PLAYDOUGH_COOKIE = 570,
    ORPHAN_SOCKS = 571,
    EYE_OF_THE_OCCULT = 572,
    IMMACULATE_HEART = 573,
    MONSTRANCE = 574,
    INTRUDER = 575,
    DIRTY_MIND = 576,
    DAMOCLES = 577,
    FREE_LEMONADE = 578,
    SPIRIT_SWORD = 579,
    RED_KEY = 580,
    PSY_FLY = 581,
    WAVY_CAP = 582,
    ROCKET_IN_A_JAR = 583,
    BOOK_OF_VIRTUES = 584,
    ALABASTER_BOX = 585,
    STAIRWAY = 586,
    SOL = 588,
    LUNA = 589,
    MERCURIUS = 590,
    VENUS = 591,
    TERRA = 592,
    MARS = 593,
    JUPITER = 594,
    SATURNUS = 595,
    URANUS = 596,
    NEPTUNUS = 597,
    PLUTO = 598,
    VOODOO_HEAD = 599,
    EYE_DROPS = 600,
    ACT_OF_CONTRITION = 601,
    MEMBER_CARD = 602,
    BATTERY_PACK = 603,
    MOMS_BRACELET = 604,
    SCOOPER = 605,
    OCULAR_RIFT = 606,
    BOILED_BABY = 607,
    FREEZER_BABY = 608,
    ETERNAL_D6 = 609,// eslint-disable-line isaacscript/enum-member-number-separation
    BIRD_CAGE = 610,
    LARYNX = 611,
    LOST_SOUL = 612,
    BLOOD_BOMBS = 614,
    LIL_DUMPY = 615,
    BIRDS_EYE = 616,
    LODESTONE = 617,
    ROTTEN_TOMATO = 618,
    BIRTHRIGHT = 619,
    RED_STEW = 621,
    GENESIS = 622,
    SHARP_KEY = 623,
    BOOSTER_PACK = 624,
    MEGA_MUSH = 625,
    KNIFE_PIECE_1 = 626,
    KNIFE_PIECE_2 = 627,
    DEATH_CERTIFICATE = 628,
    BOT_FLY = 629,
    MEAT_CLEAVER = 631,
    EVIL_CHARM = 632,
    DOGMA = 633,
    PURGATORY = 634,
    STITCHES = 635,
    R_KEY = 636,
    KNOCKOUT_DROPS = 637,
    ERASER = 638,
    YUCK_HEART = 639,
    URN_OF_SOULS = 640,
    AKELDAMA = 641,
    MAGIC_SKIN = 642,
    REVELATION = 643,
    CONSOLATION_PRIZE = 644,
    TINYTOMA = 645,
    BRIMSTONE_BOMBS = 646,
    FOUR_FIVE_VOLT = 647,
    FRUITY_PLUM = 649,
    PLUM_FLUTE = 650,
    STAR_OF_BETHLEHEM = 651,
    CUBE_BABY = 652,
    VADE_RETRO = 653,
    FALSE_PHD = 654,
    SPIN_TO_WIN = 655,
    DAMOCLES_PASSIVE = 656,
    VASCULITIS = 657,
    GIANT_CELL = 658,
    TROPICAMIDE = 659,
    CARD_READING = 660,
    QUINTS = 661,
    TOOTH_AND_NAIL = 663,
    BINGE_EATER = 664,
    GUPPYS_EYE = 665,
    STRAWMAN = 667,
    DADS_NOTE = 668,
    SAUSAGE = 669,
    OPTIONS = 670,
    CANDY_HEART = 671,
    POUND_OF_FLESH = 672,
    REDEMPTION = 673,
    SPIRIT_SHACKLES = 674,
    CRACKED_ORB = 675,
    EMPTY_HEART = 676,
    ASTRAL_PROJECTION = 677,
    C_SECTION = 678,
    LIL_ABADDON = 679,
    MONTEZUMAS_REVENGE = 680,
    LIL_PORTAL = 681,
    WORM_FRIEND = 682,
    BONE_SPURS = 683,
    HUNGRY_SOUL = 684,
    JAR_OF_WISPS = 685,
    SOUL_LOCKET = 686,
    FRIEND_FINDER = 687,
    INNER_CHILD = 688,
    GLITCHED_CROWN = 689,
    JELLY_BELLY = 690,
    SACRED_ORB = 691,
    SANGUINE_BOND = 692,
    SWARM = 693,
    HEARTBREAK = 694,
    BLOODY_GUST = 695,
    SALVATION = 696,
    VANISHING_TWIN = 697,
    TWISTED_PAIR = 698,
    AZAZELS_RAGE = 699,
    ECHO_CHAMBER = 700,
    ISAACS_TOMB = 701,
    VENGEFUL_SPIRIT = 702,
    ESAU_JR = 703,
    BERSERK = 704,
    DARK_ARTS = 705,
    ABYSS = 706,
    SUPPER = 707,
    STAPLER = 708,
    SUPLEX = 709,
    BAG_OF_CRAFTING = 710,
    FLIP = 711,
    LEMEGETON = 712,
    SUMPTORIUM = 713,
    RECALL = 714,
    HOLD = 715,
    KEEPERS_SACK = 716,
    KEEPERS_KIN = 717,
    KEEPERS_BOX = 719,
    EVERYTHING_JAR = 720,
    TMTRAINER = 721,
    ANIMA_SOLA = 722,
    SPINDOWN_DICE = 723,
    HYPERCOAGULATION = 724,
    IBS = 725,
    HEMOPTYSIS = 726,
    GHOST_BOMBS = 727,
    GELLO = 728,
    DECAP_ATTACK = 729,
    GLASS_EYE = 730,
    STYE = 731,
    MOMS_RING = 732
}
/**
 * For `EntityType.PICKUP` (5), `PickupVariant.CARD` (300).
 *
 * This is the sub-type of a card.
 *
 * This enum was renamed from "Card" to be consistent with the `CollectibleType` and `TrinketType`
 * enums.
 *
 * This enum is contiguous. (Every value is satisfied between 0 and 97, inclusive.)
 */
export declare enum CardType {
    /**
     * Spawning cards with this sub-type will produce a random card with the following probabilities:
     *
     * - Random tarot card (1-22) - 66.66%
     * - Specific tarot card (1-22) - 3.03%
     * - Random face card (23-31) - 7.74%
     * - Specific face card (23-31) - 0.86%
     * - Random rune (32-41) - 3.60%
     * - Specific rune (32-41) - 0.36%
     * - Random special card (42-54) - 3.51%
     * - Specific special card (42-54) - 0.27%
     * - Rune shard (55) - 0.00% (never spawns, assuming a fully unlocked save file)
     * - Random reverse tarot card (56-77) - 11.22%
     * - Specific reverse tarot card (56-77) - 0.51%
     * - Cracked Key (78) - 0.27% (same as special card)
     * - Queen of Hearts (79) - 0.86% (same as face card)
     * - Wild Card (80) - 0.27% (same as special card)
     * - Random character rune (81-97) - 5.95%
     * - Specific character rune (81-97) - 0.35%
     */
    NULL = 0,
    FOOL = 1,
    MAGICIAN = 2,
    HIGH_PRIESTESS = 3,
    EMPRESS = 4,
    EMPEROR = 5,
    HIEROPHANT = 6,
    LOVERS = 7,
    CHARIOT = 8,
    JUSTICE = 9,
    HERMIT = 10,
    WHEEL_OF_FORTUNE = 11,
    STRENGTH = 12,
    HANGED_MAN = 13,
    DEATH = 14,
    TEMPERANCE = 15,
    DEVIL = 16,
    TOWER = 17,
    STARS = 18,
    MOON = 19,
    SUN = 20,
    JUDGEMENT = 21,
    WORLD = 22,
    TWO_OF_CLUBS = 23,
    TWO_OF_DIAMONDS = 24,
    TWO_OF_SPADES = 25,
    TWO_OF_HEARTS = 26,
    ACE_OF_CLUBS = 27,
    ACE_OF_DIAMONDS = 28,
    ACE_OF_SPADES = 29,
    ACE_OF_HEARTS = 30,
    JOKER = 31,
    RUNE_HAGALAZ = 32,
    RUNE_JERA = 33,
    RUNE_EHWAZ = 34,
    RUNE_DAGAZ = 35,
    RUNE_ANSUZ = 36,
    RUNE_PERTHRO = 37,
    RUNE_BERKANO = 38,
    RUNE_ALGIZ = 39,
    RUNE_BLANK = 40,
    RUNE_BLACK = 41,
    CHAOS = 42,
    CREDIT = 43,
    RULES = 44,
    AGAINST_HUMANITY = 45,
    SUICIDE_KING = 46,
    GET_OUT_OF_JAIL_FREE = 47,
    QUESTION_MARK = 48,
    DICE_SHARD = 49,
    EMERGENCY_CONTACT = 50,
    HOLY = 51,
    HUGE_GROWTH = 52,
    ANCIENT_RECALL = 53,
    ERA_WALK = 54,
    RUNE_SHARD = 55,
    REVERSE_FOOL = 56,
    REVERSE_MAGICIAN = 57,
    REVERSE_HIGH_PRIESTESS = 58,
    REVERSE_EMPRESS = 59,
    REVERSE_EMPEROR = 60,
    REVERSE_HIEROPHANT = 61,
    REVERSE_LOVERS = 62,
    REVERSE_CHARIOT = 63,
    REVERSE_JUSTICE = 64,
    REVERSE_HERMIT = 65,
    REVERSE_WHEEL_OF_FORTUNE = 66,
    REVERSE_STRENGTH = 67,
    REVERSE_HANGED_MAN = 68,
    REVERSE_DEATH = 69,
    REVERSE_TEMPERANCE = 70,
    REVERSE_DEVIL = 71,
    REVERSE_TOWER = 72,
    REVERSE_STARS = 73,
    REVERSE_MOON = 74,
    REVERSE_SUN = 75,
    REVERSE_JUDGEMENT = 76,
    REVERSE_WORLD = 77,
    CRACKED_KEY = 78,
    QUEEN_OF_HEARTS = 79,
    WILD = 80,
    SOUL_OF_ISAAC = 81,
    SOUL_OF_MAGDALENE = 82,
    SOUL_OF_CAIN = 83,
    SOUL_OF_JUDAS = 84,
    SOUL_OF_BLUE_BABY = 85,
    SOUL_OF_EVE = 86,
    SOUL_OF_SAMSON = 87,
    SOUL_OF_AZAZEL = 88,
    SOUL_OF_LAZARUS = 89,
    SOUL_OF_EDEN = 90,
    SOUL_OF_LOST = 91,
    SOUL_OF_LILITH = 92,
    SOUL_OF_KEEPER = 93,
    SOUL_OF_APOLLYON = 94,
    SOUL_OF_FORGOTTEN = 95,
    SOUL_OF_BETHANY = 96,
    SOUL_OF_JACOB_AND_ESAU = 97
}
/**
 * For `EntityType.PICKUP` (5), `PickupVariant.TRINKET` (350).
 *
 * This is the sub-type of a trinket.
 *
 * This enum is not contiguous. In other words, the enum ranges from `TrinketType.NULL` (0) to
 * `TrinketType.SIGIL_OF_BAPHOMET` (189), but there is no corresponding `TrinketType` with a value
 * of 47.
 */
export declare enum TrinketType {
    /** Spawning trinkets with this sub-type will produce a random trinket. */
    NULL = 0,
    SWALLOWED_PENNY = 1,
    PETRIFIED_POOP = 2,
    AAA_BATTERY = 3,
    BROKEN_REMOTE = 4,
    PURPLE_HEART = 5,
    BROKEN_MAGNET = 6,
    ROSARY_BEAD = 7,
    CARTRIDGE = 8,
    PULSE_WORM = 9,
    WIGGLE_WORM = 10,
    RING_WORM = 11,
    FLAT_WORM = 12,
    STORE_CREDIT = 13,
    CALLUS = 14,
    LUCKY_ROCK = 15,
    MOMS_TOENAIL = 16,
    BLACK_LIPSTICK = 17,
    BIBLE_TRACT = 18,
    PAPER_CLIP = 19,
    MONKEY_PAW = 20,
    MYSTERIOUS_PAPER = 21,
    DAEMONS_TAIL = 22,
    MISSING_POSTER = 23,
    BUTT_PENNY = 24,
    MYSTERIOUS_CANDY = 25,
    HOOK_WORM = 26,
    WHIP_WORM = 27,
    BROKEN_ANKH = 28,
    FISH_HEAD = 29,
    PINKY_EYE = 30,
    PUSH_PIN = 31,
    LIBERTY_CAP = 32,
    UMBILICAL_CORD = 33,
    CHILDS_HEART = 34,
    CURVED_HORN = 35,
    RUSTED_KEY = 36,
    GOAT_HOOF = 37,
    MOMS_PEARL = 38,
    CANCER = 39,
    RED_PATCH = 40,
    MATCH_STICK = 41,
    LUCKY_TOE = 42,
    CURSED_SKULL = 43,
    SAFETY_CAP = 44,
    ACE_OF_SPADES = 45,
    ISAACS_FORK = 46,
    MISSING_PAGE = 48,
    BLOODY_PENNY = 49,
    BURNT_PENNY = 50,
    FLAT_PENNY = 51,
    COUNTERFEIT_PENNY = 52,
    TICK = 53,
    ISAACS_HEAD = 54,
    MAGGYS_FAITH = 55,
    JUDAS_TONGUE = 56,
    BLUE_BABYS_SOUL = 57,
    SAMSONS_LOCK = 58,
    CAINS_EYE = 59,
    EVES_BIRD_FOOT = 60,
    LEFT_HAND = 61,
    SHINY_ROCK = 62,
    SAFETY_SCISSORS = 63,
    RAINBOW_WORM = 64,
    TAPE_WORM = 65,
    LAZY_WORM = 66,
    CRACKED_DICE = 67,
    SUPER_MAGNET = 68,
    FADED_POLAROID = 69,
    LOUSE = 70,
    BOBS_BLADDER = 71,
    WATCH_BATTERY = 72,
    BLASTING_CAP = 73,
    STUD_FINDER = 74,
    ERROR = 75,
    POKER_CHIP = 76,
    BLISTER = 77,
    SECOND_HAND = 78,
    ENDLESS_NAMELESS = 79,
    BLACK_FEATHER = 80,
    BLIND_RAGE = 81,
    GOLDEN_HORSE_SHOE = 82,
    STORE_KEY = 83,
    RIB_OF_GREED = 84,
    KARMA = 85,
    LIL_LARVA = 86,
    MOMS_LOCKET = 87,
    NO = 88,
    CHILD_LEASH = 89,
    BROWN_CAP = 90,
    MECONIUM = 91,
    CRACKED_CROWN = 92,
    USED_DIAPER = 93,
    FISH_TAIL = 94,
    BLACK_TOOTH = 95,
    OUROBOROS_WORM = 96,
    TONSIL = 97,
    NOSE_GOBLIN = 98,
    SUPER_BALL = 99,
    VIBRANT_BULB = 100,
    DIM_BULB = 101,
    FRAGMENTED_CARD = 102,
    EQUALITY = 103,
    WISH_BONE = 104,
    BAG_LUNCH = 105,
    LOST_CORK = 106,
    CROW_HEART = 107,
    WALNUT = 108,
    DUCT_TAPE = 109,
    SILVER_DOLLAR = 110,
    BLOODY_CROWN = 111,
    PAY_TO_WIN = 112,
    LOCUST_OF_WRATH = 113,
    LOCUST_OF_PESTILENCE = 114,
    LOCUST_OF_FAMINE = 115,
    LOCUST_OF_DEATH = 116,
    LOCUST_OF_CONQUEST = 117,
    BAT_WING = 118,
    STEM_CELL = 119,
    HAIRPIN = 120,
    WOODEN_CROSS = 121,
    BUTTER = 122,
    FILIGREE_FEATHERS = 123,
    DOOR_STOP = 124,
    EXTENSION_CORD = 125,
    ROTTEN_PENNY = 126,
    BABY_BENDER = 127,
    FINGER_BONE = 128,
    JAW_BREAKER = 129,
    CHEWED_PEN = 130,
    BLESSED_PENNY = 131,
    BROKEN_SYRINGE = 132,
    SHORT_FUSE = 133,
    GIGANTE_BEAN = 134,
    LIGHTER = 135,
    BROKEN_PADLOCK = 136,
    MYOSOTIS = 137,
    M = 138,
    TEARDROP_CHARM = 139,
    APPLE_OF_SODOM = 140,
    FORGOTTEN_LULLABY = 141,
    BETHS_FAITH = 142,
    OLD_CAPACITOR = 143,
    BRAIN_WORM = 144,
    PERFECTION = 145,
    DEVILS_CROWN = 146,
    CHARGED_PENNY = 147,
    FRIENDSHIP_NECKLACE = 148,
    PANIC_BUTTON = 149,
    BLUE_KEY = 150,
    FLAT_FILE = 151,
    TELESCOPE_LENS = 152,
    MOMS_LOCK = 153,
    DICE_BAG = 154,
    HOLY_CROWN = 155,
    MOTHERS_KISS = 156,
    TORN_CARD = 157,
    TORN_POCKET = 158,
    GILDED_KEY = 159,
    LUCKY_SACK = 160,
    WICKED_CROWN = 161,
    AZAZELS_STUMP = 162,
    DINGLE_BERRY = 163,
    RING_CAP = 164,
    NUH_UH = 165,
    MODELING_CLAY = 166,
    POLISHED_BONE = 167,
    HOLLOW_HEART = 168,
    KIDS_DRAWING = 169,
    CRYSTAL_KEY = 170,
    KEEPERS_BARGAIN = 171,
    CURSED_PENNY = 172,
    YOUR_SOUL = 173,
    NUMBER_MAGNET = 174,
    STRANGE_KEY = 175,
    LIL_CLOT = 176,
    TEMPORARY_TATTOO = 177,
    SWALLOWED_M80 = 178,// eslint-disable-line isaacscript/enum-member-number-separation
    RC_REMOTE = 179,
    FOUND_SOUL = 180,
    EXPANSION_PACK = 181,
    BETHS_ESSENCE = 182,
    TWINS = 183,
    ADOPTION_PAPERS = 184,
    CRICKET_LEG = 185,
    APOLLYONS_BEST_FRIEND = 186,
    BROKEN_GLASSES = 187,
    ICE_CUBE = 188,
    SIGIL_OF_BAPHOMET = 189
}
/** For `EntityType.PICKUP` (5), `PickupVariant.BED` (380). */
export declare enum BedSubType {
    ISAAC = 0,
    MOM = 10
}
/** For `EntityType.LASER` (7). */
export declare enum LaserSubType {
    /** A typical laser that has a start and end point. */
    LINEAR = 0,
    /** A controlled ring laser (e.g. Tech + Ludovico, Brim + Ludovico). */
    RING_LUDOVICO = 1,
    /** A ring laser that travels like a projectile (e.g. Tech X). */
    RING_PROJECTILE = 2,
    /** A ring laser that encircle their parents (e.g. Maw of the Void). */
    RING_FOLLOW_PARENT = 3,
    /** For Technology Zero; doesn't create an impact. */
    NO_IMPACT = 4
}
/** For `EntityType.GAPER` (10), `GaperVariant.ROTTEN_GAPER` (3). */
export declare enum RottenGaperSubType {
    V1 = 0,
    V2 = 1,
    V3 = 2,
    V4 = 3,
    V5 = 4,
    V6 = 5
}
/** For `EntityType.LARRY_JR` (19), `LarryJrVariant.LARRY_JR` (0). */
export declare enum LarryJrSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The green champion version. Will occasionally shoot a projectile in the direction he's facing,
     * pausing momentarily as he does so.
     */
    GREEN = 1,
    /**
     * The blue champion version. Is 15% larger and has 45% more HP, but moves more slowly and does
     * not leave poop behind. Has shared health between his body segments, meaning that dealing damage
     * to one segment will deal a percentage of the damage to the other segments. This version always
     * drops a Soul Heart when defeated.
     */
    BLUE = 2
}
/** For `EntityType.LARRY_JR` (19), `LarryJrVariant.HOLLOW` (1). */
export declare enum HollowSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The green champion version. Has a chance for each segment that isn't the head to spawn a
     * Charger on death. Occasionally stops movement to shoot 3 bullets at wherever it is facing. The
     * head will spawn a Charger only if killed immediately after spawning.
     */
    GREEN = 1,
    /**
     * The black champion version. 15% larger, has slower movement and 25% more HP. Each segment that
     * isn't the head spawns a Boom Fly when killed. Does not spawn any poop. The head will spawn a
     * Boom Fly only if killed immediately after spawning.
     */
    BLACK = 2,
    /**
     * The yellow champion version. 15% larger and has 25% more HP but retains the same movement
     * speed. Each segment that isn't the head will drop a penny on death. The head will drop a penny
     * only if killed immediately after spawning.
     */
    YELLOW = 3
}
/** For `EntityType.MONSTRO` (20), variant 0. */
export declare enum MonstroSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The red champion version. Two 20% smaller Monstros replace the normal Monstro, each with 55%
     * less HP than the original.
     */
    RED = 1,
    /**
     * The grey champion version. 15% larger and has 25% more HP. Uses projectile volleys much more
     * often and is unable to jump off-screen.
     */
    GREY = 2
}
/** For `EntityType.CHARGER` (23), `ChargerVariant.CHARGER` (0). */
export declare enum ChargerSubType {
    CHARGER = 0,
    MY_SHADOW = 1
}
/** For `EntityType.BOOM_FLY` (25), `BoomFlyVariant.DRAGON_FLY` (3). */
export declare enum DragonFlySubType {
    /** Upon death, creates lines of fire in the cardinal directions. */
    NORMAL = 0,
    /** Upon death, creates lines of fire in the ordinal directions. */
    X = 1
}
/** For `EntityType.CHUB` (28), `ChubVariant.CHUB (0)`. */
export declare enum ChubSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The blue champion version. 15% larger and slower than normal, with 25% more HP. Spawns orange
     * Boils instead of Chargers. Despite the different color, they behave exactly like normal Boils.
     *
     * Note that this actually looks green in-game, but internally it is labeled as blue. (Yellow
     * mixes with blue to cause green.)
     */
    BLUE = 1,
    /**
     * The orange champion version. 15% smaller and faster than normal, with 15% less HP. Spawns
     * Spitties instead of Chargers.
     */
    ORANGE = 2
}
/** For `EntityType.CHUB` (28), `ChubVariant.CARRION_QUEEN (2)`. */
export declare enum CarrionQueenSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The pink champion version. Moves slightly quicker, has 100% more HP and spawns small Mask
     * Hearts instead of Red Poop. The hearts have 28 HP and killing them deals 40 damage to Carrion
     * Queen. She does not bounce diagonally around the room when below half health.
     */
    PINK = 1
}
/** For `EntityType.GURDY` (36), variant 0. */
export declare enum GurdySubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The green champion version. 11% larger and does not use her projectile attack. Instead, she
     * summons monsters at a faster rate.
     */
    GREEN = 1
}
/** For `EntityType.BABY` (37), variant `BabyVariant.ANGELIC_BABY`. */
export declare enum AngelicBabySubType {
    NORMAL = 0,
    SMALL = 1
}
/** For `EntityType.MONSTRO_2` (43), `Monstro2Variant.MONSTRO_2` (0). */
export declare enum Monstro2SubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The red champion version. 20% smaller. Moves and attacks much faster, but only spawns 2 Suckers
     * when landing. Has reduced health.
     */
    RED = 1
}
/** For `EntityType.MOM` (43), `MomVariant.MOM` (0). */
export declare enum MomSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The blue champion version. Has 23% more HP, summons monsters more often, and summons a
     * different variation of enemies that were added in the Wrath of The Lamb expansion of the
     * original game.
     */
    BLUE = 1,
    /**
     * The red champion version. Does not summon monsters at all, and instead repeatedly uses her foot
     * stomp, which has increased speed.
     */
    RED = 2
}
/** For `EntityType.PIN` (62), `PinVariant.PIN` (0). */
export declare enum PinSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The grey champion version. 15% larger with 25% more HP. Fires a radial burst of 6 spiraling
     * projectiles instead of an explosive projectile and fires 6 projectiles instead of 4 when
     * jumping.
     */
    GREY = 1
}
/** For `EntityType.PIN` (62), `PinVariant.FRAIL` (2). */
export declare enum FrailSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /** The black champion version. Starts in its second phase, with only 66.6% HP total. */
    BLACK = 1
}
/** For `EntityType.FAMINE` (63), variant 0. */
export declare enum FamineSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The blue champion version. Charges more often and veers towards Isaac (similar to the Dark
     * One). He can do this attack regardless of whether Isaac is to his sides. He will shoot six
     * bullets in all directions instead of summoning Pooters. In phase 2, he will spit out a cluster
     * of bullets instead of a triple shot, similar to Monstro's attack, with a lower shot speed than
     * his non-champion version. Will always drop a Soul Heart upon death.
     */
    BLUE = 1
}
/** For `EntityType.PESTILENCE` (64), variant 0. */
export declare enum PestilenceSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The grey champion version. Leaves a trail of slowing white creep instead of green creep, shoots
     * 6 projectiles in all directions instead of an Ipecac shot, and spawns Trites instead of
     * Chargers or Spitties. He cannot spawn more than 3 Trites at once. It spawns spiders instead of
     * Attack Flies in phase 2.
     */
    GREY = 1
}
/** For `EntityType.WAR` (65), `WarVariant.WAR` (0). */
export declare enum WarSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The grey champion version. 15% larger with 25% more HP. Summons 2 Mega Troll Bombs when he
     * ascends off-screen and summons a single Troll Bomb behind his path when he charges through the
     * screen. When transforming into his second phase, he shoots 6 projectiles in all directions, as
     * well as each time he stops chasing Isaac in this phase.
     */
    GREY = 1
}
/** For `EntityType.DEATH` (66), variant 0. */
export declare enum DeathSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The black champion version. 15% larger with 25% more HP. In his first phase, he summons
     * Kamikaze Leeches instead of homing Death Scythes and does not use the Hourglass. He spawns Red
     * Maws rather than Knights after he dismounts from his horse.
     */
    BLACK = 1
}
/** For `EntityType.DUKE_OF_FLIES` (67), variant `DukeOfFliesVariant.DUKE_OF_FLIES` (0). */
export declare enum DukeOfFliesSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The green champion version. Spawns Moters instead of the large Attack Flies and shoots blood
     * shots in eight directions when spreading the orbiting flies. He can spread the Attack Flies at
     * any moment instead of only performing it when having enough of them orbiting him, similar to
     * The Husk.
     */
    GREEN = 1,
    /**
     * The orange champion version. 15% larger than normal with 25% more HP and spawns Suckers instead
     * of the large Attack Flies.
     */
    ORANGE = 2
}
/** For `EntityType.DUKE_OF_FLIES` (67), variant `DukeOfFliesVariant.HUSK` (1). */
export declare enum HuskSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The black champion version. 15% larger with 56% more HP. It moves slower and spawns Boom Flies
     * instead of spiders and Attack Flies. The explosions from the Boom Flies can damage the Husk.
     * Spawns 1-2 additional Boom Flies upon death.
     */
    BLACK = 1,
    /**
     * The red champion version. 25% smaller and faster. Rather than spawning enemies, it only fires
     * its ring of eight blood shots. Spawns 1-2 additional Red Boom Flies upon death.
     */
    RED = 2
}
/** For `EntityType.PEEP` (68), variant `PeepVariant.PEEP` (0). */
export declare enum PeepSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The yellow champion version. 15% smaller, moves faster, and leaves a constant trail of yellow
     * creep.
     */
    YELLOW = 1,
    /**
     * The cyan champion version. Starts the battle with both his eyes popped out, similar to The
     * Bloat.
     */
    CYAN = 2
}
/** For `EntityType.PEEP` (68), variant `PeepVariant.BLOAT` (1). */
export declare enum BloatSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The green champion version. Fires Spawns 2 Chargers whenever he creates large puddles of creep.
     * Creates green creep instead of red creep.
     */
    GREEN = 1
}
/**
 * For `EntityType.FISTULA_BIG` (71), `EntityType.FISTULA_MEDIUM` (72), and
 * `EntityType.FISTULA_SMALL` (73). (All use variant `FistulaVariant.FISTULA` (0).
 */
export declare enum FistulaSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The grey champion version. 15% larger with 25% more HP. Spawns Boom Flies with 15 HP instead of
     * Chargers. Each piece travels much slower and splits into three medium Fistulas as opposed to
     * the original's four, similar to Teratoma.
     */
    GREY = 1
}
/** For `EntityType.GEMINI` (79), variant `GeminiVariant.GEMINI` (0). */
export declare enum GeminiSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The green champion version. They start separated from each other and have no difference in
     * behavior. However, if Contusion is killed last, it will usually drop a Red Heart or Half Red
     * Heart, but will rarely drop any other type of Heart instead (Soul, Bone, Gold, etc).
     */
    GREEN = 1,
    /**
     * The blue champion version. Suture shoots homing shots. Contusion will drop a Soul Heart if
     * killed last.
     */
    BLUE = 2
}
/** For `EntityType.GURDY_JR` (99), variant 0. */
export declare enum GurdyJrSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The blue champion version. Instead of one Gurdy Jr., there will be two 42% smaller ones. This
     * version has 45% less HP than the original and only uses the charging attack. It drops a Soul
     * Heart upon death.
     */
    BLUE = 1,
    /**
     * The yellow champion version. 15% larger than the regular, with 25% more HP. She spawns Super
     * Pooters instead of regular Pooters. Does not shoot projectiles of any sort.
     */
    YELLOW = 2
}
/** For `EntityType.WIDOW` (100), `WidowVariant.WIDOW` (0). */
export declare enum WidowSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The black champion version. Spawns Big Spiders with half health instead of Sacks, black creep
     * instead of white, and spits out six blood shots instead of spiders.
     */
    BLACK = 1,
    /**
     * The pink champion version. Spawns Boils instead of Sacks and Attack Flies instead of spiders.
     * Jumps quicker. She is also 25% smaller and has 10% less health.
     */
    PINK = 2
}
/** For `EntityType.GURGLING` (100), `GurglingVariant.GURGLING_BOSS` (1). */
export declare enum GurglingSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The yellow champion version. Three Gurglings will appear instead of two. They are faster but do
     * not leave any creep. They don't spawn any Attack Flies.
     */
    YELLOW = 1,
    /**
     * The black champion version. Gurglings spawn Troll Bombs at regular intervals instead of red
     * creep when rushing towards the player. They take only 5 damage from their own bombs. They don't
     * spawn any Attack Flies.
     */
    BLACK = 2
}
/**
 * For `EntityType.CONSTANT_STONE_SHOOTER` (202),
 * `ConstantStoneShooterVariant.CONSTANT_STONE_SHOOTER` (0).
 *
 * This is the same as the `Direction` enum.
 */
export declare enum ConstantStoneShooterSubType {
    LEFT = 0,
    UP = 1,
    RIGHT = 2,
    DOWN = 3
}
/** For `EntityType.HAUNT` (260), `HauntVariant.HAUNT` (0). */
export declare enum HauntSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The black champion version. Only two Lil' Haunts circle The Haunt in the first phase. In the
     * second phase, The Haunt spawns 1-2 spiders instead of firing a brimstone laser.
     */
    BLACK = 1,
    /**
     * The pink champion version. Only one Lil' Haunt circles The Haunt in the first phase. In the
     * second phase, The Haunt has 50% less HP (100). The Haunt's laser is replaced with two diagonal
     * Brimstone lasers that reflect once off of walls. The Haunt's blood-shot attack is changed to 8
     * shots and is aimed towards Isaac.
     */
    PINK = 2
}
/** For `EntityType.DINGLE` (261), `DingleVariant.DINGLE` (0). */
export declare enum DingleSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The red champion version. Dingle summons Red Poop instead of Dips. He also dashes four times
     * instead of three, though the dashes are shorter and slower. He also fires blood projectiles
     * instead of poop projectiles, though it is a purely cosmetic effect.
     */
    RED = 1,
    /**
     * The black champion version. Dingle summons spiders instead of Dips and fires eight shots in all
     * directions instead of spitting three at Isaac. He also dashes much faster, but will only dash
     * one time instead of three.
     */
    BLACK = 2
}
/** For `EntityType.MEGA_MAW` (262), variant 0. */
export declare enum MegaMawSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The red champion version. Doesn't shoot any flames or spawn monsters and has a completely
     * different set of blood-shot attacks.
     */
    RED = 1,
    /**
     * The black champion version. Spits 1-2 spiders instead of Hoppers. The spiders will be tossed
     * directly towards Isaac instead of landing below Mega Maw. It does not use flame attacks.
     */
    BLACK = 2
}
/** For `EntityType.GATE` (263), variant 0. */
export declare enum GateSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The red champion version. Does not spawn any enemies and has a completely different set of
     * attacks.
     */
    RED = 1,
    /**
     * The black champion version. Has 25% more HP and spawns Big Spiders instead of Leapers. The Big
     * Spiders are tossed directly towards Isaac instead of landing randomly in the room, and can be
     * damaged by The Gate's blood shots, like the Leapers. It does not perform the Brimstone attack.
     */
    BLACK = 2
}
/** For `EntityType.MEGA_FATTY` (264), variant 0. */
export declare enum MegaFattySubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The red champion version. 33% smaller and has 10% less HP. Shoots 6 bullets instead of leaving
     * red creep upon landing. Creates Red Poop instead of Dips. Vomit attack sends out four
     * projectiles stream attacks in a pattern similar to Mom's Heart.
     */
    RED = 1,
    /**
     * The brown champion version. Has 15% more HP. He will not use his vomit attack and sends out
     * rock waves instead of leaving red creep upon landing when performing the long-range jump,
     * similar to The Cage.
     */
    BROWN = 2
}
/** For `EntityType.CAGE` (265), variant 0. */
export declare enum CageSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The green champion version. Periodically leaves puddles of green creep and does not spawn any
     * Vis.
     */
    GREEN = 1,
    /**
     * The pink champion version. Two Cages replace the normal Cage, each with 50% HP. They never
     * perform their jump attack. Both Cages are 50% smaller.
     */
    PINK = 2
}
/** For `EntityType.POLYCEPHALUS` (269), `PolycephalusVariant.POLYCEPHALUS` (0). */
export declare enum PolycephalusSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The red champion version. Summons Para-Bites instead of Round Worms. All projectile attacks are
     * replaced with a ring of six projectiles.
     */
    RED = 1,
    /**
     * The pink champion version. Two Polycephaluses replace the normal Polycephalus, each with 50%
     * HP. They do not spawn Round Worms.
     */
    PINK = 2
}
/** For `EntityType.LEPER` (310), variant 0. */
export declare enum LeperSubType {
    STAGE_1 = 0,
    STAGE_2 = 1,
    STAGE_3 = 2,
    STAGE_4 = 3
}
/** For `EntityType.STAIN` (401), variant 0. */
export declare enum StainSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The grey champion version. Continuously spawns 2 Round Worms instead of Chargers, with a
     * maximum of 3 at any time. Never fires barrages of bullets.
     */
    GREY = 1
}
/** For `EntityType.BROWNIE` (402), variant 0. */
export declare enum BrownieSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The black champion version. Spawns up to 3 Chargers at once instead of Brownie Corns and
     * creates black creep instead of brown creep. The Corn Mines that he spawns are also black.
     * Brownie still leaves green creep when poisoned. When at low health, he becomes 2 Dank Squirts
     * instead of a weakened Dangle.
     */
    BLACK = 1
}
/** For `EntityType.FORSAKEN` (403), variant 0. */
export declare enum ForsakenSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The black champion version. Spawns Black Bonies instead of regular Bonies. The spinning
     * Brimstone attack is replaced with The Forsaken spawning 4 Dank Death's Heads and resuming
     * invincibility for 1 second if there are no other Dank Death's Heads alive. It can not spawn any
     * Dank Death's Heads if there is at least 1 other alive and will instead remain vulnerable for a
     * duration before spawning another Black Bony.
     */
    BLACK = 1
}
/** For `EntityType.LITTLE_HORN` (404), variant 0. */
export declare enum LittleHornSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The orange champion version. Spits out an orange Troll Bomb instead of a Dark Ball. This Troll
     * Bomb deals contact damage and leaves a patch of fire similar to Hot Bombs that cannot damage
     * him. He also throws these special Troll Bombs into Pitfalls instead of normal ones, and spawns
     * them during the chain teleport attack. He loses 1 HP whenever he spits out a bomb. Does not
     * attack with Mega Troll Bombs.
     */
    ORANGE = 1,
    /**
     * The black champion version. Does not attack with Pits, Troll Bombs or Mega Troll Bombs, but
     * fires Dark Balls more frequently. This version can still do the chain teleport attack but does
     * not spawn any Troll Bombs.
     */
    BLACK = 2
}
/** For `EntityType.RAG_MAN` (405), variant 0. */
export declare enum RagManSubType {
    /** The non-champion version. */
    NORMAL = 0,
    /**
     * The red champion version. Does not fire homing bullets, and instead constantly creates and
     * revives Raglings. The Raglings spawned by this version have the same red color as Rag Man and
     * have 34% less than the normal ones.
     */
    RED = 1,
    /**
     * The black champion version. The head roll attack spawns 1-2 spiders instead of a Ragling. He
     * fires a spray of 3 arcing bullets, instead of a resurrection attack.
     */
    BLACK = 2
}
/**
 * For `EntityType.QUAKE_GRIMACE` (804), variant 0.
 *
 * This is the same as the `Direction` enum.
 */
export declare enum QuakeGrimaceSubType {
    LEFT = 0,
    UP = 1,
    RIGHT = 2,
    DOWN = 3
}
/** For `EntityType.DEEP_GAPER` (811), variant 0. */
export declare enum DeepGaperSubType {
    V1 = 0,
    V2 = 1,
    V3 = 2,
    V4 = 3,
    V5 = 4,
    V6 = 5,
    V7 = 6
}
/** For `EntityType.MORNINGSTAR` (863), variant 0. */
export declare enum MorningStarSubType {
    /** Randomizes between 'Normal' and 'Alternate'. */
    RANDOM = 0,
    NORMAL = 1,
    /** Visual difference only. */
    ALTERNATE = 2
}
/** For `EntityType.DARK_ESAU` (866), variant 0. */
export declare enum DarkEsauSubType {
    DARK = 0,
    /** After picking up T. Jacob's Birthright. */
    DARKER = 1
}
/** For `EntityType.MAZE_ROAMER` (890), variant 0. */
export declare enum MazeRoamerSubType {
    NORMAL = 0,
    MIRRORED = 1
}
/** For `EntityType.MOTHER` (912), `MotherVariant.MOTHER_1` (0). */
export declare enum MotherSubType {
    PHASE_1 = 0,
    PHASE_2 = 1,
    /** Instantly disappears and drops a heart. */
    LEFT_ARM = 2,
    /** Instantly disappears and drops a heart. */
    RIGHT_ARM = 3,
    /** Instantly disappears and drops a heart. */
    DISAPPEAR = 4
}
/** For `EntityType.MOTHER` (912), `MotherVariant.BALL` (100). */
export declare enum MotherBallSubType {
    LARGE = 0,
    MEDIUM = 1,
    SMALL = 2
}
/** For `EntityType.EFFECT` (1000), `EffectVariant.BLOOD_EXPLOSION` (2). */
export declare enum BloodExplosionSubType {
    MEDIUM_WITH_LEFTOVER_BLOOD = 0,
    SMALL = 1,
    MEDIUM = 2,
    LARGE = 3,
    GIANT = 4,
    SWIRL = 5
}
/** For `EntityType.EFFECT` (1000), `EffectVariant.BLOOD_PARTICLE` (5). */
export declare enum GibSubType {
    BLOOD = 0,
    BONE = 1,
    GUT = 2,
    EYE = 3
}
/** For `EntityType.EFFECT` (1000), `EffectVariant.POOF_1` (15). */
export declare enum PoofSubType {
    NORMAL = 0,
    SMALL = 1,
    LARGE = 3
}
/** For `EntityType.EFFECT` (1000), `EffectVariant.POOF_2` (16). */
export declare enum Poof2SubType {
    NORMAL = 0,
    LARGE_GROUND_POOF = 1,
    LARGE_GROUND_POOF_FOREGROUND = 2,
    LARGE_BLOOD_POOF = 3,
    LARGE_BLOOD_POOF_FOREGROUND = 4,
    BLOOD_CLOUD = 5,
    FORGOTTEN_SOUL_POOF = 10,
    HOLY_MANTLE_POOF = 11,
    LAVA_SPLASH = 66,
    LAVA_SPLASH_LARGE = 67
}
/** For `EntityType.EFFECT` (1000), `EffectVariant.HEAVEN_LIGHT_DOOR` (39). */
export declare enum HeavenLightDoorSubType {
    HEAVEN_DOOR = 0,
    MOONLIGHT = 1
}
/** For `EntityType.EFFECT` (1000), `EffectVariant.CARPET` (74). */
export declare enum CarpetSubType {
    ISAACS_CARPET = 0,
    MOMS_CARPET_1 = 1,
    MOMS_CARPET_2 = 2
}
/** For `EntityType.EFFECT` (1000), `EffectVariant.DICE_FLOOR` (76). */
export declare enum DiceFloorSubType {
    /** Has the same effect as using a D4. */
    ONE_PIP = 0,
    /** Has the same effect as using a D20. */
    TWO_PIP = 1,
    /**
     * Rerolls all pickups and trinkets on the floor, including items inside of a shop, excluding
     * collectibles.
     */
    THREE_PIP = 2,
    /** Rerolls all collectibles on the floor. */
    FOUR_PIP = 3,
    /** Has the same effect as using a Forget Me Now. */
    FIVE_PIP = 4,
    /** Has the combined effect of a 1-pip, 3-pip and 4-pip dice room. */
    SIX_PIP = 5
}
/** For `EntityType.EFFECT` (1000), `EffectVariant.TALL_LADDER` (156). */
export declare enum TallLadderSubType {
    TALL_LADDER = 0,
    STAIRWAY = 1
}
/** For `EntityType.EFFECT` (1000), `EffectVariant.PORTAL_TELEPORT` (161). */
export declare enum PortalTeleportSubType {
    /** Is yellow in color. */
    TREASURE_ROOM = 0,
    /** Is red in color. */
    BOSS_ROOM = 1,
    /** Is blue in color. */
    SECRET_ROOM = 2,
    /**
     * Is purple in color.
     *
     * Portals of this type are non-persistent in that they will not respawn if the player leaves the
     * room, which makes them unlike the portals spawned by the Lil Portal familiar. In order to
     * generate Lil-Portal-style portals, you add 1000 to the destination room grid index. For
     * example, you would use a sub-type of 1058 for a persistent portal that always goes to the room
     * at grid index 58.
     */
    RANDOM_ROOM = 3
}
/** For `EntityType.EFFECT` (1000), `EffectVariant.PURGATORY` (189). */
export declare enum PurgatorySubType {
    RIFT = 0,
    GHOST = 1
}
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