/** For `EntityType.PLAYER` (1). */
export declare enum PlayerVariant {
    PLAYER = 0,
    COOP_BABY = 1
}
/**
 * For `EntityType.TEAR` (2).
 *
 * Generally, the `TearVariant` affects the graphics of the tear, while the `TearFlag` affects the
 * gameplay mechanic. For example, the Euthanasia collectible grants a chance for needle tears that
 * explode. `TearVariant.NEEDLE` makes the tear look like a needle, and the exploding effect comes
 * from `TearFlag.NEEDLE`.
 *
 * However, there are some exceptions:
 * - `TearVariant.CHAOS_CARD` (9) - The variant grants the instant-kill property of the tear.
 * - `TearVariant.KEY_BLOOD` (44) - Sharp Key makes Isaac shoot key tears that deal extra damage.
 *   Both the graphical effect and the extra damage are granted by this variant.
 */
export declare enum TearVariant {
    BLUE = 0,
    BLOOD = 1,
    TOOTH = 2,
    /** Used by Loadstone. */
    METALLIC = 3,
    BOBS_HEAD = 4,
    FIRE_MIND = 5,
    DARK_MATTER = 6,
    MYSTERIOUS = 7,
    SCHYTHE = 8,
    /** This variant has a non-cosmetic property; it grants the instant-kill property of the tear. */
    CHAOS_CARD = 9,
    LOST_CONTACT = 10,
    CUPID_BLUE = 11,
    CUPID_BLOOD = 12,
    NAIL = 13,
    PUPULA = 14,
    PUPULA_BLOOD = 15,
    GODS_FLESH = 16,
    GODS_FLESH_BLOOD = 17,
    DIAMOND = 18,
    EXPLOSIVO = 19,
    COIN = 20,
    MULTIDIMENSIONAL = 21,
    STONE = 22,
    NAIL_BLOOD = 23,
    GLAUCOMA = 24,
    GLAUCOMA_BLOOD = 25,
    BOOGER = 26,
    EGG = 27,
    RAZOR = 28,
    BONE = 29,
    BLACK_TOOTH = 30,
    /** Used by Euthanasia. */
    NEEDLE = 31,
    BELIAL = 32,
    EYE = 33,
    EYE_BLOOD = 34,
    BALLOON = 35,
    HUNGRY = 36,
    BALLOON_BRIMSTONE = 37,
    BALLOON_BOMB = 38,
    FIST = 39,
    /** Used by Mom's Bracelet. */
    GRID_ENTITY = 40,
    ICE = 41,
    ROCK = 42,
    KEY = 43,
    /**
     * Used by Sharp Key. Both the graphical effect and the extra damage are granted by this variant.
     */
    KEY_BLOOD = 44,
    ERASER = 45,
    FIRE = 46,
    SWORD_BEAM = 47,
    SPORE = 48,
    TECH_SWORD_BEAM = 49,
    FETUS = 50
}
/** For `EntityType.FAMILIAR` (3). */
export declare enum FamiliarVariant {
    FAMILIAR_NULL = 0,
    BROTHER_BOBBY = 1,
    DEMON_BABY = 2,
    LITTLE_CHUBBY = 3,
    LITTLE_GISH = 4,
    LITTLE_STEVEN = 5,
    ROBO_BABY = 6,
    SISTER_MAGGY = 7,
    ABEL = 8,
    GHOST_BABY = 9,
    HARLEQUIN_BABY = 10,
    RAINBOW_BABY = 11,
    ISAACS_HEAD = 12,
    BLUE_BABY_SOUL = 13,
    DEAD_BIRD = 14,
    EVES_BIRD_FOOT = 15,
    DADDY_LONGLEGS = 16,
    PEEPER = 17,
    BOMB_BAG = 20,
    SACK_OF_PENNIES = 21,
    LITTLE_CHAD = 22,
    RELIC = 23,
    BUM_FRIEND = 24,
    HOLY_WATER = 25,
    KEY_PIECE_1 = 26,
    KEY_PIECE_2 = 27,
    KEY_FULL = 28,
    FOREVER_ALONE = 30,
    DISTANT_ADMIRATION = 31,
    GUARDIAN_ANGEL = 32,
    FLY_ORBITAL = 33,
    SACRIFICIAL_DAGGER = 35,
    DEAD_CAT = 40,
    ONE_UP = 41,
    GUPPYS_HAIRBALL = 42,
    BLUE_FLY = 43,
    CUBE_OF_MEAT_1 = 44,
    CUBE_OF_MEAT_2 = 45,
    CUBE_OF_MEAT_3 = 46,
    CUBE_OF_MEAT_4 = 47,
    ISAACS_BODY = 48,
    SMART_FLY = 50,
    DRY_BABY = 51,
    JUICY_SACK = 52,
    ROBO_BABY_2 = 53,
    ROTTEN_BABY = 54,
    HEADLESS_BABY = 55,
    LEECH = 56,
    MYSTERY_SACK = 57,
    BBF = 58,
    BOBS_BRAIN = 59,
    BEST_BUD = 60,
    LIL_BRIMSTONE = 61,
    ISAACS_HEART = 62,
    LIL_HAUNT = 63,
    DARK_BUM = 64,
    BIG_FAN = 65,
    SISSY_LONGLEGS = 66,
    PUNCHING_BAG = 67,
    GUILLOTINE = 68,
    BALL_OF_BANDAGES_1 = 69,
    BALL_OF_BANDAGES_2 = 70,
    BALL_OF_BANDAGES_3 = 71,
    BALL_OF_BANDAGES_4 = 72,
    BLUE_SPIDER = 73,
    MONGO_BABY = 74,
    SAMSONS_CHAINS = 75,
    CAINS_OTHER_EYE = 76,
    BLUE_BABYS_ONLY_FRIEND = 77,
    SCISSORS = 78,
    GEMINI = 79,
    INCUBUS = 80,
    FATES_REWARD = 81,
    LIL_CHEST = 82,
    SWORN_PROTECTOR = 83,
    FRIEND_ZONE = 84,
    LOST_FLY = 85,
    CHARGED_BABY = 86,
    LIL_GURDY = 87,
    BUMBO = 88,
    CENSER = 89,
    KEY_BUM = 90,
    RUNE_BAG = 91,
    SERAPHIM = 92,
    GB_BUG = 93,
    SPIDER_MOD = 94,
    FARTING_BABY = 95,
    SUCCUBUS = 96,
    LIL_LOKI = 97,
    OBSESSED_FAN = 98,
    PAPA_FLY = 99,
    MILK = 100,
    MULTIDIMENSIONAL_BABY = 101,
    SUPER_BUM = 102,
    TONSIL = 103,
    BIG_CHUBBY = 104,
    DEPRESSION = 105,
    SHADE = 106,
    HUSHY = 107,
    LIL_MONSTRO = 108,
    KING_BABY = 109,
    FINGER = 110,
    YO_LISTEN = 111,
    ACID_BABY = 112,
    SPIDER_BABY = 113,
    SACK_OF_SACKS = 114,
    BROWN_NUGGET_POOTER = 115,
    BLOODSHOT_EYE = 116,
    MOMS_RAZOR = 117,
    ANGRY_FLY = 118,
    BUDDY_IN_A_BOX = 119,
    SPRINKLER = 120,
    LEPROSY = 121,
    LIL_HARBINGERS = 122,
    ANGELIC_PRISM = 123,
    MYSTERY_EGG = 124,
    LIL_SPEWER = 125,
    SLIPPED_RIB = 126,
    POINTY_RIB = 127,
    BONE_ORBITAL = 128,
    HALLOWED_GROUND = 129,
    JAW_BONE = 130,
    INTRUDER = 200,
    DIP = 201,
    DAMOCLES = 202,
    BLOOD_OATH = 203,
    PSY_FLY = 204,
    MENORAH = 205,
    WISP = 206,
    PEEPER_2 = 207,
    BOILED_BABY = 208,
    FREEZER_BABY = 209,
    BIRD_CAGE = 210,
    LOST_SOUL = 211,
    LIL_DUMPY = 212,
    KNIFE_PIECE_1 = 213,
    KNIFE_PIECE_2 = 214,
    TINYTOMA = 216,
    TINYTOMA_2 = 217,
    BOT_FLY = 218,
    SIREN_MINION = 220,
    PASCHAL_CANDLE = 221,
    STITCHES = 222,
    KNIFE_FULL = 223,
    BABY_PLUM = 224,
    FRUITY_PLUM = 225,
    SPIN_TO_WIN = 226,
    MINISAAC = 228,
    SWARM_FLY_ORBITAL = 229,
    LIL_ABADDON = 230,
    ABYSS_LOCUST = 231,
    LIL_PORTAL = 232,
    WORM_FRIEND = 233,
    BONE_SPUR = 234,
    TWISTED_BABY = 235,
    STAR_OF_BETHLEHEM = 236,
    ITEM_WISP = 237,
    BLOOD_BABY = 238,
    CUBE_BABY = 239,
    /** Produced from the Gello collectible. */
    UMBILICAL_BABY = 240,
    BLOOD_PUPPY = 241,
    VANISHING_TWIN = 242,
    DECAP_ATTACK = 243,
    FORGOTTEN_BODY = 900
}
/** For `EntityType.BOMB` (4). */
export declare enum BombVariant {
    NORMAL = 0,
    /** Mr. Boom bombs. */
    BIG = 1,
    /** The decoy object from Best Friend. */
    DECOY = 2,
    TROLL = 3,
    MEGA_TROLL = 4,
    /** Bob's Curse bombs. */
    POISON = 5,
    /** Bomb's Curse + Mr. Mega bombs. */
    POISON_BIG = 6,
    SAD = 7,
    HOT = 8,
    BUTT = 9,
    MR_MEGA = 10,
    BOBBY = 11,
    GLITTER = 12,
    /** The red bombs that are created on certain Repentance floors. */
    THROWABLE = 13,
    /** The small bombs from Scatter Bombs. */
    SMALL = 14,
    BRIMSTONE = 15,
    /**
     * A special bomb type rarely thrown by Hornfel. This looks very similar to the type of bombs that
     * result from the player having Sad Bombs + Blood Bombs, but this has a slightly different mouth.
     */
    SAD_BLOOD = 16,
    GIGA = 17,
    GOLDEN_TROLL = 18,
    ROCKET = 19,
    ROCKET_GIGA = 20
}
/** For `EntityType.PICKUP` (5). */
export declare enum PickupVariant {
    NULL = 0,
    HEART = 10,
    COIN = 20,
    KEY = 30,
    BOMB = 40,
    THROWABLE_BOMB = 41,
    /** The poop bombs that only spawn when the player is Tainted Blue Baby. */
    POOP = 42,
    CHEST = 50,
    BOMB_CHEST = 51,
    SPIKED_CHEST = 52,
    ETERNAL_CHEST = 53,
    MIMIC_CHEST = 54,
    OLD_CHEST = 55,
    WOODEN_CHEST = 56,
    MEGA_CHEST = 57,
    HAUNTED_CHEST = 58,
    /** The gold chest that requires a key to open. */
    LOCKED_CHEST = 60,
    SACK = 69,
    PILL = 70,
    LIL_BATTERY = 90,
    COLLECTIBLE = 100,
    BROKEN_SHOVEL = 110,
    SHOP_ITEM = 150,
    CARD = 300,
    BIG_CHEST = 340,
    TRINKET = 350,
    RED_CHEST = 360,
    TROPHY = 370,
    BED = 380,
    MOMS_CHEST = 390
}
/** For `EntityType.SLOT` (6). */
export declare enum SlotVariant {
    SLOT_MACHINE = 1,
    BLOOD_DONATION_MACHINE = 2,
    FORTUNE_TELLING_MACHINE = 3,
    BEGGAR = 4,
    DEVIL_BEGGAR = 5,
    SHELL_GAME = 6,
    KEY_MASTER = 7,
    DONATION_MACHINE = 8,
    BOMB_BUM = 9,
    SHOP_RESTOCK_MACHINE = 10,
    GREED_DONATION_MACHINE = 11,
    MOMS_DRESSING_TABLE = 12,
    BATTERY_BUM = 13,
    ISAAC_SECRET = 14,
    HELL_GAME = 15,
    CRANE_GAME = 16,
    CONFESSIONAL = 17,
    ROTTEN_BEGGAR = 18
}
/** For `EntityType.LASER` (7). */
export declare enum LaserVariant {
    /** Used for Brimstone. */
    THICK_RED = 1,
    /** Used for Technology. */
    THIN_RED = 2,
    SHOOP_DA_WHOOP = 3,
    /** Looks like a squiggly line. */
    PRIDE = 4,
    /** Used for Angel lasers. */
    LIGHT_BEAM = 5,
    /** Used for Mega Blast. */
    GIANT_RED = 6,
    TRACTOR_BEAM = 7,
    /** Used for Circle of Protection; looks like a thinner Angel laser. */
    LIGHT_RING = 8,
    BRIMSTONE_TECHNOLOGY = 9,
    ELECTRIC = 10,
    THICKER_RED = 11,
    THICK_BROWN = 12,
    BEAST = 13,
    THICKER_BRIMSTONE_TECHNOLOGY = 14,
    GIANT_BRIMSTONE_TECHNOLOGY = 15
}
/** For `EntityType.KNIFE` (8). */
export declare enum KnifeVariant {
    MOMS_KNIFE = 0,
    BONE_CLUB = 1,
    BONE_SCYTHE = 2,
    DONKEY_JAWBONE = 3,
    BAG_OF_CRAFTING = 4,
    SUMPTORIUM = 5,
    NOTCHED_AXE = 9,
    SPIRIT_SWORD = 10,
    TECH_SWORD = 11
}
/** For `EntityType.PROJECTILE` (9). */
export declare enum ProjectileVariant {
    NORMAL = 0,
    BONE = 1,
    FIRE = 2,
    PUKE = 3,
    TEAR = 4,
    CORN = 5,
    HUSH = 6,
    COIN = 7,
    GRID = 8,
    ROCK = 9,
    RING = 10,
    MEAT = 11,
    FCUK = 12,
    WING = 13,
    LAVA = 14,
    HEAD = 15,
    PEEP = 16
}
/** For `EntityType.GAPER` (10). */
export declare enum GaperVariant {
    FROWNING_GAPER = 0,
    GAPER = 1,
    FLAMING_GAPER = 2,
    ROTTEN_GAPER = 3
}
/** For `EntityType.GUSHER` (11). */
export declare enum GusherVariant {
    GUSHER = 0,
    PACER = 1
}
/** For `EntityType.POOTER` (14). */
export declare enum PooterVariant {
    POOTER = 0,
    SUPER_POOTER = 1,
    TAINTED_POOTER = 2
}
/** For `EntityType.CLOTTY` (15). */
export declare enum ClottyVariant {
    CLOTTY = 0,
    CLOT = 1,
    BLOB = 2,
    GRILLED_CLOTTY = 3
}
/** For `EntityType.MULLIGAN` (16). */
export declare enum MulliganVariant {
    MULLIGAN = 0,
    MULLIGOON = 1,
    MULLIBOOM = 2
}
/** For `EntityType.SHOPKEEPER` (17). */
export declare enum ShopkeeperVariant {
    SHOPKEEPER = 0,
    SECRET_ROOM_KEEPER = 1,
    ERROR_ROOM_KEEPER = 2,
    SPECIAL_SHOPKEEPER = 3,
    SPECIAL_SECRET_ROOM_KEEPER = 4
}
/** For `EntityType.LARRY_JR` (19). */
export declare enum LarryJrVariant {
    LARRY_JR = 0,
    HOLLOW = 1,
    TUFF_TWIN = 2,
    SHELL = 3
}
/** For `EntityType.HIVE` (22). */
export declare enum HiveVariant {
    HIVE = 0,
    DROWNED_HIVE = 1,
    HOLY_MULLIGAN = 2,
    TAINTED_MULLIGAN = 3
}
/** For `EntityType.CHARGER` (23). */
export declare enum ChargerVariant {
    CHARGER = 0,
    DROWNED_CHARGER = 1,
    DANK_CHARGER = 2,
    CARRION_PRINCESS = 3
}
/** For `EntityType.GLOBIN` (24). */
export declare enum GlobinVariant {
    GLOBIN = 0,
    GAZING_GLOBIN = 1,
    DANK_GLOBIN = 2,
    CURSED_GLOBIN = 3
}
/** For `EntityType.BOOM_FLY` (25). */
export declare enum BoomFlyVariant {
    BOOM_FLY = 0,
    RED_BOOM_FLY = 1,
    DROWNED_BOOM_FLY = 2,
    DRAGON_FLY = 3,
    BONE_FLY = 4,
    SICK_BOOM_FLY = 5,
    TAINTED_BOOM_FLY = 6
}
/** For `EntityType.MAW` (26). */
export declare enum MawVariant {
    MAW = 0,
    RED_MAW = 1,
    PSYCHIC_MAW = 2
}
/** For `EntityType.HOST` (27). */
export declare enum HostVariant {
    HOST = 0,
    RED_HOST = 1,
    HARD_HOST = 3
}
/** For `EntityType.CHUB` (28). */
export declare enum ChubVariant {
    CHUB = 0,
    CHAD = 1,
    CARRION_QUEEN = 2
}
/** For `EntityType.HOPPER` (29). */
export declare enum HopperVariant {
    HOPPER = 0,
    TRITE = 1,
    EGGY = 2,
    TAINTED_HOPPER = 3
}
/** For `EntityType.BOIL` (30). */
export declare enum BoilVariant {
    BOIL = 0,
    GUT = 1,
    SACK = 2
}
/** For `EntityType.SPITTY` (31). */
export declare enum SpittyVariant {
    SPITTY = 0,
    TAINTED_SPITTY = 1
}
/**
 * For `EntityType.FIREPLACE` (33).
 *
 * Also see the `FireplaceGridEntityVariant` enum, which is different and used for the grid entity
 * version.
 */
export declare enum FireplaceVariant {
    NORMAL = 0,
    RED = 1,
    BLUE = 2,
    PURPLE = 3,
    WHITE = 4,
    MOVEABLE = 10,
    COAL = 11,
    MOVEABLE_BLUE = 12,
    MOVEABLE_PURPLE = 13
}
/** For `EntityType.LEAPER` (34). */
export declare enum LeaperVariant {
    LEAPER = 0,
    STICKY_LEAPER = 1
}
/** For `EntityType.MR_MAW` (35). */
export declare enum MrMawVariant {
    MR_MAW = 0,
    MR_MAW_HEAD = 1,
    MR_RED_MAW = 2,
    MR_RED_MAW_HEAD = 3,
    MR_MAW_NECK = 10
}
/** For `EntityType.BABY` (38). */
export declare enum BabyVariant {
    BABY = 0,
    ANGELIC_BABY = 1,
    ULTRA_PRIDE_BABY = 2,
    WRINKLY_BABY = 3
}
/** For `EntityType.VIS` (39). */
export declare enum VisVariant {
    VIS = 0,
    DOUBLE_VIS = 1,
    CHUBBER = 2,
    SCARRED_DOUBLE_VIS = 3,
    CHUBBER_PROJECTILE = 22
}
/** For `EntityType.GUTS` (40). */
export declare enum GutsVariant {
    GUTS = 0,
    SCARRED_GUTS = 1,
    SLOG = 2
}
/** For `EntityType.KNIGHT` (41). */
export declare enum KnightVariant {
    KNIGHT = 0,
    SELFLESS_KNIGHT = 1,
    LOOSE_KNIGHT = 2,
    BRAINLESS_KNIGHT = 3,
    BLACK_KNIGHT = 4
}
/** For `EntityType.GRIMACE` (42). */
export declare enum GrimaceVariant {
    STONE_GRIMACE = 0,
    VOMIT_GRIMACE = 1,
    TRIPLE_GRIMACE = 2
}
/** For `EntityType.MONSTRO_2` (43). */
export declare enum Monstro2Variant {
    MONSTRO_2 = 0,
    GISH = 1
}
/** For `EntityType.POKY` (44). */
export declare enum PokyVariant {
    POKY = 0,
    SLIDE = 1
}
/** For `EntityType.MOM` (45). */
export declare enum MomVariant {
    MOM = 0,
    STOMP = 10
}
/** For `EntityType.SLOTH` (46). */
export declare enum SlothVariant {
    SLOTH = 0,
    SUPER_SLOTH = 1,
    ULTRA_PRIDE = 2
}
/** For `EntityType.LUST` (47). */
export declare enum LustVariant {
    LUST = 0,
    SUPER_LUST = 1
}
/** For `EntityType.WRATH` (48). */
export declare enum WrathVariant {
    WRATH = 0,
    SUPER_WRATH = 1
}
/** For `EntityType.GLUTTONY` (49). */
export declare enum GluttonyVariant {
    GLUTTONY = 0,
    SUPER_GLUTTONY = 1
}
/** For `EntityType.GREED` (50). */
export declare enum GreedVariant {
    GREED = 0,
    SUPER_GREED = 1
}
/** For `EntityType.ENVY` (51). */
export declare enum EnvyVariant {
    ENVY = 0,
    SUPER_ENVY = 1,
    ENVY_BIG = 10,
    SUPER_ENVY_BIG = 11,
    ENVY_MEDIUM = 20,
    SUPER_ENVY_MEDIUM = 21,
    ENVY_SMALL = 30,
    SUPER_ENVY_SMALL = 31
}
/** For `EntityType.PRIDE` (52). */
export declare enum PrideVariant {
    PRIDE = 0,
    SUPER_PRIDE = 1
}
/** For `EntityType.DOPLE` (53). */
export declare enum DopleVariant {
    DOPLE = 0,
    EVIL_TWIN = 1
}
/** For `EntityType.LEECH` (55). */
export declare enum LeechVariant {
    LEECH = 0,
    KAMIKAZE_LEECH = 1,
    HOLY_LEECH = 2
}
/** For `EntityType.MEMBRAIN` (57). */
export declare enum MemBrainVariant {
    MEMBRAIN = 0,
    MAMA_GUTS = 1,
    DEAD_MEAT = 2
}
/** For `EntityType.PARA_BITE` (58). */
export declare enum ParaBiteVariant {
    PARA_BITE = 0,
    SCARRED_PARA_BITE = 1
}
/** For `EntityType.EYE` (60). */
export declare enum EyeVariant {
    EYE = 0,
    BLOODSHOT_EYE = 1,
    HOLY_EYE = 2
}
/** For `EntityType.SUCKER` (61). */
export declare enum SuckerVariant {
    SUCKER = 0,
    SPIT = 1,
    SOUL_SUCKER = 2,
    INK = 3,
    MAMA_FLY = 4,
    BULB = 5,
    BLOOD_FLY = 6,
    TAINTED_SUCKER = 7
}
/** For `EntityType.PIN` (62). */
export declare enum PinVariant {
    PIN = 0,
    SCOLEX = 1,
    FRAIL = 2,
    WORMWOOD = 3
}
/** For `EntityType.WAR` (65). */
export declare enum WarVariant {
    WAR = 0,
    CONQUEST = 1,
    WAR_WITHOUT_HORSE = 2
}
/** For `EntityType.DEATH` (66). */
export declare enum DeathVariant {
    DEATH = 0,
    DEATH_SCYTHE = 10,
    DEATH_HORSE = 20,
    DEATH_WITHOUT_HORSE = 30
}
/** For `EntityType.DUKE_OF_FLIES` (67). */
export declare enum DukeOfFliesVariant {
    DUKE_OF_FLIES = 0,
    HUSK = 1
}
/** For `EntityType.PEEP` (68). */
export declare enum PeepVariant {
    PEEP = 0,
    BLOAT = 1,
    PEEP_EYE = 10,
    BLOAT_EYE = 11
}
/** For `EntityType.LOKI` (69). */
export declare enum LokiVariant {
    LOKI = 0,
    LOKII = 1
}
/**
 * For:
 * - `EntityType.FISTULA_BIG` (71)
 * - `EntityType.FISTULA_MEDIUM` (72)
 * - `EntityType.FISTULA_SMALL` (73)
 */
export declare enum FistulaVariant {
    FISTULA = 0,
    TERATOMA = 1
}
/** For `EntityType.MOMS_HEART` (78). */
export declare enum MomsHeartVariant {
    MOMS_HEART = 0,
    IT_LIVES = 1,
    MOMS_GUTS = 10
}
/** For `EntityType.GEMINI` (79). */
export declare enum GeminiVariant {
    GEMINI = 0,
    STEVEN = 1,
    BLIGHTED_OVUM = 2,
    GEMINI_BABY = 10,
    STEVEN_BABY = 11,
    BLIGHTED_OVUM_BABY = 12,
    UMBILICAL_CORD = 20
}
/** For `EntityType.FALLEN` (81). */
export declare enum FallenVariant {
    FALLEN = 0,
    KRAMPUS = 1
}
/** For `EntityType.SATAN` (84). */
export declare enum SatanVariant {
    SATAN = 0,
    STOMP = 10
}
/** For `EntityType.GURGLE` (87). */
export declare enum GurgleVariant {
    GURGLE = 0,
    CRACKLE = 1
}
/** For `EntityType.WALKING_BOIL` (88). */
export declare enum WalkingBoilVariant {
    WALKING_BOIL = 0,
    WALKING_GUT = 1,
    WALKING_SACK = 2
}
/** For `EntityType.HEART` (92). */
export declare enum HeartVariant {
    HEART = 0,
    HALF_HEART = 1
}
/** For `EntityType.MASK` (93). */
export declare enum MaskVariant {
    MASK = 0,
    MASK_2 = 1
}
/** For `EntityType.WIDOW` (100). */
export declare enum WidowVariant {
    WIDOW = 0,
    WRETCHED = 1
}
/** For `EntityType.DADDY_LONG_LEGS` (101). */
export declare enum DaddyLongLegsVariant {
    DADDY_LONG_LEGS = 0,
    TRIACHNID = 1
}
/** For `EntityType.ISAAC` (102). */
export declare enum IsaacVariant {
    ISAAC = 0,
    BLUE_BABY = 1,
    BLUE_BABY_HUSH = 2
}
/** For `EntityType.CONSTANT_STONE_SHOOTER` (202). */
export declare enum ConstantStoneShooterVariant {
    CONSTANT_STONE_SHOOTER = 0,
    CROSS_STONE_SHOOTER = 10,
    CROSS_STONE_SHOOTER_ALWAYS_ON = 11
}
/** For `EntityType.BABY_LONG_LEGS` (206). */
export declare enum BabyLongLegsVariant {
    BABY_LONG_LEGS = 0,
    SMALL_BABY_LONG_LEGS = 1
}
/** For `EntityType.CRAZY_LONG_LEGS` (207). */
export declare enum CrazyLongLegsVariant {
    CRAZY_LONG_LEGS = 0,
    SMALL_CRAZY_LONG_LEGS = 1
}
/** For `EntityType.FATTY` (208). */
export declare enum FattyVariant {
    FATTY = 0,
    PALE_FATTY = 1,
    FLAMING_FATTY = 2
}
/** For `EntityType.DEATHS_HEAD` (212). */
export declare enum DeathsHeadVariant {
    DEATHS_HEAD = 0,
    /**
     * This is the only Death's Head variant that does not rely on other enemies in the room being
     * alive.
     */
    DANK_DEATHS_HEAD = 1,
    CURSED_DEATHS_HEAD = 2,
    BRIMSTONE_DEATHS_HEAD = 3,
    RED_SKULL = 4
}
/** For `EntityType.SWINGER` (216). */
export declare enum SwingerVariant {
    SWINGER = 0,
    SWINGER_HEAD = 1,
    SWINGER_NECK = 10
}
/** For `EntityType.DIP` (217). */
export declare enum DipVariant {
    DIP = 0,
    CORN = 1,
    BROWNIE_CORN = 2,
    BIG_CORN = 3
}
/** For `EntityType.SQUIRT` (220). */
export declare enum SquirtVariant {
    SQUIRT = 0,
    DANK_SQUIRT = 1
}
/** For `EntityType.SKINNY` (226). */
export declare enum SkinnyVariant {
    SKINNY = 0,
    ROTTY = 1,
    CRISPY = 2
}
/** For `EntityType.BONY` (227). */
export declare enum BonyVariant {
    BONY = 0,
    HOLY_BONY = 1
}
/** For `EntityType.HOMUNCULUS` (228). */
export declare enum HomunculusVariant {
    HOMUNCULUS = 0,
    HOMUNCULUS_CORD = 10
}
/** For `EntityType.TUMOR` (229). */
export declare enum TumorVariant {
    TUMOR = 0,
    PLANETOID = 1
}
/** For `EntityType.NERVE_ENDING` (231). */
export declare enum NerveEndingVariant {
    NERVE_ENDING = 0,
    NERVE_ENDING_2 = 1
}
/** For `EntityType.GURGLING` (237). */
export declare enum GurglingVariant {
    GURGLING = 0,
    GURGLING_BOSS = 1,
    TURDLING = 2
}
/** For `EntityType.GRUB` (239). */
export declare enum GrubVariant {
    GRUB = 0,
    CORPSE_EATER = 1,
    CARRION_RIDER = 2
}
/** For `EntityType.WALL_CREEP` (240). */
export declare enum WallCreepVariant {
    WALL_CREEP = 0,
    SOY_CREEP = 1,
    RAG_CREEP = 2,
    TAINTED_SOY_CREEP = 3
}
/** For `EntityType.RAGE_CREEP` (241). */
export declare enum RageCreepVariant {
    RAGE_CREEP = 0,
    SPLIT_RAGE_CREEP = 1
}
/** For `EntityType.ROUND_WORM` (244). */
export declare enum RoundWormVariant {
    ROUND_WORM = 0,
    TUBE_WORM = 1,
    TAINTED_ROUND_WORM = 2,
    TAINTED_TUBE_WORM = 3
}
/** For `EntityType.POOP` (245). */
export declare enum PoopEntityVariant {
    NORMAL = 0,
    GOLDEN = 1,
    STONE = 11,
    CORNY = 12,
    BURNING = 13,
    STINKY = 14,
    BLACK = 15,
    WHITE = 16
}
/** For `EntityType.RAGLING` (246). */
export declare enum RaglingVariant {
    RAGLING = 0,
    RAG_MANS_RAGLING = 1
}
/** For `EntityType.BEGOTTEN` (251). */
export declare enum BegottenVariant {
    BEGOTTEN = 0,
    BEGOTTEN_CHAIN = 10
}
/** For `EntityType.CONJOINED_FATTY` (257). */
export declare enum ConjoinedFattyVariant {
    CONJOINED_FATTY = 0,
    BLUE_CONJOINED_FATTY = 1
}
/** For `EntityType.HAUNT` (260). */
export declare enum HauntVariant {
    HAUNT = 0,
    LIL_HAUNT = 10
}
/** For `EntityType.DINGLE` (261). */
export declare enum DingleVariant {
    DINGLE = 0,
    DANGLE = 1
}
/** For `EntityType.MAMA_GURDY` (266). */
export declare enum MamaGurdyVariant {
    MAMA_GURDY = 0,
    LEFT_HAND = 1,
    RIGHT_HAND = 2
}
/** For `EntityType.POLYCEPHALUS` (269). */
export declare enum PolycephalusVariant {
    POLYCEPHALUS = 0,
    PILE = 1
}
/** For `EntityType.URIEL` (271) and `EntityType.GABRIEL` (272). */
export declare enum AngelVariant {
    NORMAL = 0,
    FALLEN = 1
}
/** For `EntityType.LAMB` (273). */
export declare enum LambVariant {
    LAMB = 0,
    BODY = 10
}
/** For `EntityType.MEGA_SATAN` (274) and `EntityType.MEGA_SATAN_2` (275). */
export declare enum MegaSatanVariant {
    MEGA_SATAN = 0,
    MEGA_SATAN_RIGHT_HAND = 1,
    MEGA_SATAN_LEFT_HAND = 2
}
/** For `EntityType.PITFALL` (291). */
export declare enum PitfallVariant {
    PITFALL = 0,
    SUCTION_PITFALL = 1,
    TELEPORT_PITFALL = 2
}
/** For `EntityType.MOVABLE_TNT` (292). */
export declare enum MoveableTNTVariant {
    MOVEABLE_TNT = 0,
    MINE_CRAFTER = 1
}
/** For `EntityType.ULTRA_COIN` (293). */
export declare enum UltraCoinVariant {
    SPINNER = 0,
    KEY = 1,
    BOMB = 2,
    HEART = 3
}
/** For `EntityType.STONEY` (302). */
export declare enum StoneyVariant {
    STONEY = 0,
    CROSS_STONEY = 10
}
/** For `EntityType.PORTAL` (306). */
export declare enum PortalVariant {
    PORTAL = 0,
    LIL_PORTAL = 1
}
/** For `EntityType.LEPER` (310). */
export declare enum LeperVariant {
    LEPER = 0,
    LEPER_FLESH = 1
}
/** For `EntityType.MR_MINE` (311). */
export declare enum MrMineVariant {
    MR_MINE = 0,
    MR_MINE_NECK = 10
}
/** For `EntityType.LITTLE_HORN` (404). */
export declare enum LittleHornVariant {
    LITTLE_HORN = 0,
    DARK_BALL = 1
}
/** For `EntityType.RAG_MAN` (405). */
export declare enum RagManVariant {
    RAG_MAN = 0,
    RAG_MAN_HEAD = 1
}
/** For `EntityType.ULTRA_GREED` (406). */
export declare enum UltraGreedVariant {
    ULTRA_GREED = 0,
    ULTRA_GREEDIER = 1
}
/** For `EntityType.RAG_MEGA` (409). */
export declare enum RagMegaVariant {
    RAG_MEGA = 0,
    PURPLE_BALL = 1,
    REBIRTH_PILLAR = 2
}
/** For `EntityType.BIG_HORN` (411). */
export declare enum BigHornVariant {
    BIG_HORN = 0,
    SMALL_HOLE = 1,
    BIG_HOLE = 2
}
/** For `EntityType.BLOOD_PUPPY` (802). */
export declare enum BloodPuppyVariant {
    SMALL = 0,
    LARGE = 1
}
/** For `EntityType.SUB_HORF` (812). */
export declare enum SubHorfVariant {
    SUB_HORF = 0,
    TAINTED_SUB_HORF = 1
}
/** For `EntityType.POLTY` (816). */
export declare enum PoltyVariant {
    POLTY = 0,
    KINETI = 1
}
/** For `EntityType.PREY` (817). */
export declare enum PreyVariant {
    PREY = 0,
    MULLIGHOUL = 1
}
/** For `EntityType.ROCK_SPIDER` (818). */
export declare enum RockSpiderVariant {
    ROCK_SPIDER = 0,
    TINTED_ROCK_SPIDER = 1,
    COAL_SPIDER = 2
}
/** For `EntityType.FLY_BOMB` (819). */
export declare enum FlyBombVariant {
    FLY_BOMB = 0,
    ETERNAL_FLY_BOMB = 1
}
/** For `EntityType.DANNY` (820). */
export declare enum DannyVariant {
    DANNY = 0,
    COAL_BOY = 1
}
/** For `EntityType.GYRO` (824). */
export declare enum GyroVariant {
    GYRO = 0,
    GRILLED_GYRO = 1
}
/** For `EntityType.FACELESS` (827). */
export declare enum FacelessVariant {
    FACELESS = 0,
    TAINTED_FACELESS = 1
}
/** For `EntityType.MOLE` (829). */
export declare enum MoleVariant {
    MOLE = 0,
    TAINTED_MOLE = 1
}
/** For `EntityType.BIG_BONY` (830). */
export declare enum BigBonyVariant {
    BIG_BONY = 0,
    BIG_BONE = 10
}
/** For `EntityType.GUTTED_FATTY` (831). */
export declare enum GuttyFattyVariant {
    GUTTED_FATTY = 0,
    GUTTY_FATTY_EYE = 10,
    FESTERING_GUTS = 20
}
/** For `EntityType.EXORCIST` (832). */
export declare enum ExorcistVariant {
    EXORCIST = 0,
    FANATIC = 1
}
/** For `EntityType.WHIPPER` (834). */
export declare enum WhipperVariant {
    WHIPPER = 0,
    SNAPPER = 1,
    FLAGELLANT = 2
}
/** For `EntityType.PEEPER_FATTY` (835). */
export declare enum PeeperFattyVariant {
    PEEPING_FATTY = 0,
    PEEPING_FATTY_EYE = 10
}
/** For `EntityType.REVENANT` (841). */
export declare enum RevenantVariant {
    REVENANT = 0,
    QUAD_REVENANT = 1
}
/** For `EntityType.CANARY` (843). */
export declare enum CanaryVariant {
    CANARY = 0,
    FOREIGNER = 1
}
/** For `EntityType.GAPER_LVL_2` (850). */
export declare enum Gaper2Variant {
    GAPER = 0,
    HORF = 1,
    GUSHER = 2
}
/** For `EntityType.CHARGER_LVL_2` (855). */
export declare enum Charger2Variant {
    CHARGER = 0,
    ELLEECH = 1
}
/** For `EntityType.EVIS` (865). */
export declare enum EvisVariant {
    EVIS = 0,
    EVIS_GUTS = 10
}
/** For `EntityType.DARK_ESAU` (866). */
export declare enum DarkEsauVariant {
    DARK_ESAU = 0,
    PIT = 1
}
/** For `EntityType.DUMP` (876). */
export declare enum DumpVariant {
    DUMP = 0,
    DUMP_HEAD = 1
}
/** For `EntityType.NEEDLE` (881). */
export declare enum NeedleVariant {
    NEEDLE = 0,
    PASTY = 1
}
/** For `EntityType.CULTIST` (885). */
export declare enum CultistVariant {
    CULTIST = 0,
    BLOOD_CULTIST = 1,
    BONE_TRAP = 10
}
/** For `EntityType.VIS_FATTY` (886). */
export declare enum VisFattyVariant {
    VIS_FATTY = 0,
    FETAL_DEMON = 1
}
/** For `EntityType.GOAT` (891). */
export declare enum GoatVariant {
    GOAT = 0,
    BLACK_GOAT = 1
}
/** For `EntityType.VISAGE` (903). */
export declare enum VisageVariant {
    VISAGE = 0,
    VISAGE_MASK = 1,
    VISAGE_CHAIN = 10,
    VISAGE_PLASMA = 20
}
/** For `EntityType.SIREN` (904). */
export declare enum SirenVariant {
    SIREN = 0,
    SIREN_SKULL = 1,
    SIREN_HELPER_PROJECTILE = 10
}
/** For `EntityType.SCOURGE` (909). */
export declare enum ScourgeVariant {
    SCOURGE = 0,
    SCOURGE_CHAIN = 10
}
/** For `EntityType.CHIMERA` (910). */
export declare enum ChimeraVariant {
    CHIMERA = 0,
    CHIMERA_BODY = 1,
    CHIMERA_HEAD = 2
}
/** For `EntityType.ROTGUT` (911). */
export declare enum RotgutVariant {
    PHASE_1_HEAD = 0,
    PHASE_2_MAGGOT = 1,
    PHASE_3_HEART = 2
}
/** For `EntityType.MOTHER` (912). */
export declare enum MotherVariant {
    /**
     * The body that is attached to the top of the screen in phase 1. During phase 2, it remains alive
     * but is inactive.
     */
    MOTHER_1 = 0,
    /** The circular body that moves around in phase 2. */
    MOTHER_2 = 10,
    /** Gaper-like monster that Mother spawns in Phase 1. */
    DEAD_ISAAC = 20,
    WORM = 30,
    BALL = 100
}
/** For `EntityType.SINGE` (915). */
export declare enum SingeVariant {
    SINGE = 0,
    SINGE_BALL = 1
}
/** For `EntityType.RAGLICH` (919). */
export declare enum RaglichVariant {
    RAGLICH = 0,
    RAGLICH_ARM = 1
}
/** For `EntityType.CLUTCH` (921). */
export declare enum ClutchVariant {
    CLUTCH = 0,
    CLUTCH_ORBITAL = 1
}
/** For `EntityType.DOGMA` (950). */
export declare enum DogmaVariant {
    DOGMA_PHASE_1 = 0,
    TV = 1,
    ANGEL_PHASE_2 = 2,
    ANGEL_BABY_UNUSED = 10
}
/** For `EntityType.BEAST` (951). */
export declare enum BeastVariant {
    BEAST = 0,
    STALACTITE = 1,
    ROCK_PROJECTILE = 2,
    SOUL = 3,
    ULTRA_FAMINE = 10,
    ULTRA_FAMINE_FLY = 11,
    ULTRA_PESTILENCE = 20,
    ULTRA_PESTILENCE_FLY = 21,
    ULTRA_PESTILENCE_MAGGOT = 22,
    ULTRA_PESTILENCE_FLY_BALL = 23,
    ULTRA_WAR = 30,
    ULTRA_WAR_BOMB = 31,
    ULTRA_DEATH = 40,
    ULTRA_DEATH_SCYTHE = 41,
    ULTRA_DEATH_HEAD = 42,
    BACKGROUND_BEAST = 100,
    BACKGROUND_FAMINE = 101,
    BACKGROUND_PESTILENCE = 102,
    BACKGROUND_WAR = 103,
    BACKGROUND_DEATH = 104
}
/** For `EntityType.GENERIC_PROP` (960). */
export declare enum GenericPropVariant {
    GENERIC_PROP = 0,
    MOMS_DRESSER = 1,
    MOMS_VANITY = 2,
    COUCH = 3,
    TV = 4
}
/** For `EntityType.EFFECT` (1000). */
export declare enum EffectVariant {
    EFFECT_NULL = 0,
    BOMB_EXPLOSION = 1,
    BLOOD_EXPLOSION = 2,
    FLY_EXPLOSION = 3,
    ROCK_PARTICLE = 4,
    BLOOD_PARTICLE = 5,
    DEVIL = 6,
    BLOOD_SPLAT = 7,
    LADDER = 8,
    ANGEL = 9,
    BLUE_FLAME = 10,
    BULLET_POOF = 11,
    TEAR_POOF_A = 12,
    TEAR_POOF_B = 13,
    RIPPLE_POOF = 14,
    POOF_1 = 15,
    POOF_2 = 16,
    POOF_4 = 17,
    BOMB_CRATER = 18,
    CRACK_THE_SKY = 19,
    SCYTHE_BREAK = 20,
    TINY_BUG = 21,
    CREEP_RED = 22,
    CREEP_GREEN = 23,
    CREEP_YELLOW = 24,
    CREEP_WHITE = 25,
    CREEP_BLACK = 26,
    WOOD_PARTICLE = 27,
    MONSTROS_TOOTH = 28,
    MOM_FOOT_STOMP = 29,
    TARGET = 30,
    ROCKET = 31,
    PLAYER_CREEP_LEMON_MISHAP = 32,
    TINY_FLY = 33,
    FART = 34,
    TOOTH_PARTICLE = 35,
    XRAY_WALL = 36,
    PLAYER_CREEP_HOLY_WATER = 37,
    SPIDER_EXPLOSION = 38,
    HEAVEN_LIGHT_DOOR = 39,
    STAR_FLASH = 40,
    WATER_DROPLET = 41,
    BLOOD_GUSH = 42,
    POOP_EXPLOSION = 43,
    PLAYER_CREEP_WHITE = 44,
    PLAYER_CREEP_BLACK = 45,
    PLAYER_CREEP_RED = 46,
    TRINITY_SHIELD = 47,
    BATTERY = 48,
    HEART = 49,
    LASER_IMPACT = 50,
    HOT_BOMB_FIRE = 51,
    RED_CANDLE_FLAME = 52,
    PLAYER_CREEP_GREEN = 53,
    PLAYER_CREEP_HOLY_WATER_TRAIL = 54,
    SPIKE = 55,
    CREEP_BROWN = 56,
    PULLING_EFFECT = 57,
    POOP_PARTICLE = 58,
    DUST_CLOUD = 59,
    BOOMERANG = 60,
    SHOCKWAVE = 61,
    ROCK_EXPLOSION = 62,
    WORM = 63,
    BEETLE = 64,
    WISP = 65,
    EMBER_PARTICLE = 66,
    SHOCKWAVE_DIRECTIONAL = 67,
    WALL_BUG = 68,
    BUTTERFLY = 69,
    BLOOD_DROP = 70,
    BRIMSTONE_SWIRL = 71,
    CRACK_WAVE = 72,
    SHOCKWAVE_RANDOM = 73,
    CARPET = 74,
    BAR_PARTICLE = 75,
    DICE_FLOOR = 76,
    LARGE_BLOOD_EXPLOSION = 77,
    PLAYER_CREEP_LEMON_PARTY = 78,
    TEAR_POOF_SMALL = 79,
    TEAR_POOF_VERY_SMALL = 80,
    FRIEND_BALL = 81,
    WOMB_TELEPORT = 82,
    SPEAR_OF_DESTINY = 83,
    EVIL_EYE = 84,
    DIAMOND_PARTICLE = 85,
    NAIL_PARTICLE = 86,
    FALLING_EMBER = 87,
    DARK_BALL_SMOKE_PARTICLE = 88,
    ULTRA_GREED_FOOTPRINT = 89,
    PLAYER_CREEP_PUDDLE_MILK = 90,
    MOMS_HAND = 91,
    PLAYER_CREEP_BLACK_POWDER = 92,
    PENTAGRAM_BLACK_POWDER = 93,
    CREEP_SLIPPERY_BROWN = 94,
    GOLD_PARTICLE = 95,
    HUSH_LASER = 96,
    IMPACT = 97,
    COIN_PARTICLE = 98,
    WATER_SPLASH = 99,
    HUSH_ASHES = 100,
    HUSH_LASER_UP = 101,
    BULLET_POOF_HUSH = 102,
    ULTRA_GREED_BLING = 103,
    FIREWORKS = 104,
    BROWN_CLOUD = 105,
    FART_RING = 106,
    BLACK_HOLE = 107,
    MR_ME = 108,
    DEATH_SKULL = 109,
    ENEMY_BRIMSTONE_SWIRL = 110,
    HAEMO_TRAIL = 111,
    HALLOWED_GROUND = 112,
    BRIMSTONE_BALL = 113,
    FORGOTTEN_CHAIN = 114,
    BROKEN_SHOVEL_SHADOW = 115,
    DIRT_PATCH = 116,
    FORGOTTEN_SOUL = 117,
    SMALL_ROCKET = 118,
    TIMER = 119,
    SPAWNER = 120,
    LIGHT = 121,
    BIG_HORN_HOLE_HELPER = 122,
    HALO = 123,
    TAR_BUBBLE = 124,
    BIG_HORN_HAND = 125,
    TECH_DOT = 126,
    MAMA_MEGA_EXPLOSION = 127,
    OPTION_LINE = 128,
    LEECH_EXPLOSION = 130,
    MAGGOT_EXPLOSION = 131,
    BIG_SPLASH = 132,
    WATER_RIPPLE = 133,
    PEDESTAL_RIPPLE = 134,
    RAIN_DROP = 135,
    GRID_ENTITY_PROJECTILE_HELPER = 136,
    WORMWOOD_HOLE = 137,
    MIST = 138,
    TRAPDOOR_COVER = 139,
    BACKDROP_DECORATION = 140,
    SMOKE_CLOUD = 141,
    WHIRLPOOL = 142,
    FART_WAVE = 143,
    ENEMY_GHOST = 144,
    ROCK_POOF = 145,
    DIRT_PILE = 146,
    FIRE_JET = 147,
    FIRE_WAVE = 148,
    BIG_ROCK_EXPLOSION = 149,
    BIG_CRACK_WAVE = 150,
    BIG_ATTRACT = 151,
    HORNFEL_ROOM_CONTROLLER = 152,
    OCCULT_TARGET = 153,
    DOOR_OUTLINE = 154,
    CREEP_SLIPPERY_BROWN_GROWING = 155,
    TALL_LADDER = 156,
    WILLO_SPAWNER = 157,
    TADPOLE = 158,
    LIL_GHOST = 159,
    BISHOP_SHIELD = 160,
    PORTAL_TELEPORT = 161,
    HERETIC_PENTAGRAM = 162,
    CHAIN_GIB = 163,
    SIREN_RING = 164,
    CHARM_EFFECT = 165,
    SPRITE_TRAIL = 166,
    CHAIN_LIGHTNING = 167,
    COLOSTOMIA_PUDDLE = 168,
    CREEP_STATIC = 169,
    DOGMA_DEBRIS = 170,
    DOGMA_BLACK_HOLE = 171,
    DOGMA_ORB = 172,
    CRACKED_ORB_POOF = 173,
    SHOP_SPIKES = 174,
    KINETI_BEAM = 175,
    CLEAVER_SLASH = 176,
    REVERSE_EXPLOSION = 177,
    URN_OF_SOULS = 178,
    ENEMY_SOUL = 179,
    RIFT = 180,
    LAVA_SPAWNER = 181,
    BIG_KNIFE = 182,
    MOTHER_SHOCKWAVE = 183,
    WORM_FRIEND_SNARE = 184,
    REDEMPTION = 185,
    HUNGRY_SOUL = 186,
    EXPLOSION_WAVE = 187,
    DIVINE_INTERVENTION = 188,
    PURGATORY = 189,
    MOTHER_TRACER = 190,
    PICKUP_GHOST = 191,
    FISSURE_SPAWNER = 192,
    ANIMA_CHAIN = 193,
    DARK_SNARE = 194,
    CREEP_LIQUID_POOP = 195,
    GROUND_GLOW = 196,
    DEAD_BIRD = 197,
    GENERIC_TRACER = 198,
    ULTRA_DEATH_SCYTHE = 199,
    /** Added in Repentance+. */
    BULLET_POOF_STATIC = 200,
    /** Added in Repentance+. */
    UMBILICAL_CORD_HELPER = 201,
    /** Added in Repentance+. */
    MEGA_BEAN_EXPLOSION = 202,
    /** Added in Repentance+. */
    SPAWN_PENTAGRAM = 203,
    /** Added in Repentance+. */
    PLAYER_CREEP_YELLOW = 204
}
//# sourceMappingURL=variants.d.ts.map