/**
 * This is represented as an object instead of an enum due to limitations with TypeScript enums. (We
 * want this type to be a child of the `BitFlag` type.)
 *
 * @enum
 * @notExported
 * @rename EntityFlag
 */
declare const EntityFlagInternal: {
    /**
     * Prevents status effects from applying to the entity (e.g. freeze, poison, slow, charm,
     * confusion, fear, burn, etc.).
     *
     * 1 << 0 (1)
     */
    readonly NO_STATUS_EFFECTS: number;
    /**
     * Do not interpolate the position.
     *
     * 1 << 1 (2)
     */
    readonly NO_INTERPOLATE: number;
    /**
     * The "Appear" animation will be played after the entity is initialized.
     *
     * 1 << 2 (4)
     */
    readonly APPEAR: number;
    /**
     * Meant for entities that have a sprite loaded that represent a floor texture. Entities with this
     * flag will be removed after their first render. (Removing the entity is desirable because we
     * would not want it to override other things that render to the floor, like bomb explosions.) You
     * can use `EntityFlag.NO_REMOVE_ON_TEX_RENDER` to disable this behavior.
     *
     * 1 << 3 (8)
     */
    readonly RENDER_FLOOR: number;
    /**
     * Will not be a target of NPCs or familiars.
     *
     * 1 << 4 (16)
     */
    readonly NO_TARGET: number;
    /** 1 << 5 (32) */
    readonly FREEZE: number;
    /** 1 << 6 (64) */
    readonly POISON: number;
    /** 1 << 7 (128) */
    readonly SLOW: number;
    /** 1 << 8 (256) */
    readonly CHARM: number;
    /** 1 << 9 (512) */
    readonly CONFUSION: number;
    /** 1 << 10 (1024) */
    readonly MIDAS_FREEZE: number;
    /**
     * Fleeing in fear (from e.g. Mom's Pad).
     *
     * 1 << 11 (2048)
     */
    readonly FEAR: number;
    /**
     * Caused by Fire Mind tears. Works like poison except with a red color effect.
     *
     * 1 << 12 (4096)
     */
    readonly BURN: number;
    /**
     * Meant for entities that have a sprite loaded that represent a wall texture. Entities with this
     * flag will be removed after their first render. (Removing the entity is desirable because we
     * would not want it to override other things that render to the wall, like bomb explosions.) You
     * can use `EntityFlag.NO_REMOVE_ON_TEX_RENDER` to disable this behavior.
     *
     * 1 << 13 (8192)
     */
    readonly RENDER_WALL: number;
    /**
     * The entity is updating at 60 frames per second and this is an odd frame.
     *
     * 1 << 14 (16384)
     */
    readonly INTERPOLATION_UPDATE: number;
    /**
     * Indicates that the entity is in a side-scrolling room and is within a gravity zone.
     *
     * 1 << 15 (32768)
     */
    readonly APPLY_GRAVITY: number;
    /** 1 << 16 (65536) */
    readonly NO_BLOOD_SPLASH: number;
    /**
     * See `EntityFlag.FLAG_RENDER_FLOOR` and `EntityFlag.FLAG_RENDER_WALL`.
     *
     * 1 << 17 (131072)
     */
    readonly NO_REMOVE_ON_TEX_RENDER: number;
    /** 1 << 18 (262144) */
    readonly NO_DEATH_TRIGGER: number;
    /**
     * This shares the same value as `FLAG_LASER_POP` and `FLAG_ITEM_SHOULD_DUPLICATE`, but has a
     * different meaning depending on the entity type.
     *
     * 1 << 19 (524288)
     */
    readonly NO_SPIKE_DAMAGE: number;
    /**
     * This shares the same value as `FLAG_NO_SPIKE_DAMAGE` and `FLAG_ITEM_SHOULD_DUPLICATE`, but has
     * a different meaning depending on the entity type.
     *
     * 1 << 19 (524288)
     */
    readonly LASER_POP: number;
    /**
     * A collectible affected by Damocles. The flag indicates that it will be duplicated at the end of
     * the current frame.
     *
     * This shares the same value as `FLAG_NO_SPIKE_DAMAGE` and `FLAG_LASER_POP`, but has a different
     * meaning depending on the entity type.
     *
     * 1 << 19 (524288)
     */
    readonly ITEM_SHOULD_DUPLICATE: number;
    /**
     * Some bosses (like Lamb or Mother) can die but they will still appear to be active in the room
     * (`IsActiveEnemy`). You can check this flag in those cases.
     *
     * 1 << 20 (1048576)
     */
    readonly BOSS_DEATH_TRIGGERED: number;
    /** 1 << 21 (2097152) */
    readonly DONT_OVERWRITE: number;
    /** 1 << 22 (4194304) */
    readonly SPAWN_STICKY_SPIDERS: number;
    /** 1 << 23 (8388608) */
    readonly SPAWN_BLACK_HP: number;
    /** 1 << 24 (16777216) */
    readonly SHRINK: number;
    /** 1 << 25 (33554432) */
    readonly NO_FLASH_ON_DAMAGE: number;
    /** 1 << 26 (67108864) */
    readonly NO_KNOCKBACK: number;
    /** 1 << 27 (134217728) */
    readonly SLIPPERY_PHYSICS: number;
    /** 1 << 28 (268435456) */
    readonly ADD_JAR_FLY: number;
    /** 1 << 29 (536870912) */
    readonly FRIENDLY: number;
    /** 1 << 30 (1073741824) */
    readonly NO_PHYSICS_KNOCKBACK: number;
    /** 1 << 31 (2147483648) */
    readonly DONT_COUNT_BOSS_HP: number;
    /** 1 << 32 (4294967296) */
    readonly NO_SPRITE_UPDATE: number;
    /** 1 << 33 */
    readonly CONTAGIOUS: number;
    /**
     * Used by the Mom's Razor collectible.
     *
     * 1 << 34
     */
    readonly BLEED_OUT: number;
    /**
     * Hides the HP bar generated by the Spider Mod collectible.
     *
     * 1 << 35
     */
    readonly HIDE_HP_BAR: number;
    /** 1 << 36 */
    readonly NO_DAMAGE_BLINK: number;
    /**
     * The entity will persist between rooms.
     *
     * 1 << 37
     */
    readonly PERSISTENT: number;
    /** 1 << 38 */
    readonly BACKDROP_DETAIL: number;
    /** 1 << 39 */
    readonly AMBUSH: number;
    /** 1 << 40 */
    readonly GLITCH: number;
    /** 1 << 41 */
    readonly SPIN: number;
    /** 1 << 42 */
    readonly NO_REWARD: number;
    /** 1 << 43 */
    readonly REDUCE_GIBS: number;
    /** 1 << 44 */
    readonly TRANSITION_UPDATE: number;
    /** 1 << 45 */
    readonly NO_PLAYER_CONTROL: number;
    /**
     * Makes the entity excluded from the results of the `Isaac.FindByType` method. Additionally, the
     * entity will not fire the `ENTITY_TAKE_DMG` callback.
     *
     * 1 << 46
     */
    readonly NO_QUERY: number;
    /** 1 << 47 */
    readonly KNOCKED_BACK: number;
    /** 1 << 48 */
    readonly APPLY_IMPACT_DAMAGE: number;
    /** 1 << 49 */
    readonly ICE_FROZEN: number;
    /** 1 << 50 */
    readonly ICE: number;
    /** 1 << 51 */
    readonly MAGNETIZED: number;
    /** 1 << 52 */
    readonly BAITED: number;
    /** 1 << 53 */
    readonly KILL_SWITCH: number;
    /** 1 << 54 */
    readonly WEAKNESS: number;
    /** 1 << 55 */
    readonly EXTRA_GORE: number;
    /** 1 << 56 */
    readonly BRIMSTONE_MARKED: number;
    /** 1 << 57 */
    readonly HELD: number;
    /** 1 << 58 */
    readonly THROWN: number;
    /** 1 << 59 */
    readonly FRIENDLY_BALL: number;
};
type EntityFlagValue = BitFlag & {
    readonly __entityFlagBrand: symbol;
};
type EntityFlagType = {
    readonly [K in keyof typeof EntityFlagInternal]: EntityFlagValue;
};
export declare const EntityFlag: EntityFlagType;
export type EntityFlag = EntityFlagType[keyof EntityFlagType];
export declare const EntityFlagZero: BitFlags<EntityFlag>;
export {};
//# sourceMappingURL=EntityFlag.d.ts.map