/** Corresponds to "resources/gfx/005.100_collectible.anm2". */
export enum CollectibleSpriteLayer {
  /** The pedestal. */
  BODY = 0,

  /** The bouncing collectible. */
  HEAD = 1,

  SPARKLE = 2,

  /** The shadow below the pedestal. */
  SHADOW = 3,

  /** The shadow on top of the pedestal. */
  ITEM_SHADOW = 4,

  ALTAR = 5,
}
