export enum NPCState {
  INIT = 0,
  APPEAR = 1,
  APPEAR_CUSTOM = 2,
  IDLE = 3,
  MOVE = 4,
  SUICIDE = 5,
  JUMP = 6,
  STOMP = 7,
  ATTACK = 8,
  ATTACK_2 = 9,
  ATTACK_3 = 10,
  ATTACK_4 = 11,
  ATTACK_5 = 12,
  SUMMON = 13,
  SUMMON_2 = 14,
  SUMMON_3 = 15,
  SPECIAL = 16,
  UNIQUE_DEATH = 17,
  DEATH = 18,
}
