/** Corresponds to "resources/gfx/001.000_player.anm2". */
export enum PlayerSpriteLayer {
  GLOW = 0,
  BODY = 1,
  BODY_0 = 2,
  BODY_1 = 3,
  HEAD = 4,
  HEAD_0 = 5,
  HEAD_1 = 6,
  HEAD_2 = 7,
  HEAD_3 = 8,
  HEAD_4 = 9,
  HEAD_5 = 10,
  TOP_0 = 11,
  EXTRA = 12,
  GHOST = 13,
  BACK = 14,
}
