# Nunchuk

Run with:
```bash
node eg/nunchuk.js
```


```javascript
var five = require("johnny-five"),
    board, nunchuk;

board = new five.Board();

board.on("ready", function() {

  new five.Pin("A2").low();
  new five.Pin("A3").high();

  // Create a new `nunchuk` hardware instance.
  nunchuk = new five.Wii.Nunchuk();


  // Nunchuk Event API
  //

  // "read" (nunchuk)
  //
  // Fired when the joystick detects a change in
  // axis position.
  //
  nunchuk.on( "read", function( err ) {
    console.log( "message" );
  });

  // "change", "axischange" (joystick)
  //
  // Fired when the joystick detects a change in
  // axis position.
  //
  // nunchuk.joystick.on( "change", function( err, event ) {
  //   console.log(
  //     "joystick " + event.axis,
  //     event.target[ event.axis ],
  //     event.axis, event.direction
  //   );
  // });

  // // "change", "axischange" (accelerometer)
  // //
  // // Fired when the accelerometer detects a change in
  // // axis position.
  // //
  // nunchuk.accelerometer.on( "change", function( err, event ) {
  //   console.log(
  //     "accelerometer " + event.axis,
  //     event.target[ event.axis ],
  //     event.axis, event.direction
  //   );
  // });

  // // "down"
  // // aliases: "press", "tap", "impact", "hit"
  // //
  // // Fired when any nunchuk button is "down"
  // //

  // // "up"
  // // alias: "release"
  // //
  // // Fired when any nunchuk button is "up"
  // //

  // // "hold"
  // //
  // // Fired when any nunchuk button is in the "down" state for
  // // a specified amount of time. Defaults to 500ms
  // //
  // // To specify a custom hold time, use the "holdtime"
  // // option of the Nunchuk constructor.
  // //


  // [ "down", "up", "hold" ].forEach(function( type ) {

  //   nunchuk.on( type, function( err, event ) {
  //     console.log(
  //       event.target.which + " is " + type,

  //       { isUp: event.target.isUp,
  //         isDown: event.target.isDown
  //       }
  //     );
  //   });

  // });


// Further reading
// http://media.pragprog.com/titles/msard/tinker.pdf
// http://lizarum.com/assignments/physical_computing/2008/wii_nunchuck.html
});

```

## Breadboard/Illustration





## Devices




## Documentation

_(Nothing yet)_









## Contributing
All contributions must adhere to the [Idiomatic.js Style Guide](https://github.com/rwldrn/idiomatic.js),
by maintaining the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code using [grunt](https://github.com/cowboy/grunt).

## Release History
_(Nothing yet)_

## License
Copyright (c) 2012 Rick Waldron <waldron.rick@gmail.com>
Licensed under the MIT license.
