using UnityEngine; namespace HolisticMotionCapture { public class Joint { public HumanBodyBones bone; public HumanBodyBones parentBone; public HumanBodyBones childBone; public Quaternion initRotation; public Quaternion inverseRotation; public Joint(HumanBodyBones bone, HumanBodyBones parent, HumanBodyBones child, Quaternion initRot, Quaternion inverseRot) { this.bone = bone; parentBone = parent; childBone = child; initRotation = initRot; inverseRotation = inverseRot; } }; }