using UnityEngine; namespace VRMShaders { public static class NormalConverter { private static Material _exporter; private static Material Exporter { get { if (_exporter == null) { _exporter = new Material(Shader.Find("Hidden/UniGLTF/NormalMapExporter")); } return _exporter; } } // Unity texture to GLTF data public static Texture2D Export(Texture texture) { return TextureConverter.CopyTexture(texture, ColorSpace.Linear, false, Exporter); } } }