using UnityEngine; using Mediapipe.PoseDetection; using Mediapipe.PoseLandmark; namespace Mediapipe.BlazePose{ [CreateAssetMenu(fileName = "BlazePose", menuName = "ScriptableObjects/BlazePose Resource")] public class BlazePoseResource : ScriptableObject { public PoseDetectionResource detectionResource; public PoseLandmarkResource landmarkResource; public ComputeShader cs; } }