using UnityEngine; using Mediapipe.BlazePose; namespace MediaPipe.Holistic { [CreateAssetMenu(fileName = "Holistic", menuName = "ScriptableObjects/Holistic Resource")] public class HolisticResource : ScriptableObject { public BlazePoseResource blazePoseResource; public MediaPipe.FaceMesh.ResourceSet faceMeshResource; public MediaPipe.BlazePalm.ResourceSet blazePalmResource; public MediaPipe.HandLandmark.ResourceSet handLandmarkResource; public ComputeShader commonCs; public ComputeShader faceCs; public ComputeShader handCs; } }