using UnityEngine; using Unity.Barracuda; namespace Mediapipe.PoseDetection{ [CreateAssetMenu(fileName = "PoseDetection", menuName = "ScriptableObjects/Pose Detection Resource")] public class PoseDetectionResource : ScriptableObject { public ComputeShader preProcessCS; public ComputeShader postProcessCS; public ComputeShader postProcess2CS; public NNModel model; } }