using UnityEngine; using Unity.Barracuda; namespace Mediapipe.PoseLandmark{ [CreateAssetMenu(fileName = "PoseLandmark", menuName = "ScriptableObjects/Pose Landmark Resource")] public class PoseLandmarkResource : ScriptableObject { public ComputeShader preProcessCS; public ComputeShader postProcessCS; public NNModel liteModel; public NNModel fullModel; } }