// Custom timeline track for procedural motion // https://github.com/keijiro/ProceduralMotionTrack using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; namespace Klak.Timeline { [System.Serializable] public class ConstantMotion : PlayableAsset, ITimelineClipAsset { #region Serialized variables public ConstantMotionPlayable template = new ConstantMotionPlayable(); #endregion #region ITimelineClipAsset implementation public ClipCaps clipCaps { get { return ClipCaps.Blending | ClipCaps.Extrapolation; } } #endregion #region PlayableAsset overrides public override Playable CreatePlayable(PlayableGraph graph, GameObject go) { return ScriptPlayable.Create(graph, template); } #endregion } }