// zlib/libpng License
//
// Copyright (c) 2018 Sinoa
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
namespace IceMilkTea.Core
{
///
/// PlayerLoopSystemに登録する際に必要になる型情報を定義したGameService用構造体です
///
public struct GameServiceUpdate
{
///
/// MainLoopHead 用型定義
///
public struct GameServiceMainLoopHead { }
///
/// PreFixedUpdate 用型定義
///
public struct GameServicePreFixedUpdate { }
///
/// PostFixedUpdate 用型定義
///
public struct GameServicePostFixedUpdate { }
///
/// PostPhysicsSimulation 用型定義
///
public struct GameServicePostPhysicsSimulation { }
///
/// PostWaitForFixedUpdate 用型定義
///
public struct GameServicePostWaitForFixedUpdate { }
///
/// PreProcessSynchronizationContext 用型定義
///
public struct GameServicePreProcessSynchronizationContext { }
///
/// PostProcessSynchronizationContext 用型定義
///
public struct GameServicePostProcessSynchronizationContext { }
///
/// PreUpdate 用型定義
///
public struct GameServicePreUpdate { }
///
/// PostUpdate 用型定義
///
public struct GameServicePostUpdate { }
///
/// PreAnimation 用型定義
///
public struct GameServicePreAnimation { }
///
/// PostAnimation 用型定義
///
public struct GameServicePostAnimation { }
///
/// PreLateUpdate 用型定義
///
public struct GameServicePreLateUpdate { }
///
/// PostLateUpdate 用型定義
///
public struct GameServicePostLateUpdate { }
///
/// PreDrawPresent 用型定義
///
public struct GameServicePreDrawPresent { }
///
/// PostDrawPresent 用型定義
///
public struct GameServicePostDrawPresent { }
///
/// MainLoopTail 用型定義
///
public struct GameServiceMainLoopTail { }
}
}