// zlib/libpng License // // Copyright (c) 2018 Sinoa // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. namespace IceMilkTea.Core { /// /// PlayerLoopSystemに登録する際に必要になる型情報を定義したGameService用構造体です /// public struct GameServiceUpdate { /// /// MainLoopHead 用型定義 /// public struct GameServiceMainLoopHead { } /// /// PreFixedUpdate 用型定義 /// public struct GameServicePreFixedUpdate { } /// /// PostFixedUpdate 用型定義 /// public struct GameServicePostFixedUpdate { } /// /// PostPhysicsSimulation 用型定義 /// public struct GameServicePostPhysicsSimulation { } /// /// PostWaitForFixedUpdate 用型定義 /// public struct GameServicePostWaitForFixedUpdate { } /// /// PreProcessSynchronizationContext 用型定義 /// public struct GameServicePreProcessSynchronizationContext { } /// /// PostProcessSynchronizationContext 用型定義 /// public struct GameServicePostProcessSynchronizationContext { } /// /// PreUpdate 用型定義 /// public struct GameServicePreUpdate { } /// /// PostUpdate 用型定義 /// public struct GameServicePostUpdate { } /// /// PreAnimation 用型定義 /// public struct GameServicePreAnimation { } /// /// PostAnimation 用型定義 /// public struct GameServicePostAnimation { } /// /// PreLateUpdate 用型定義 /// public struct GameServicePreLateUpdate { } /// /// PostLateUpdate 用型定義 /// public struct GameServicePostLateUpdate { } /// /// PreDrawPresent 用型定義 /// public struct GameServicePreDrawPresent { } /// /// PostDrawPresent 用型定義 /// public struct GameServicePostDrawPresent { } /// /// MainLoopTail 用型定義 /// public struct GameServiceMainLoopTail { } } }