<a name="Collision.Manifold"></a>
## Collision.Manifold
  *todo*: NORMALIZE OUTPUT

<a name="Collision.Manifold-EdgeClipping"></a>
* **EdgeClipping** (*a_points*: Polygon, *b_points*: Polygon, *n*: Vec2): Object

  **source**: [https://github.com/juhl/collision-detection-2d](https://github.com/juhl/collision-detection-2d)


<a name="Collision.Manifold-CircleCircle"></a>
* **CircleCircle** (*a_circle*: Circle, *b_circle*: Circle)

  **source**: [http://www.randygaul.net/2013/03/28/custom-physics-engine-part-2-manifold-generation/](http://www.randygaul.net/2013/03/28/custom-physics-engine-part-2-manifold-generation/)


<a name="Collision.Manifold-PolygonPolygon"></a>
* **PolygonPolygon** (*a_points*: Polygon, *b_points*: Polygon, *n*: Vec2)

  **see**: [EdgeClipping](#Collision.Manifold-EdgeClipping)
