import { ResponseData } from '../../model/ResponseMessage';
interface camerasetmodel {
    ID: string;
    LongWere: string;
}
interface pickNear {
    f_Lat: string;
    f_Lon: string;
}
/**
 * 根据经纬度生成三维坐标返回给前端
 * @param params object
 * @param params.Lat （经度转换成三维坐标）
 * @param params.Lon (纬度转换成三维坐标)
 */
interface latLonParam {
    Lat: string;
    Lon: string;
}
/**
 * TimeLine的状态控制
 * @param params object[ ]
 * @param PolygonName: 线的名字
 * @param Points: 返回给前端的位置坐标
 * @param x: 坐标的x
 * @param y:坐标的y
 * @param z：坐标的z
 * @param r: 线的颜色r值
 * @param g:线的颜色g值
 * @param b：线的颜色b值
 * @param a: 线的颜色a值
 * @param Intensity:给个默认值0
 * @param StartWidth：开始的线宽度
 * @param EndWidth: 结束的线宽度
//  */
interface Polygonlon {
    lineName: string;
    Points: string;
    r: string;
    g: string;
    b: string;
    a: string;
    startWidth: string;
    intensity: string;
    endWidth: string;
    SetBeginHeight: string;
}
interface wrteatlon {
    Lat: string;
    Lon: string;
    name: string;
}
declare const _default: {
    BotaMoveTos: (params: wrteatlon) => any;
    BuildCome: () => Promise<string | ResponseData>;
    CameraMinoRmAX: (params: camerasetmodel) => Promise<string | ResponseData>;
    ClickTogCamera: (params: pickNear) => Promise<string | ResponseData>;
    FJbliud: () => Promise<string | ResponseData>;
    TimeLinePlayKDS: (params: string) => Promise<string | ResponseData>;
    getDealEvent: (param: string[]) => Promise<string | ResponseData>;
    latLonToVector3: (params: latLonParam) => Promise<string | ResponseData>;
    produceLine: (params: Polygonlon) => any;
    sceneLoadA: () => Promise<string | ResponseData>;
};
export default _default;
