import type { ImageInput, ImageState } from './types';
declare type LoadImagesOptions = {
    gl: WebGLRenderingContext | WebGL2RenderingContext;
    images: ImageState;
    imagesData: ImageInput;
    oldImagesData: ImageInput;
};
export declare function loadImages({ gl, images, imagesData, oldImagesData }: LoadImagesOptions): ImageState | null;
export {};
