declare const _default: "#version 300 es\n#define SHADER_NAME raster-layer-vertex-shader\n\nprecision mediump float;\n\nin vec2 texCoords;\nin vec3 positions;\nin vec3 positions64Low;\n\nout vec2 vTexCoord;\nout vec2 vTexPos;\n\nuniform float coordinateConversion;\n\nconst vec3 pickingColor = vec3(1.0, 0.0, 0.0);\n\nvoid main(void) {\n  geometry.worldPosition = positions;\n  geometry.uv = texCoords;\n  geometry.pickingColor = pickingColor;\n\n  gl_Position = project_position_to_clipspace(positions, positions64Low, vec3(0.0), geometry.position);\n  DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n\n  vTexCoord = texCoords;\n\n  if (coordinateConversion < -0.5) {\n    vTexPos = geometry.position.xy;\n  } else if (coordinateConversion > 0.5) {\n    vTexPos = geometry.worldPosition.xy;\n  }\n\n  vec4 color = vec4(0.0);\n  DECKGL_FILTER_COLOR(color, geometry);\n}\n";
export default _default;
