export declare const rasterMeshUniforms: {
    name: string;
    vs: string;
    fs: string;
    uniformTypes: {
        meshOpacity: string;
        meshFlatShading: string;
    };
};
/**
 * Build the vertex shader for the raster mesh layer.
 */
export declare function buildRasterMeshVertexShader(): string;
/**
 * Build the fragment shader for the raster mesh layer.
 * Uses DECKGL_CREATE_COLOR and DECKGL_MUTATE_COLOR hooks registered with
 * the ShaderAssembler. Module inject code is assembled by luma.gl.
 */
export declare function buildRasterMeshFragmentShader(): string;
