import { LightingEffect } from '@deck.gl/core';
import type { Texture } from '@luma.gl/core';
/**
 * Custom LightingEffect for kepler.gl.
 *
 * Extends deck.gl's LightingEffect with:
 * - A patched shadow module with `outputUniformShadow` for uniform shadow
 *   during nighttime (avoids partial shadows from below).
 * - getShaderModuleProps override that always provides dummyShadowMap
 *   to prevent "Bad texture binding" errors when shadows are disabled.
 */
declare class CustomDeckLightingEffect extends LightingEffect {
    outputUniformShadow: boolean;
    private get _private();
    constructor(props: any);
    setup(context: any): void;
    cleanup(context: any): void;
    getShaderModuleProps(layer: any, otherShaderModuleProps: any): {
        shadow: {
            project: any;
            shadowMaps: Texture[];
            dummyShadowMap: Texture;
            shadowColor: [number, number, number, number];
            shadowMatrices: import("@math.gl/core/classes/matrix4").default[] | undefined;
        } | {
            project?: undefined;
            shadowMaps?: undefined;
            dummyShadowMap?: undefined;
            shadowColor?: undefined;
            shadowMatrices?: undefined;
        };
        lighting: import("@luma.gl/shadertools").LightingProps;
        phongMaterial: any;
        gouraudMaterial: any;
    };
}
export default CustomDeckLightingEffect;
