/// <reference types="node" />
import { State } from './interface';
import { Links } from '../link';
import Client from '../client';
import { Action, ActionInfo } from '../action';
/**
 * The Base State provides a convenient way to implement a new State type.
 */
export declare abstract class BaseState<T> implements State<T> {
    uri: string;
    data: T;
    headers: Headers;
    links: Links;
    protected embedded: State[];
    protected actionInfo: ActionInfo[];
    /**
     * Timestamp of when the State was first generated
     */
    timestamp: number;
    /**
     * Reference to main client that created this state
     */
    client: Client;
    constructor(uri: string, data: T, headers: Headers, links: Links, embedded?: State[], actionInfo?: ActionInfo[]);
    /**
     * Content-headers are a subset of HTTP headers that related directly
     * to the content. The obvious ones are Content-Type.
     *
     * This set of headers will be sent by the server along with a GET
     * response, but will also be sent back to the server in a PUT
     * request.
     */
    contentHeaders(): Headers;
    /**
     * Return an action by name.
     *
     * If no name is given, the first action is returned. This is useful for
     * formats that only supply 1 action, and no name.
     */
    action<TFormData = any>(name?: string): Action<TFormData>;
    /**
     * Returns all actions
     */
    actions(): Action[];
    /**
     * Checks if the specified action exists.
     *
     * If no name is given, checks if _any_ action exists.
     */
    hasAction(name?: string): boolean;
    /**
     * Returns a serialization of the state that can be used in a HTTP
     * response.
     *
     * For example, a JSON object might simply serialize using
     * JSON.serialize().
     */
    abstract serializeBody(): Buffer | Blob | string;
    /**
     * Certain formats can embed other resources, identified by their
     * own URI.
     *
     * When a format has embedded resources, we will use these to warm
     * the cache.
     *
     * This method returns every embedded resource.
     */
    getEmbedded(): State[];
    abstract clone(): State<T>;
}
