export declare enum InitializeSceneConfirmationStatus {
    OK = 0,
    EmptySystemTable = 1,
    OutOfStorage = 2
}
export declare enum InitializeSceneNotificationStatus {
    OK = 0,
    PartlyOK = 1,
    Error = 2
}
export declare enum RecordSceneStatus {
    OK = 0,
    RequestFailed = 1,
    NoProductStimulation = 2,
    OutOfStorage = 3
}
export declare enum RenameSceneStatus {
    OK = 0,
    InvalidSceneIndex = 1,
    NameInUse = 2
}
export declare enum ActivateSceneStatus {
    OK = 0,
    InvalidParameter = 1,
    RequestRejected = 2
}
