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This is the Training and Research center. Here you may train your soldiers to be one of four types.
  • Attack Soldiers count double towards your attack strength
  • Defense Soldiers count double towards your defensive strength
  • Spies enable you to launch Recon and Sabotage missions
  • Sentries enable you to intercept enemy Recon and Sabotage missions
  • Specialists only contribute in their area of expertise (so an Attack soldier offers you no defensive protection at all, etc.)

You may also upgrade your covert skill, which serves as a multipler to your Spy/Sentry strength.

If you increase your conscription rate, more soldiers will join your army per day.

Your Economy helps determine your income. The more developed, the more effective your labor force and the more income you will receive per turn.

Researching new technology via Technological Development is one of the most important upgrades you can do. Each time you research a new technology, all your stats (attack, defend, spy, and sentry) will increase! Initialy your Technological Multiplier is at x1, but it will increase with each upgrade.



Training

-Personnel
Trained Attack Soldiers 5
Trained Attack Mercenaries 0
Trained Defense Soldiers 5
Trained Defense Mercenaries 0
Untrained Soldiers 99
Untrained Mercenaries 0
Spies 4
Sentries 1
Army Morale -100
Total Fighting Force 109
109 soldiers

Train Your Troops
Training Program Cost Per Unit Quantity
Attack Specialist 2,000 Gold
Defense Specialist 2,000 Gold
Spy 3,500 Gold
Sentry 3,500 Gold
Reassign Attack Specialist 0 Gold
Reassign Defense Specialist 0 Gold

Upgrade Covert Skill
Current Covert Skill Upgrade
Level 4
Increase Conscription
Current Conscription Rate Upgrade to 5 per day
0 soldiers per day
Economic Development
Current Economy Research Hunting
(100 gold per turn)
None (0 gold per turn)
Technological Development
Current Technologies
Spear (x 1.05 strength)

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