export interface BeatLeaderUser {
    accPp: number;
    avatar: string;
    badges: BLBadge[];
    banDescription: null;
    banned: boolean;
    bot: boolean;
    changes: BLChange[];
    clanOrder: string;
    clans: BLClan[];
    contextExtensions: null;
    country: string;
    countryRank: number;
    eventsParticipating: null;
    externalProfileUrl: string;
    history: null;
    id: string;
    inactive: boolean;
    lastWeekCountryRank: number;
    lastWeekPp: number;
    lastWeekRank: number;
    mapperId: number;
    name: string;
    passPp: number;
    patreonFeatures: null;
    pinnedScores: null;
    platform: string;
    pp: number;
    profileSettings: BLProfileSettings;
    rank: number;
    role: string;
    scoreStats: BLScoreStats;
    socials: BLSocial[];
    techPp: number;
    "topHMD": number;
    "sspPlays": number;
    "ssPlays": number;
    "spPlays": number;
    "sPlays": number;
    "aPlays": number;
    [property: string]: any;
}
export interface BLBadge {
    description: string;
    hidden: boolean;
    id: number;
    image: string;
    link: string;
    timeset: number;
    [property: string]: any;
}
export interface BLChange {
    changer: null | string;
    id: number;
    newCountry: null | string;
    newName: null | string;
    oldCountry: string;
    oldName: null | string;
    playerId: string;
    timestamp: number;
    [property: string]: any;
}
export interface BLClan {
    color: string;
    id: number;
    name: null;
    tag: string;
    [property: string]: any;
}
export interface BLProfileSettings {
    bio: null;
    effectName: string;
    hue: number;
    id: number;
    leftSaberColor: string;
    message: null;
    profileAppearance: string;
    profileCover: string;
    rightSaberColor: string;
    saturation: number;
    showAllRatings: boolean;
    showBots: boolean;
    starredFriends: string;
    [property: string]: any;
}
export interface BLScoreStats {
    anonimusReplayWatched: number;
    aPlays: number;
    authorizedReplayWatched: number;
    averageAccuracy: number;
    averageLeftTiming: number;
    averageRank: number;
    averageRankedAccuracy: number;
    averageRankedRank: number;
    averageRightTiming: number;
    averageUnrankedAccuracy: number;
    averageUnrankedRank: number;
    averageWeightedRankedAccuracy: number;
    averageWeightedRankedRank: number;
    countryTopPercentile: number;
    dailyImprovements: number;
    id: number;
    lastRankedScoreTime: number;
    lastScoreTime: number;
    lastUnrankedScoreTime: number;
    maxStreak: number;
    medianAccuracy: number;
    medianRankedAccuracy: number;
    peakRank: number;
    rankedImprovementsCount: number;
    rankedMaxStreak: number;
    rankedPlayCount: number;
    rankedTop1Count: number;
    rankedTop1Score: number;
    sPlays: number;
    spPlays: number;
    ssPlays: number;
    sspPlays: number;
    top1Count: number;
    top1Score: number;
    topAccPP: number;
    topAccuracy: number;
    topBonusPP: number;
    topHMD: number;
    topPassPP: number;
    topPercentile: number;
    topPlatform: string;
    topPp: number;
    topRankedAccuracy: number;
    topTechPP: number;
    topUnrankedAccuracy: number;
    totalImprovementsCount: number;
    totalPlayCount: number;
    totalRankedScore: number;
    totalScore: number;
    totalUnrankedScore: number;
    unrankedImprovementsCount: number;
    unrankedMaxStreak: number;
    unrankedPlayCount: number;
    unrankedTop1Count: number;
    unrankedTop1Score: number;
    watchedReplays: number;
    [property: string]: any;
}
export interface BLSocial {
    id: number;
    link: string;
    playerId: string;
    service: string;
    user: string;
    userId: string;
    [property: string]: any;
}
export interface BLPlayer {
    avatar: string;
    bot: boolean;
    clans: string[];
    contextExtensions: null;
    country: string;
    countryRank: number;
    id: string;
    name: string;
    patreonFeatures: null;
    platform: string;
    pp: number;
    profileSettings: null;
    rank: number;
    role: string;
    socials: null;
    [property: string]: any;
}
