declare enum SVEAbilityName {
    "入场曲" = 0,
    "谢幕曲" = 1,
    "启动" = 2,
    "进化" = 3,
    "进化时" = 4,
    "疾驰" = 5,
    "突进" = 6,
    "守护" = 7,
    "吸血" = 8,
    "必杀" = 9,
    "真红" = 10,
    "觉醒" = 11,
    "指定攻击" = 12,
    "威压" = 13,
    "灵气" = 14,
    "死灵充能" = 15,
    "魔力连锁" = 16,
    "快速" = 17,
    "积蓄" = 18,
    "土之秘术" = 19
}
declare enum SVECardTypeName {
    "Follower" = "Follower",
    "从者" = "Follower",
    "FollowerEvo" = "FollowerEvo",
    "从者·进化" = "FollowerEvo",
    "进化" = "FollowerEvo",
    "FollowerAdv" = "FollowerAdv",
    "从者·Advance" = "FollowerAdv",
    "Advance" = "FollowerAdv",
    "Spell" = "Spell",
    "法术" = "Spell",
    "SpellEvo" = "SpellEvo",
    "法术·进化" = "SpellEvo",
    "法术进化" = "SpellEvo",
    "SpellAdv" = "SpellAdv",
    "法术·Advance" = "SpellAdv",
    "法术Advance" = "SpellAdv",
    "Amulet" = "Amulet",
    "护符" = "Amulet",
    "AmuletEvo" = "AmuletEvo",
    "护符·进化" = "AmuletEvo",
    "护符进化" = "AmuletEvo",
    "AmuletAdv" = "AmuletAdv",
    "护符·Advance" = "AmuletAdv",
    "护符Advance" = "AmuletAdv",
    "Leader" = "Leader",
    "主战者" = "Leader",
    "FollowerToken" = "FollowerToken",
    "从者·Token" = "FollowerToken",
    "从者Token" = "FollowerToken",
    "SpellToken" = "SpellToken",
    "法术·Token" = "SpellToken",
    "法术Token" = "SpellToken",
    "AmuletToken" = "AmuletToken",
    "护符·Token" = "AmuletToken",
    "护符Token" = "AmuletToken",
    "Other" = "Other",
    "其他" = "Other",
    "follower" = "Follower",
    "followerevo" = "FollowerEvo",
    "followeradv" = "FollowerAdv",
    "spell" = "Spell",
    "spellevo" = "SpellEvo",
    "spelladv" = "SpellAdv",
    "amulet" = "Amulet",
    "amuletevo" = "AmuletEvo",
    "amuletadv" = "AmuletAdv",
    "leader" = "Leader",
    "followertoken" = "FollowerToken",
    "spelltoken" = "SpellToken",
    "amulettoken" = "AmuletToken",
    "other" = "Other"
}
declare enum SVECraftName {
    "Forest" = "Forest",
    "精灵" = "Forest",
    "妖" = "Forest",
    "Sword" = "Sword",
    "皇家" = "Sword",
    "皇" = "Sword",
    "Rune" = "Rune",
    "巫师" = "Rune",
    "法" = "Rune",
    "Dragon" = "Dragon",
    "龙族" = "Dragon",
    "龙" = "Dragon",
    "Nightmare" = "Nightmare",
    "梦魇" = "Nightmare",
    "梦" = "Nightmare",
    "Haven" = "Haven",
    "主教" = "Haven",
    "教" = "Haven",
    "Neutral" = "Neutral",
    "中立" = "Neutral",
    "forest" = "Forest",
    "sword" = "Sword",
    "rune" = "Rune",
    "dragon" = "Dragon",
    "nightmare" = "Nightmare",
    "haven" = "Haven",
    "neutral" = "Neutral"
}
export { SVEAbilityName, SVECardTypeName, SVECraftName };
