import { type EmojiBlastsSettings } from "emoji-blast";
export type OnKonamiCodeActivated = () => void;
/**
 * Options bag to attach custom settings and event callbacks.
 */
export interface KonamiEmojiBlastOptions {
    /**
     * Triggered when the Konami code (↑ ↑ ↓ ↓ ← → ← → B A) is entered and blasting has begun.
     */
    onKonamiCodeActivated?: OnKonamiCodeActivated;
    /**
     * Settings for the resulting emoji blasts, such as emoji choice,
     * physics, and frequency.
     *
     * Proxies {@link EmojiBlastsSettings}
     */
    emojiBlastSettings?: Partial<EmojiBlastsSettings>;
}
/**
 * Initializes the Konami code listener to trigger emoji blasts.
 * @param optionsOrOnActivated Either a callback triggered on activation,
 * or full options bag.
 * @returns A cleanup function to disable the listener and cancel active explosions.
 * @example
 * // callback
 * const stop = initializeKonamiEmojiBlast(() => console.log("Activated!"));
 *
 * // options bag
 * const stop = initializeKonamiEmojiBlast({
 * 	onKonamiCodeActivated: () => console.log("Activated!"),
 * 	emojiBlastSettings: { emojis: ["🐙", "✨"] }
 * });
 */
export declare const initializeKonamiEmojiBlast: (optionsOrOnActivated?: OnKonamiCodeActivated | Partial<KonamiEmojiBlastOptions>) => () => void;
