TileEngine(properties)
A tile engine for managing and drawing tilesets.
TileEngine Parameters
-
properties Object. Properties of the tile engine.
-
properties.width Number. Width of the tile map (in number of tiles).
-
properties.height Number. Height of the tile map (in number of tiles).
-
properties.tilewidth Number. Width of a single tile (in pixels).
-
properties.tileheight Number. Height of a single tile (in pixels).
-
properties.contextOptional CanvasRenderingContext2D. The context the tile engine should draw to. Defaults to core.getContext()
-
properties.tilesets An Array of Objects. Array of tileset objects.
-
properties.tilesetN.firstgid Number. First tile index of the tileset. The first tileset will have a firstgid of 1 as 0 represents an empty tile.
-
properties.tilesetN.image String or HTMLImageElement. Relative path to the HTMLImageElement or an HTMLImageElement. If passing a relative path, the image file must have been loaded first.
-
properties.tilesetN.marginOptional Number. The amount of whitespace between each tile (in pixels). Defaults to
0.-
properties.tilesetN.tilewidthOptional Number. Width of the tileset (in pixels). Defaults to properties.tilewidth.
-
properties.tilesetN.tileheightOptional Number. Height of the tileset (in pixels). Defaults to properties.tileheight.
-
properties.tilesetN.sourceOptional String. Relative path to the source JSON file. The source JSON file must have been loaded first.
-
properties.tilesetN.columnsOptional Number. Number of columns in the tileset image.
-
properties.layers An Array of Objects. Array of layer objects.
-
properties.layerN.name String. Unique name of the layer.
-
properties.layerN.data An Array of Numbers. 1D array of tile indices.
-
properties.layerN.visibleOptional Boolean. If the layer should be drawn or not. Defaults to
true.-
properties.layerN.opacityOptional Number. Percent opacity of the layer. Defaults to
1.
Table of Contents
-
Properties
-
Methods
Basic Use
Creating a tile map requires three things:
- Dimensions of the tile map and a tile
- At least one tileset with an image
- At least one layer with data
To set up the tile engine, you'll need to pass it the width and height of a tile (in pixels) and the width and height of the map (in number of tiles).
You'll then need to add at least one tileset with an image as well as firstgid, or first tile index of the tileset. The first tileset will always have a firstgid of 1 as 0 represents an empty tile.
Lastly, you'll need to add at least one named layer with data. A layer tells the tile engine which tiles from the tileset image to use at what position on the map.
Once all tileset images and all layers have been added, you can render the tile engine by calling its render() function.
let { TileEngine } = kontra
let img = new Image();
img.src = 'assets/imgs/mapPack_tilesheet.png';
img.onload = function() {
let tileEngine = TileEngine({
// tile size
tilewidth: 64,
tileheight: 64,
// map size in tiles
width: 9,
height: 9,
// tileset object
tilesets: [{
firstgid: 1,
image: img
}],
// layer object
layers: [{
name: 'ground',
data: [ 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 6, 7, 7, 8, 0, 0, 0,
0, 6, 27, 24, 24, 25, 0, 0, 0,
0, 23, 24, 24, 24, 26, 8, 0, 0,
0, 23, 24, 24, 24, 24, 26, 8, 0,
0, 23, 24, 24, 24, 24, 24, 25, 0,
0, 40, 41, 41, 10, 24, 24, 25, 0,
0, 0, 0, 0, 40, 41, 41, 42, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0 ]
}]
});
tileEngine.render();
}
import { TileEngine } from 'path/to/kontra.mjs'
let img = new Image();
img.src = 'assets/imgs/mapPack_tilesheet.png';
img.onload = function() {
let tileEngine = TileEngine({
// tile size
tilewidth: 64,
tileheight: 64,
// map size in tiles
width: 9,
height: 9,
// tileset object
tilesets: [{
firstgid: 1,
image: img
}],
// layer object
layers: [{
name: 'ground',
data: [ 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 6, 7, 7, 8, 0, 0, 0,
0, 6, 27, 24, 24, 25, 0, 0, 0,
0, 23, 24, 24, 24, 26, 8, 0, 0,
0, 23, 24, 24, 24, 24, 26, 8, 0,
0, 23, 24, 24, 24, 24, 24, 25, 0,
0, 40, 41, 41, 10, 24, 24, 25, 0,
0, 0, 0, 0, 40, 41, 41, 42, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0 ]
}]
});
tileEngine.render();
}
import { TileEngine } from 'kontra';
let img = new Image();
img.src = 'assets/imgs/mapPack_tilesheet.png';
img.onload = function() {
let tileEngine = TileEngine({
// tile size
tilewidth: 64,
tileheight: 64,
// map size in tiles
width: 9,
height: 9,
// tileset object
tilesets: [{
firstgid: 1,
image: img
}],
// layer object
layers: [{
name: 'ground',
data: [ 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 6, 7, 7, 8, 0, 0, 0,
0, 6, 27, 24, 24, 25, 0, 0, 0,
0, 23, 24, 24, 24, 26, 8, 0, 0,
0, 23, 24, 24, 24, 24, 26, 8, 0,
0, 23, 24, 24, 24, 24, 24, 25, 0,
0, 40, 41, 41, 10, 24, 24, 25, 0,
0, 0, 0, 0, 40, 41, 41, 42, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0 ]
}]
});
tileEngine.render();
}
Advance Use
Adding all the tileset images and layers to a tile engine can be tedious, especially if you have multiple layers. If you want a simpler way to create a tile engine, Kontra has been written to work directly with the JSON output of the Tiled Map Editor.
The one requirement is that you must preload all of the tileset images and tileset sources using the appropriate asset loader functions before you create the tile engine.
let { load, TileEngine, dataAssets } = kontra
load('assets/imgs/mapPack_tilesheet.png', 'assets/data/tile_engine_basic.json')
.then(assets => {
let tileEngine = TileEngine(dataAssets['assets/data/tile_engine_basic']);
tileEngine.render();
});
import { load, TileEngine, dataAssets } from 'path/to/kontra.mjs'
load('assets/imgs/mapPack_tilesheet.png', 'assets/data/tile_engine_basic.json')
.then(assets => {
let tileEngine = TileEngine(dataAssets['assets/data/tile_engine_basic']);
tileEngine.render();
});
import { load, TileEngine, dataAssets } from 'kontra';
load('assets/imgs/mapPack_tilesheet.png', 'assets/data/tile_engine_basic.json')
.then(assets => {
let tileEngine = TileEngine(dataAssets['assets/data/tile_engine_basic']);
tileEngine.render();
});
Moving the Camera
If your tilemap is larger than the canvas size, you can move the tilemap camera to change how the tilemap is drawn. Use the tile engines sx and sy properties to move the camera. Just like drawing an image, the cameras coordinates are the top left corner.
The sx and sy coordinates will never draw the tile map below 0 or beyond the last row or column of the tile map.
let { load, TileEngine, dataAssets, GameLoop } = kontra
load('assets/imgs/mapPack_tilesheet.png', 'assets/data/tile_engine_camera.json')
.then(function() {
let tileEngine = TileEngine(dataAssets['assets/data/tile_engine_camera']);
let sx = 1;
let loop = GameLoop({
update: function() {
tileEngine.sx += sx;
if (tileEngine.sx <= 0 || tileEngine.sx >= 320) {
sx = -sx;
}
},
render: function() {
tileEngine.render();
}
});
loop.start();
});
import { load, TileEngine, dataAssets, GameLoop } from 'path/to/kontra.mjs'
load('assets/imgs/mapPack_tilesheet.png', 'assets/data/tile_engine_camera.json')
.then(function() {
let tileEngine = TileEngine(dataAssets['assets/data/tile_engine_camera']);
let sx = 1;
let loop = GameLoop({
update: function() {
tileEngine.sx += sx;
if (tileEngine.sx <= 0 || tileEngine.sx >= 320) {
sx = -sx;
}
},
render: function() {
tileEngine.render();
}
});
loop.start();
});
import { load, TileEngine, dataAssets, GameLoop } from 'kontra';
load('assets/imgs/mapPack_tilesheet.png', 'assets/data/tile_engine_camera.json')
.then(function() {
let tileEngine = TileEngine(dataAssets['assets/data/tile_engine_camera']);
let sx = 1;
let loop = GameLoop({
update: function() {
tileEngine.sx += sx;
if (tileEngine.sx <= 0 || tileEngine.sx >= 320) {
sx = -sx;
}
},
render: function() {
tileEngine.render();
}
});
loop.start();
});
TileEngine.context
The context the tile engine will draw to.
TileEngine.height
The height of tile map (in tiles).
TileEngine.layerCollidesWith(name, object)
Check if the object collides with the layer (shares a gird coordinate with any positive tile index in layers data). The object being checked must have the properties x, y, width, and height so that its position in the grid can be calculated. Sprite defines these properties for you.
let { TileEngine, Sprite } = kontra;
let tileEngine = TileEngine({
tilewidth: 32,
tileheight: 32,
width: 4,
height: 4,
tilesets: [{
// ...
}],
layers: [{
name: 'collision',
data: [ 0,0,0,0,
0,1,4,0,
0,2,5,0,
0,0,0,0 ]
}]
});
let sprite = Sprite({
x: 50,
y: 20,
width: 5,
height: 5
});
tileEngine.layerCollidesWith('collision', sprite); //=> false
sprite.y = 28;
tileEngine.layerCollidesWith('collision', sprite); //=> trueimport { TileEngine, Sprite } from 'path/to/kontra.mjs';
let tileEngine = TileEngine({
tilewidth: 32,
tileheight: 32,
width: 4,
height: 4,
tilesets: [{
// ...
}],
layers: [{
name: 'collision',
data: [ 0,0,0,0,
0,1,4,0,
0,2,5,0,
0,0,0,0 ]
}]
});
let sprite = Sprite({
x: 50,
y: 20,
width: 5,
height: 5
});
tileEngine.layerCollidesWith('collision', sprite); //=> false
sprite.y = 28;
tileEngine.layerCollidesWith('collision', sprite); //=> trueimport { TileEngine, Sprite } from 'kontra';
let tileEngine = TileEngine({
tilewidth: 32,
tileheight: 32,
width: 4,
height: 4,
tilesets: [{
// ...
}],
layers: [{
name: 'collision',
data: [ 0,0,0,0,
0,1,4,0,
0,2,5,0,
0,0,0,0 ]
}]
});
let sprite = Sprite({
x: 50,
y: 20,
width: 5,
height: 5
});
tileEngine.layerCollidesWith('collision', sprite); //=> false
sprite.y = 28;
tileEngine.layerCollidesWith('collision', sprite); //=> truelayerCollidesWith Parameters
-
name String. The name of the layer to check for collision.
-
object Object. Object to check collision against.
layerCollidesWith Return value
true if the object collides with a tile, false otherwise.
TileEngine.layers
Array of all layers of the tile engine.
TileEngine.mapheight
The height of the tile map (in pixels).
TileEngine.mapwidth
The width of the tile map (in pixels).
TileEngine.render()
Render all visible layers.
TileEngine.renderLayer(name)
Render a specific layer by name.
renderLayer Parameters
-
name String. Name of the layer to render.
TileEngine.setTileAtLayer(name, position, tile)
Set the tile at the specified layer using either x and y coordinates or row and column coordinates.
let { TileEngine } = kontra;
let tileEngine = TileEngine({
tilewidth: 32,
tileheight: 32,
width: 4,
height: 4,
tilesets: [{
// ...
}],
layers: [{
name: 'collision',
data: [ 0,0,0,0,
0,1,4,0,
0,2,5,0,
0,0,0,0 ]
}]
});
tileEngine.setTileAtLayer('collision', {row: 2, col: 1}, 10);
tileEngine.tileAtLayer('collision', {row: 2, col: 1}); //=> 10import { TileEngine } from 'path/to/kontra.mjs';
let tileEngine = TileEngine({
tilewidth: 32,
tileheight: 32,
width: 4,
height: 4,
tilesets: [{
// ...
}],
layers: [{
name: 'collision',
data: [ 0,0,0,0,
0,1,4,0,
0,2,5,0,
0,0,0,0 ]
}]
});
tileEngine.setTileAtLayer('collision', {row: 2, col: 1}, 10);
tileEngine.tileAtLayer('collision', {row: 2, col: 1}); //=> 10import { TileEngine } from 'kontra';
let tileEngine = TileEngine({
tilewidth: 32,
tileheight: 32,
width: 4,
height: 4,
tilesets: [{
// ...
}],
layers: [{
name: 'collision',
data: [ 0,0,0,0,
0,1,4,0,
0,2,5,0,
0,0,0,0 ]
}]
});
tileEngine.setTileAtLayer('collision', {row: 2, col: 1}, 10);
tileEngine.tileAtLayer('collision', {row: 2, col: 1}); //=> 10setTileAtLayer Parameters
-
name String. Name of the layer.
-
position Object. Position of the tile in either {x, y} or {row, col} coordinates.
-
tile Number. Tile index to set.
TileEngine.sx
X coordinate of the tile map camera.
TileEngine.sy
Y coordinate of the tile map camera.
TileEngine.tileAtLayer(name, position)
Get the tile at the specified layer using either x and y coordinates or row and column coordinates.
let { TileEngine } = kontra;
let tileEngine = TileEngine({
tilewidth: 32,
tileheight: 32,
width: 4,
height: 4,
tilesets: [{
// ...
}],
layers: [{
name: 'collision',
data: [ 0,0,0,0,
0,1,4,0,
0,2,5,0,
0,0,0,0 ]
}]
});
tileEngine.tileAtLayer('collision', {x: 50, y: 50}); //=> 1
tileEngine.tileAtLayer('collision', {row: 2, col: 1}); //=> 2import { TileEngine } from 'path/to/kontra.mjs';
let tileEngine = TileEngine({
tilewidth: 32,
tileheight: 32,
width: 4,
height: 4,
tilesets: [{
// ...
}],
layers: [{
name: 'collision',
data: [ 0,0,0,0,
0,1,4,0,
0,2,5,0,
0,0,0,0 ]
}]
});
tileEngine.tileAtLayer('collision', {x: 50, y: 50}); //=> 1
tileEngine.tileAtLayer('collision', {row: 2, col: 1}); //=> 2import { TileEngine } from 'kontra';
let tileEngine = TileEngine({
tilewidth: 32,
tileheight: 32,
width: 4,
height: 4,
tilesets: [{
// ...
}],
layers: [{
name: 'collision',
data: [ 0,0,0,0,
0,1,4,0,
0,2,5,0,
0,0,0,0 ]
}]
});
tileEngine.tileAtLayer('collision', {x: 50, y: 50}); //=> 1
tileEngine.tileAtLayer('collision', {row: 2, col: 1}); //=> 2tileAtLayer Parameters
-
name String. Name of the layer.
-
position Object. Position of the tile in either {x, y} or {row, col} coordinates.
tileAtLayer Return value
The tile index. Will return -1 if no layer exists by the provided name.
TileEngine.tileheight
The height of a tile (in pixels).
TileEngine.tilesets
Array of all tilesets of the tile engine.
TileEngine.tilewidth
The width a tile (in pixels).
TileEngine.width
The width of tile map (in tiles).