Vector([x][, y])
A simple 2d vector object.
let { Vector } = kontra;
let vector = Vector(100, 200);import { Vector } from 'path/to/kontra.mjs';
let vector = Vector(100, 200);import { Vector } from 'kontra';
let vector = Vector(100, 200);Vector Parameters
-
xOptional Number. X coordinate of the vector. Defaults to
0.-
yOptional Number. Y coordinate of the vector. Defaults to
0.
Table of Contents
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Properties
-
Methods
Vector.add(vector[, dt])
Return a new Vector whose value is the addition of the current Vector and the passed in Vector. If dt is provided, the result is multiplied by the value.
add Parameters
-
vector Vector. Vector to add to the current Vector.
-
dtOptional Number. Time since last update. Defaults to
1.
add Return value
A new Vector instance.
Vector.clamp(xMin, yMin, xMax, yMax)
Clamp the Vector between two points, preventing x and y from going below or above the minimum and maximum values. Perfect for keeping a sprite from going outside the game boundaries.
let { Vector } = kontra;
let vector = Vector(100, 200);
vector.clamp(0, 0, 200, 300);
vector.x += 200;
console.log(vector.x); //=> 200
vector.y -= 300;
console.log(vector.y); //=> 0
vector.add({x: -500, y: 500});
console.log(vector); //=> {x: 0, y: 300}import { Vector } from 'path/to/kontra.mjs';
let vector = Vector(100, 200);
vector.clamp(0, 0, 200, 300);
vector.x += 200;
console.log(vector.x); //=> 200
vector.y -= 300;
console.log(vector.y); //=> 0
vector.add({x: -500, y: 500});
console.log(vector); //=> {x: 0, y: 300}import { Vector } from 'kontra';
let vector = Vector(100, 200);
vector.clamp(0, 0, 200, 300);
vector.x += 200;
console.log(vector.x); //=> 200
vector.y -= 300;
console.log(vector.y); //=> 0
vector.add({x: -500, y: 500});
console.log(vector); //=> {x: 0, y: 300}clamp Parameters
-
xMin Number. Minimum x value.
-
yMin Number. Minimum y value.
-
xMax Number. Maximum x value.
-
yMax Number. Maximum y value.
Vector.x
X coordinate of the vector.
Vector.y
Y coordinate of the vector.