package laya.particle.shader
{
	import laya.webgl.shader.Shader;

	/**
	 *  @private 
	 */
	public class ParticleShader extends Shader
	{
		public  static var vs:String = __INCLUDESTR__("files/Particle.vs");
		public  static	 var ps:String = __INCLUDESTR__("files/Particle.ps");
		public function ParticleShader()
		{
			super(vs, ps,"ParticleShader");
		}
	}
}