uniform mat4 transformMatrix; attribute vec2 position; attribute vec2 texCoordA; attribute vec2 texCoordB; varying vec2 vTexCoordA; varying vec2 vTexCoordB; void main() { vTexCoordA = texCoordA; vTexCoordB = texCoordB; gl_Position = transformMatrix * vec4(position, 0.0, 1.0); }