/****************************************************************************** * Copyright (C) Leap Motion, Inc. 2011-2018. * * Leap Motion proprietary and confidential. * * * * Use subject to the terms of the Leap Motion SDK Agreement available at * * https://developer.leapmotion.com/sdk_agreement, or another agreement * * between Leap Motion and you, your company or other organization. * ******************************************************************************/ using System; using System.IO; using System.Linq; using UnityEditor; using UnityEngine; public static class EmptyFolderUtility { [MenuItem("Assets/Delete Empty Folders")] public static void DeleteEmptyFolders() { string[] directories = Directory.GetDirectories("Assets", "*", SearchOption.AllDirectories); foreach (var directory in directories) { try { if (!Directory.Exists(directory)) { continue; } if (Directory.GetFiles(directory, "*", SearchOption.AllDirectories).Count(p => Path.GetExtension(p) != ".meta") > 0) { continue; } } catch (Exception e) { Debug.LogException(e); } try { Directory.Delete(directory, recursive: true); } catch (Exception e) { Debug.LogError("Could not delete directory " + directory); Debug.LogException(e); } } AssetDatabase.Refresh(); } }