import MeshAppendable from "../display/core/MeshAppendable";
import PhysicsObjectManager from "../display/core/PhysicsObjectManager";
export declare const controllerVXUpdateMap: WeakMap<PhysicsObjectManager<import("three").Object3D<import("three").Event>>, number>;
export declare const controllerVYUpdateMap: WeakMap<PhysicsObjectManager<import("three").Object3D<import("three").Event>>, number>;
export declare const controllerVZUpdateMap: WeakMap<PhysicsObjectManager<import("three").Object3D<import("three").Event>>, number>;
export declare const groundedControllerManagers: Set<PhysicsObjectManager<import("three").Object3D<import("three").Event>>>;
export declare const managerActorMap: Map<PhysicsObjectManager<import("three").Object3D<import("three").Event>>, any>;
export declare const actorPtrManagerMap: Map<number, PhysicsObjectManager<import("three").Object3D<import("three").Event>>>;
export declare const managerActorPtrMap: WeakMap<MeshAppendable<import("three").Object3D<import("three").Event>>, number>;
export declare const managerControllerMap: Map<PhysicsObjectManager<import("three").Object3D<import("three").Event>>, any>;
export declare const controllerManagerMap: WeakMap<any, PhysicsObjectManager<import("three").Object3D<import("three").Event>>>;
export declare const managerContactMap: WeakMap<PhysicsObjectManager<import("three").Object3D<import("three").Event>>, WeakSet<PhysicsObjectManager<import("three").Object3D<import("three").Event>>>>;
export declare const controllerManagerContactMap: WeakMap<PhysicsObjectManager<import("three").Object3D<import("three").Event>>, Set<PhysicsObjectManager<import("three").Object3D<import("three").Event>>>>;
