import type AnimationManager from "./AnimationManager";
export default class AnimationStates {
    managerRecord: Record<string, AnimationManager>;
    private _manager;
    get manager(): AnimationManager | undefined;
    set manager(val: AnimationManager | undefined);
    private _paused;
    get paused(): boolean;
    set paused(val: boolean);
    private _loop;
    get loop(): number | boolean;
    set loop(val: number | boolean);
    private _pausedCount;
    get pausedCount(): number;
    set pausedCount(val: number);
    private _gotoFrame?;
    get gotoFrame(): number | undefined;
    set gotoFrame(val: number | undefined);
}
