import PhysicsObjectManager from "../display/core/PhysicsObjectManager";
import MeshAppendable from "../display/core/MeshAppendable";
export declare const moveToSystem: {
    add: ((item: MeshAppendable<import("three").Object3D<import("three").Event>> | PhysicsObjectManager<import("three").Object3D<import("three").Event>>, initData?: {
        sx: number;
        sy: number;
        sz: number;
        x: number;
        y: number | undefined;
        z: number;
        quad: number;
    } | undefined) => false | import("@lincode/promiselikes").Cancellable) | ((item: MeshAppendable<import("three").Object3D<import("three").Event>> | PhysicsObjectManager<import("three").Object3D<import("three").Event>>, initData?: {
        sx: number;
        sy: number;
        sz: number;
        x: number;
        y: number | undefined;
        z: number;
        quad: number;
    } | undefined) => boolean);
    delete: ((item: MeshAppendable<import("three").Object3D<import("three").Event>> | PhysicsObjectManager<import("three").Object3D<import("three").Event>>) => false | import("@lincode/promiselikes").Cancellable | undefined) | ((item: MeshAppendable<import("three").Object3D<import("three").Event>> | PhysicsObjectManager<import("three").Object3D<import("three").Event>>) => boolean);
};
