import ISpawnNode from "../interface/ISpawnNode";
import GameGraphChild from "./GameGraphChild";
export default class SpawnNode extends GameGraphChild implements ISpawnNode {
    static componentName: string;
    static defaults: Partial<import("../interface/utils/Defaults").default<ISpawnNode>>;
    static schema: Required<import("../interface/utils/extractProps").ExtractProps<ISpawnNode>>;
    static includeKeys: string[];
    private cache?;
    patch: Map<string, Record<string, any>>;
    spawn(): void;
}
