export default ModelSettingJson;
declare class ModelSettingJson {
    NAME: string;
    ID: string;
    MODEL: string;
    TEXTURES: string;
    HIT_AREAS: string;
    HIT_AREAS_CUSTOM: string;
    PHYSICS: string;
    POSE: string;
    EXPRESSIONS: string;
    MOTION_GROUPS: string;
    SOUND: string;
    FADE_IN: string;
    FADE_OUT: string;
    LAYOUT: string;
    INIT_PARAM: string;
    INIT_PARTS_VISIBLE: string;
    VALUE: string;
    FILE: string;
    json: {};
    loadModelSetting(path: any, callback: any): void;
    getTextureFile(n: any): any;
    getModelFile(): any;
    getTextureNum(): any;
    getHitAreaNum(): any;
    getHitAreaCustom(): any;
    getHitAreaID(n: any): any;
    getHitAreaName(n: any): any;
    getPhysicsFile(): any;
    getPoseFile(): any;
    getExpressionNum(): any;
    getExpressionFile(n: any): any;
    getExpressionName(n: any): any;
    getLayout(): any;
    getInitParamNum(): any;
    getMotionNum(name: any): any;
    getMotionFile(name: any, n: any): any;
    getMotionSound(name: any, n: any): any;
    getMotionFadeIn(name: any, n: any): any;
    getMotionFadeOut(name: any, n: any): any;
    getInitParamID(n: any): any;
    getInitParamValue(n: any): any;
    getInitPartsVisibleNum(): any;
    getInitPartsVisibleID(n: any): any;
    getInitPartsVisibleValue(n: any): any;
}
