/**
 * LiveCodes Type Definitions
 *
 * This module contains all TypeScript types, interfaces, and type aliases
 * used by the LiveCodes SDK, including configuration objects, editor types,
 * and API definitions.
 *
 * @module
 */
/**
 * Converts a union type to an intersection type.
 * @typeParam U - The union type to convert
 */
export type UnionToIntersection<U> = (U extends any ? (k: U) => void : never) extends (k: infer I) => void ? I : never;
/**
 * Makes nested object types more readable by flattening intersecting types.
 * @typeParam T - The type to prettify
 */
export type Prettify<T> = {
    [K in keyof T]: T[K] extends object ? Prettify<T[K]> : T[K];
} & {};
/**
 * Language name, alias or extension.
 */
export type Language = 'html' | 'htm' | 'markdown' | 'md' | 'mdown' | 'mkdn' | 'mdx' | 'astro' | 'pug' | 'jade' | 'haml' | 'asciidoc' | 'adoc' | 'asc' | 'mustache' | 'handlebars' | 'hbs' | 'ejs' | 'eta' | 'nunjucks' | 'njk' | 'liquid' | 'liquidjs' | 'dot' | 'twig' | 'vento' | 'vto' | 'art-template' | 'art' | 'jinja' | 'bbcode' | 'bb' | 'mjml' | 'diagrams' | 'diagram' | 'graph' | 'plt' | 'richtext' | 'rte' | 'rich' | 'rte.html' | 'css' | 'scss' | 'sass' | 'less' | 'stylus' | 'styl' | 'stylis' | 'postcss' | 'javascript' | 'js' | 'mjs' | 'json' | 'babel' | 'es' | 'sucrase' | 'typescript' | 'flow' | 'ts' | 'mts' | 'jsx' | 'tsx' | 'react' | 'react-jsx' | 'react.jsx' | 'react-tsx' | 'react.tsx' | 'react-native' | 'react-native.jsx' | 'react-native-tsx' | 'react-native.tsx' | 'vue' | 'vue3' | 'vue2' | 'vue-app' | 'app.vue' | 'svelte' | 'svelte-app' | 'app.svelte' | 'stencil' | 'stencil.tsx' | 'solid' | 'solid.jsx' | 'solid.tsx' | 'riot' | 'riotjs' | 'malina' | 'malinajs' | 'ripple' | 'ripplejs' | 'xht' | 'coffeescript' | 'coffee' | 'livescript' | 'ls' | 'civet' | 'clio' | 'imba' | 'assemblyscript' | 'as' | 'python' | 'py' | 'pyodide' | 'python-wasm' | 'py-wasm' | 'pythonwasm' | 'pywasm' | 'py3' | 'wasm.py' | 'r' | 'rlang' | 'rstats' | 'r-wasm' | 'ruby' | 'rb' | 'ruby-wasm' | 'wasm.rb' | 'rubywasm' | 'go' | 'golang' | 'go-wasm' | 'wasm.go' | 'gowasm' | 'php' | 'php-wasm' | 'phpwasm' | 'wasm.php' | 'cpp' | 'c' | 'C' | 'cp' | 'cxx' | 'c++' | 'cppm' | 'ixx' | 'ii' | 'hpp' | 'h' | 'cpp-wasm' | 'cppwasm' | 'cwasm' | 'wasm.cpp' | 'clang' | 'clang.cpp' | 'java' | 'csharp' | 'csharp-wasm' | 'cs' | 'cs-wasm' | 'wasm.cs' | 'perl' | 'pl' | 'pm' | 'lua' | 'lua-wasm' | 'luawasm' | 'wasm.lua' | 'teal' | 'tl' | 'fennel' | 'fnl' | 'julia' | 'jl' | 'scheme' | 'scm' | 'commonlisp' | 'common-lisp' | 'lisp' | 'clojurescript' | 'clojure' | 'cljs' | 'clj' | 'cljc' | 'edn' | 'gleam' | 'swift' | 'rescript' | 'res' | 'resi' | 'reason' | 're' | 'rei' | 'ocaml' | 'ml' | 'mli' | 'tcl' | 'wat' | 'wast' | 'webassembly' | 'wasm' | 'Binary' | 'sql' | 'sqlite' | 'sqlite3' | 'pg.sql' | 'pgsql.sql' | 'pgsql' | 'pg' | 'pglite' | 'pglite.sql' | 'postgresql' | 'postgres' | 'postgre.sql' | 'postgresql.sql' | 'prolog.pl' | 'prolog' | 'minizinc' | 'mzn' | 'dzn' | 'blockly' | 'blockly.xml' | 'xml' | 'pintora';
/**
 * The identifier for each code editor pane in the playground.
 */
export type EditorId = 'markup' | 'style' | 'script';
/**
 * Represents a position in a code editor,
 * with 1-based line number and (optional) 1-based column number.
 */
export interface EditorPosition {
    /** 1-based line number */
    lineNumber: number;
    /** 1-based column number (optional) */
    column?: number;
}
/**
 * The app theme mode.
 */
export type Theme = 'light' | 'dark';
/**
 * CSS preprocessors and PostCSS plugins.
 */
export type Processor = 'postcss' | 'postcssImportUrl' | 'tailwindcss' | 'windicss' | 'unocss' | 'tokencss' | 'lightningcss' | 'autoprefixer' | 'postcssPresetEnv' | 'cssmodules' | 'purgecss' | 'cssnano';
/**
 * CSS presets.
 */
export type CssPresetId = '' | 'normalize.css' | 'reset-css';
/**
 * CDN providers for external resources.
 */
export type CDN = 'jspm' | 'skypack' | 'jsdelivr' | 'fastly.jsdelivr' | 'gcore.jsdelivr' | 'testingcf.jsdelivr' | 'jsdelivr.b-cdn' | 'jsdelivr.gh' | 'fastly.jsdelivr.gh' | 'gcore.jsdelivr.gh' | 'testingcf.jsdelivr.gh' | 'jsdelivr.b-cdn.gh' | 'jsdelivr.esm' | 'fastly.jsdelivr.esm' | 'gcore.jsdelivr.esm' | 'testingcf.jsdelivr.esm' | 'jsdelivr.b-cdn.esm' | 'esm.run' | 'esm.sh' | 'esbuild' | 'bundle.run' | 'unpkg' | 'npmcdn' | 'statically';
/**
 * Supported UI/app languages for localization.
 */
export type AppLanguage = 'auto' | 'ar' | 'bn' | 'de' | 'en' | 'es' | 'fa' | 'fr' | 'hi' | 'id' | 'it' | 'ja' | 'nl' | 'pt' | 'tr' | 'ru' | 'ur' | 'zh-CN';
/**
 * Starter template names.
 */
export type TemplateName = 'blank' | 'javascript' | 'typescript' | 'react' | 'react-native' | 'vue2' | 'vue' | 'angular' | 'preact' | 'svelte' | 'solid' | 'lit' | 'stencil' | 'mdx' | 'astro' | 'riot' | 'malina' | 'jquery' | 'backbone' | 'knockout' | 'jest' | 'jest-react' | 'bootstrap' | 'tailwindcss' | 'shadcn-ui' | 'daisyui' | 'd3' | 'phaser' | 'coffeescript' | 'livescript' | 'civet' | 'clio' | 'imba' | 'rescript' | 'reason' | 'ocaml' | 'python' | 'python-wasm' | 'r' | 'ruby' | 'ruby-wasm' | 'go' | 'go-wasm' | 'php' | 'php-wasm' | 'cpp' | 'cpp-wasm' | 'java' | 'csharp-wasm' | 'perl' | 'lua' | 'lua-wasm' | 'teal' | 'fennel' | 'julia' | 'scheme' | 'commonlisp' | 'clojurescript' | 'gleam' | 'tcl' | 'markdown' | 'assemblyscript' | 'wat' | 'sql' | 'postgresql' | 'prolog' | 'minizinc' | 'blockly' | 'diagrams';
/**
 * Tools in the tools pane.
 */
export type ToolName = 'console' | 'compiled' | 'tests';
/**
 * Status of the tools pane.
 */
export type ToolsPaneStatus = 'closed' | 'open' | 'full' | 'none' | '';
/**
 * API commands for the SDK.
 */
export type APICommands = 'setBroadcastToken' | 'showVersion';
/**
 * Screen names in the app.
 */
export type ScreenName = 'login' | 'info' | 'new' | 'open' | 'assets' | 'add-asset' | 'snippets' | 'add-snippet' | 'import' | 'resources' | 'share' | 'embed' | 'deploy' | 'sync' | 'backup' | 'broadcast' | 'welcome' | 'about' | 'custom-settings' | 'editor-settings' | 'code-to-image' | 'test-editor' | 'keyboard-shortcuts';
/**
 * Themes for the Monaco editor.
 */
export type MonacoTheme = 'active4d' | 'all-hallows-eve' | 'amy' | 'birds-of-paradise' | 'blackboard' | 'brilliance-black' | 'brilliance-dull' | 'catppuccin-latte' | 'catppuccin-frappe' | 'catppuccin-macchiato' | 'catppuccin-mocha' | 'chrome-devtools' | 'clouds-midnight' | 'clouds' | 'cobalt' | 'cobalt2' | 'custom-vs-light' | 'custom-vs-dark' | 'dawn' | 'dracula' | 'dreamweaver' | 'eiffel' | 'espresso-libre' | 'github' | 'github-dark' | 'github-light' | 'hc-black' | 'hc-light' | 'idle' | 'idlefingers' | 'iplastic' | 'katzenmilch' | 'krtheme' | 'kuroir' | 'lazy' | 'magicwb-amiga' | 'merbivore-soft' | 'merbivore' | 'monochrome' | 'monochrome-dark' | 'monokai' | 'monokai-bright' | 'monoindustrial' | 'night-owl' | 'nord' | 'oceanic-next' | 'pastels-on-dark' | 'slush-and-poppies' | 'solarized-dark' | 'solarized-light' | 'spacecadet' | 'sunburst' | 'textmate-mac-classic' | 'tomorrow' | 'tomorrow-night' | 'tomorrow-night-blue' | 'tomorrow-night-bright' | 'tomorrow-night-eighties' | 'twilight' | 'upstream-sunburst' | 'vibrant-ink' | 'vs' | 'vs-dark' | 'xcode-default' | 'zenburnesque';
/**
 * Themes for the CodeMirror editor.
 */
export type CodemirrorTheme = 'amy' | 'aura' | 'ayu-light' | 'barf' | 'basic-light' | 'basic-dark' | 'bespin' | 'birds-of-paradise' | 'boys-and-girls' | 'catppuccin-latte' | 'catppuccin-frappe' | 'catppuccin-macchiato' | 'catppuccin-mocha' | 'clouds' | 'cm-light' | 'cobalt' | 'cool-glow' | 'dracula' | 'espresso' | 'github-dark' | 'github-light' | 'gruvbox-dark' | 'gruvbox-light' | 'material-dark' | 'material-light' | 'monochrome' | 'monochrome-dark' | 'noctis-lilac' | 'nord' | 'one-dark' | 'rose-pine-dawn' | 'smoothy' | 'solarized-light' | 'solarized-dark' | 'tokyo-night' | 'tokyo-night-day' | 'tokyo-night-storm' | 'tomorrow';
/**
 * Themes for the CodeJar editor.
 */
export type CodejarTheme = 'a11y-dark' | 'atom-dark' | 'base16-ateliersulphurpool-light' | 'catppuccin-latte' | 'catppuccin-frappe' | 'catppuccin-macchiato' | 'catppuccin-mocha' | 'cb' | 'coldark-cold' | 'coldark-dark' | 'coy' | 'coy-without-shadows' | 'darcula' | 'dark' | 'dracula' | 'duotone-dark' | 'duotone-earth' | 'duotone-forest' | 'duotone-light' | 'duotone-sea' | 'duotone-space' | 'funky' | 'ghcolors' | 'gruvbox-dark' | 'gruvbox-light' | 'holi-theme' | 'hopscotch' | 'laserwave' | 'lucario' | 'material-dark' | 'material-light' | 'material-oceanic' | 'monochrome' | 'monochrome-dark' | 'night-owl' | 'nord' | 'nord-2' | 'okaidia' | 'one-dark' | 'one-light' | 'pojoaque' | 'shades-of-purple' | 'solarized-dark-atom' | 'solarized-light' | 'synthwave84' | 'tomorrow' | 'twilight' | 'vs' | 'vsc-dark-plus' | 'xonokai' | 'z-touchs';
/**
 * Editor theme that can be a Monaco, CodeMirror, or CodeJar theme,
 * optionally with editor prefix and/or a theme suffix (light/dark).
 * See [docs](https://livecodes.io/docs/configuration/configuration-object#editortheme) for details.
 */
export type EditorTheme = MonacoTheme | CodemirrorTheme | CodejarTheme | `${MonacoTheme}@${Theme}` | `${CodemirrorTheme}@${Theme}` | `${CodejarTheme}@${Theme}` | `monaco:${MonacoTheme}` | `codemirror:${CodemirrorTheme}` | `codejar:${CodejarTheme}` | `monaco:${MonacoTheme}@${Theme}` | `codemirror:${CodemirrorTheme}@${Theme}` | `codejar:${CodejarTheme}@${Theme}`;
/**
 * Represents the result of a single test.
 */
export interface TestResult {
    /** Time taken to run the test in milliseconds. */
    duration: number;
    /** Array of error messages if the test failed. */
    errors: string[];
    /** The status of the test. */
    status: 'pass' | 'fail' | 'skip';
    /** The path to the test in the test suite. */
    testPath: string[];
}
/**
 * Custom type declarations for module imports.
 */
export interface Types {
    /** The module name and its type declaration URL */
    [key: string]: string | {
        url: string;
        declareAsModule?: boolean;
        declareAsGlobal?: boolean;
        autoload?: boolean;
    };
}
/**
 * Configuration for each code editor pane in the playground.
 */
export interface Editor {
    /**
     * A language name, extension or alias (as defined in [language documentations](https://livecodes.io/docs/languages/)).
     *
     * For the list of supported values, see [Language](https://livecodes.io/docs/api/type-aliases/Language)
     */
    language: Language;
    /**
     * The initial content of the code editor.
     * @default ""
     */
    content?: string;
    /**
     * A URL to load `content` from. It has to be a valid URL that is CORS-enabled.
     *
     * The URL is only fetched if `content` property had no value.
     */
    contentUrl?: string;
    /**
     * Hidden content that gets evaluated without being visible in the code editor.
     *
     * This can be useful in embedded playgrounds (e.g. for adding helper functions, utilities or tests)
     */
    hiddenContent?: string;
    /**
     * A URL to load `hiddenContent` from. It has to be a valid URL that is CORS-enabled.
     *
     * The URL is only fetched if `hiddenContent` property had no value.
     */
    hiddenContentUrl?: string;
    /**
     * Lines that get folded when the editor loads.
     *
     * This can be used for less relevant content.
     * @example [{ from: 5, to: 8 }, { from: 15, to: 20 }]
     */
    foldedLines?: Array<{
        from: number;
        to: number;
    }>;
    /**
     * If set, this is used as the title of the editor in the UI,
     * overriding the default title set to the language name
     * (e.g. `"Python"` can be used instead of `"Py (Wasm)"`).
     */
    title?: string;
    /**
     * If `true`, the title of the code editor is hidden, however its code is still evaluated.
     *
     * This can be useful in embedded playgrounds (e.g. for hiding unnecessary code).
     */
    hideTitle?: boolean;
    /**
     * The order of the editor in the UI.
     * @default 0
     */
    order?: number;
    /**
     * A CSS selector to load content from [DOM import](https://livecodes.io/docs/features/import#import-code-from-dom).
     */
    selector?: string;
    /**
     * The initial position of the cursor in the code editor.
     * @example  {lineNumber: 5, column: 10}
     */
    position?: EditorPosition;
}
/**
 * Custom settings for the playground.
 */
export type CustomSettings = Partial<{
    [key in Language | Processor]: any;
} & {
    template: {
        data?: any;
        prerender?: boolean;
    };
    scriptType: 'module' | 'application/javascript' | 'application/ecmascript' | 'text/javascript' | 'text/ecmascript' | '' | 'text/liquid' | 'text/python' | 'text/r' | 'text/ruby-wasm' | 'text/x-uniter-php' | 'text/php-wasm' | 'text/cpp' | 'text/java' | 'text/csharp-wasm' | 'text/perl' | 'text/julia' | 'text/biwascheme' | 'text/commonlisp' | 'text/tcl' | 'text/prolog' | 'text/minizinc' | 'text/go-wasm' | 'application/json' | 'application/lua' | 'text/fennel' | 'application/wasm-uint8';
    mapImports: boolean;
    imports: Record<string, string>;
    convertCommonjs: boolean;
    defaultCDN: CDN;
    types: Types;
}>;
/**
 * Configuration for code formatting options.
 */
export interface FormatterConfig {
    /**
     * If `true`, lines are indented with tabs instead of spaces.
     * @default false
     */
    useTabs: boolean;
    /**
     * The number of spaces per indentation-level.
     * @default 2
     */
    tabSize: number;
    /**
     * Configures Prettier [code formatter](https://livecodes.io/docs/features/code-format) to use semi-colons.
     * @default true
     */
    semicolons: boolean;
    /**
     * Configures Prettier [code formatter](https://livecodes.io/docs/features/code-format) to use single quotes instead of double quotes.
     * @default false
     */
    singleQuote: boolean;
    /**
     * Configures Prettier [code formatter](https://livecodes.io/docs/features/code-format) to use [trailing commas](https://prettier.io/docs/en/options.html#trailing-commas).
     * @default true
     */
    trailingComma: boolean;
}
/**
 * Configuration for code editor settings.
 */
export interface EditorConfig {
    /**
     * Selects the [code editor](https://livecodes.io/docs/features/editor-settings#code-editor) to use.
     *
     * If `undefined` (the default), Monaco editor is used on desktop,
     * CodeMirror is used on mobile and in `simple` mode,
     * while CodeJar is used in `codeblock` mode, in `lite` mode and in `readonly` playgrounds.
     *
     * If set to `auto`, Monaco editor is used on desktop and CodeMirror is used on mobile regardless of other settings.
     *
     * @default undefined
     */
    editor: 'monaco' | 'codemirror' | 'codejar' | 'auto' | undefined;
    /**
     * Sets the app [theme](https://livecodes.io/docs/features/themes) to light/dark mode.
     * @default "dark"
     */
    theme: Theme;
    /**
     * Sets the app theme color.
     * If `undefined`, it is set to `"hsl(214, 40%, 50%)"`.
     * @default undefined
     */
    themeColor: string | undefined;
    /**
     * Sets the [code editor](https://livecodes.io/docs/features/editor-settings) themes.
     *
     * See docs for [editor themes](https://livecodes.io/docs/configuration/configuration-object#editortheme) for details.
     *
     * @example "vs"
     * @example "monaco:twilight, codemirror:one-dark"
     * @example ["vs@light"]
     * @example ["vs@light", "vs-dark@dark"]
     * @example ["monaco:vs@light", "codemirror:github-light@light", "dracula@dark"]
     */
    editorTheme: EditorTheme[] | string | undefined;
    /**
     * Sets the [code editor](https://livecodes.io/docs/features/editor-settings) font family.
     */
    fontFamily: string | undefined;
    /**
     * Sets the font size.
     *
     * If `undefined` (the default), the font size is set to 14 for the full app and 12 for [embeds](https://livecodes.io/docs/features/embeds).
     * @default undefined
     */
    fontSize: number | undefined;
    /**
     * If `true`, lines are indented with tabs instead of spaces.
     *
     * Also used in [code formatting](https://livecodes.io/docs/features/code-format).
     * @default false
     */
    useTabs: boolean;
    /**
     * The number of spaces per indentation-level.
     *
     * Also used in [code formatting](https://livecodes.io/docs/features/code-format).
     * @default 2
     */
    tabSize: number;
    /**
     * Show line numbers in [code editor](https://livecodes.io/docs/features/editor-settings).
     * @default true
     */
    lineNumbers: boolean | 'relative';
    /**
     * Enables word-wrap for long lines.
     * @default false
     */
    wordWrap: boolean;
    /**
     * When set to `true`, regions marked by `#region` and `#endregion` comments are folded when the project is loaded.
     * @default false
     */
    foldRegions: boolean;
    /**
     * Use auto-complete to close brackets and quotes.
     * @default true
     */
    closeBrackets: boolean;
    /**
     * Enables minimap in code editor.
     * @default false
     */
    minimap: boolean;
    /**
     * Enables [Emmet](https://livecodes.io/docs/features/editor-settings#emmet).
     * @default true
     */
    emmet: boolean;
    /**
     * Sets [editor mode](https://livecodes.io/docs/features/editor-settings#editor-modes).
     */
    editorMode: 'vim' | 'emacs' | undefined;
}
/**
 * User preferences and settings for the playground.
 */
export interface UserConfig extends EditorConfig, FormatterConfig {
    /**
     * If `true`, the result page is automatically updated on code change,
     * after time [delay](https://livecodes.io/docs/configuration/configuration-object#delay).
     * @default true
     */
    autoupdate: boolean;
    /**
     * If `true`, the project is automatically saved on code change,
     * after time [delay](https://livecodes.io/docs/configuration/configuration-object#delay).
     * @default false
     */
    autosave: boolean;
    /**
     * If `true`, the project is watched for code changes which trigger tests to auto-run.
     * @default false
     */
    autotest: boolean;
    /**
     * Time delay (in milliseconds) following code change,
     * after which the result page is updated (if [`autoupdate`](https://livecodes.io/docs/configuration/configuration-object#autoupdate) is `true`)
     * and/or the project is saved (if [`autosave`](https://livecodes.io/docs/configuration/configuration-object#autosave) is `true`).
     * @default 1500
     */
    delay: number;
    /**
     * If `true`, the code is automatically [formatted](https://livecodes.io/docs/features/code-format) on saving the project.
     * @default false
     */
    formatOnsave: boolean;
    /**
     * Sets the app layout to horizontal or vertical.
     * If set to `"responsive"` (the default) or `undefined`,
     * the layout is vertical in small screens when the playground height is larger than its width,
     * otherwise horizontal.
     * @default "responsive"
     */
    layout: 'responsive' | 'horizontal' | 'vertical' | undefined;
    /**
     * Enables [recovering last unsaved project](https://livecodes.io/docs/features/recover) when the app is reopened.
     * @default true
     */
    recoverUnsaved: boolean;
    /**
     * Enables [showing element spacing](https://livecodes.io/docs/features/result#show-spacings) in the result page.
     * @default false
     */
    showSpacing: boolean;
    /**
     * If `true`, the [welcome screen](https://livecodes.io/docs/features/welcome) is displayed when the app loads.
     */
    welcome: boolean;
    /**
     * Sets the app UI language used.
     */
    appLanguage: AppLanguage | undefined;
}
/**
 * These are properties that define how the app behaves.
 */
export interface AppConfig {
    /**
     * If `true`, editors are loaded in read-only mode, where the user is not allowed to change the code.
     *
     * By default, when readonly is set to true, the light-weight code editor [CodeJar](https://livecodes.io/docs/features/editor-settings#code-editor) is used.
     * If you wish to use another editor, set the [editor](https://livecodes.io/docs/configuration/configuration-object#editor) property.
     * @default false
     */
    readonly: boolean;
    /**
     * If `false`, the UI will not show the menu that allows changing editor language.
     * @default true
     */
    allowLangChange: boolean;
    /**
     * Sets the [default view](https://livecodes.io/docs/features/default-view) for the playground.
     * @default "split"
     */
    view?: 'split' | 'editor' | 'result';
    /**
     * Sets the [display mode](https://livecodes.io/docs/features/display-modes).
     * @default "full"
     */
    mode: 'full' | 'focus' | 'lite' | 'simple' | 'editor' | 'codeblock' | 'result';
    /**
     * Sets enabled and active tools and status of [tools pane](https://livecodes.io/docs/features/tools-pane).
     * @default { enabled: "all", active: "", status: "" }
     * @example
     * ```js
     * {
     *   "tools": {
     *     "enabled": ["console", "compiled"],
     *     "active": "console",
     *     "status": "open"
     *   }
     * }
     * ```
     */
    tools: Partial<{
        enabled: ToolName[] | 'all';
        active: ToolName | '';
        status: ToolsPaneStatus;
    }>;
    /**
     * Sets result page [zoom level](https://livecodes.io/docs/features/result#result-page-zoom).
     */
    zoom: 1 | 0.5 | 0.25;
}
/**
 * The properties that define the content of the current [project](https://livecodes.io/docs/features/projects).
 */
export interface ContentConfig {
    /**
     * Project title.
     * This is used as [result page](https://livecodes.io/docs/features/result) title and title meta tag.
     * Also used in project search.
     * @default "Untitled Project"
     */
    title: string;
    /**
     * Project description. Used in [project](https://livecodes.io/docs/features/projects) search
     * and [result page](https://livecodes.io/docs/features/result) description meta tag.
     * @default ""
     */
    description: string;
    /**
     * Content added to the [result page](https://livecodes.io/docs/features/result) `<head>` element.
     * @default '<meta charset="UTF-8" />\n<meta name="viewport" content="width=device-width, initial-scale=1.0" />'
     */
    head: string;
    /**
     * Attributes added to the [result page](https://livecodes.io/docs/features/result) `<html>` element.
     * It can be an object or a string.
     * @example <caption>Both of these become `<html lang="en" class="dark">`</caption>
     * { lang: "en", class: "dark" }
     * 'lang="en" class="dark"'
     */
    htmlAttrs: Record<string, string> | string;
    /**
     * Project tags.
     * Used in [project](https://livecodes.io/docs/features/projects) filter and search.
     * @default []
     */
    tags: string[];
    /**
     * Selects the active editor to show.
     *
     * Defaults to the last used editor for user, otherwise `"markup"`
     * @type {`"markup"` | `"style"` | `"script"` | `undefined`}
     */
    activeEditor: EditorId | undefined;
    /**
     * List of enabled languages.
     *
     * Defaults to all supported languages in full app and only current editor languages in [embeds](https://livecodes.io/docs/features/embeds).
     */
    languages: Array<Language | Processor> | undefined;
    /**
     * An object that configures the language and content of the markup editor.
     *
     * See [docs](https://livecodes.io/docs/configuration/configuration-object/#markup) for details.
     * @default { language: "html", content: "" }
     */
    markup: Prettify<Editor>;
    /**
     * An object that configures the language and content of the style editor.
     *
     * See [docs](https://livecodes.io/docs/configuration/configuration-object/#markup) for details.
     * @default { language: "css", content: "" }
     */
    style: Prettify<Editor>;
    /**
     * An object that configures the language and content of the script editor.
     *
     * See [docs](https://livecodes.io/docs/configuration/configuration-object/#markup) for details.
     * @default { language: "javascript", content: "" }
     */
    script: Prettify<Editor>;
    /**
     * List of URLs for [external stylesheets](https://livecodes.io/docs/features/external-resources) to add to the [result page](https://livecodes.io/docs/features/result).
     */
    stylesheets: string[];
    /**
     * List of URLs for [external scripts](https://livecodes.io/docs/features/external-resources) to add to the [result page](https://livecodes.io/docs/features/result).
     */
    scripts: string[];
    /**
     * [CSS Preset](https://livecodes.io/docs/features/external-resources#css-presets) to use.
     * @type {"" | "normalize.css" | "reset-css"}
     */
    cssPreset: CssPresetId;
    /**
     * List of enabled [CSS processors](https://livecodes.io/docs/features/css/#css-processors).
     *
     * For the list of available processors, see [Processor](https://livecodes.io/docs/api/internal/type-aliases/Processor)
     */
    processors: Processor[];
    /**
     * Defines [custom settings](https://livecodes.io/docs/advanced/custom-settings) for the current project.
     */
    customSettings: Prettify<CustomSettings>;
    /**
     * Allows specifying custom [import maps](https://github.com/WICG/import-maps) for [module imports](https://livecodes.io/docs/features/module-resolution#custom-module-resolution).
     *
     * **Example**
     *
     * Setting `imports` like this:
     * ```js
     * "imports": {
     *   "moment": "https://cdn.jsdelivr.net/npm/moment@2.29.4/dist/moment.js"
     * }
     * ```
     * results in the following import map:
     * ```html
     * <script type="importmap">
     *   {
     *     "imports": {
     *       "moment": "https://cdn.jsdelivr.net/npm/moment@2.29.4/dist/moment.js"
     *     }
     *   }
     * </script>
     * ```
     * See docs for [Imports](https://livecodes.io/docs/configuration/configuration-object#imports)
     * and [Custom Module Resolution](https://livecodes.io/docs/features/module-resolution/#custom-module-resolution)
     */
    imports: {
        [key: string]: string;
    };
    /**
     * Allows providing custom TypeScript type declarations for better [editor intellisense](https://livecodes.io/docs/features/intellisense).
     *
     * It is an object where each key represents module name and value represents the types.
     *
     * See docs for [Types](https://livecodes.io/docs/configuration/configuration-object#types)
     * and [Custom Types](https://livecodes.io/docs/features/intellisense#custom-types)
     *
     * @example
     * ```js
     * {
     *   "types": {
     *     "my-demo-lib": "https://my-custom-domain/my-type-declarations.d.ts"
     *   }
     * }
     * ```
     * @example
     * ```
     * {
     *   "types": {
     *     "my-demo-lib": {
     *       "url": "https://my-custom-domain/types.d.ts",
     *       "autoload": true,
     *       "declareAsModule": true
     *     }
     * }
     * ```
     */
    types: Prettify<Types>;
    /**
     * Configures the [language](https://livecodes.io/docs/features/tests#supported-languages)
     * and content of [tests](https://livecodes.io/docs/features/tests).
     */
    tests: Prettify<Partial<Editor>> | undefined;
    /**
     * This is a read-only property which specifies the current LiveCodes version.
     *
     * Version specified in [exported](https://livecodes.io/docs/features/export) projects allows automatically upgrading the project configuration when imported by an app with a newer version.
     */
    readonly version: string;
}
/**
 * The playground [configuration object](https://livecodes.io/docs/configuration/configuration-object).
 *
 * It is an object that holds the configuration and state of the playground.
 *
 * See [docs](https://livecodes.io/docs/configuration/configuration-object) for details.
 */
/**
 * The playground configuration interface combining content, app, and user settings.
 */
export interface Config extends ContentConfig, AppConfig, UserConfig {
}
/**
 * An object that contains the language, content and compiled code for each of the 3 [code editors](https://livecodes.io/docs/features/projects)
 * and the [result page](https://livecodes.io/docs/features/result) HTML.
 *
 * See [docs](https://livecodes.io/docs/api/interfaces/Code) for details.
 */
export interface Code {
    /** Markup editor code. */
    markup: {
        /** The language of the code. */
        language: Language;
        /** The source code. */
        content: string;
        /** The compiled code. */
        compiled: string;
    };
    /** Style editor code. */
    style: {
        /** The language of the code. */
        language: Language;
        /** The source code. */
        content: string;
        /** The compiled code. */
        compiled: string;
    };
    /** Script editor code. */
    script: {
        /** The language of the code. */
        language: Language;
        /** The source code. */
        content: string;
        /** The compiled code. */
        compiled: string;
    };
    /** The HTML content of the result page. */
    result: string;
}
/**
 * Union of all watch function types for playground events.
 */
export type WatchFns = WatchLoad | WatchReady | WatchCode | WatchConsole | WatchTests | WatchDestroy;
/**
 * Called when the playground first loads.
 */
export type WatchLoad = (event: 'load', fn: () => void) => {
    remove: () => void;
};
/**
 * Called when a new project is loaded (including when [imported](https://livecodes.io/docs/features/import)) and the playground is ready to run.
 */
export type WatchReady = (event: 'ready', fn: (data: {
    config: Config;
}) => void) => {
    remove: () => void;
};
/**
 * Called when the playground "content" is changed (see [`getCode`](https://livecodes.io/docs/sdk/js-ts#getcode) and [`getConfig`](https://livecodes.io/docs/sdk/js-ts#getcode)).
 *
 * This includes changes in:
 * - Code (in editors)
 * - Editor [languages](https://livecodes.io/docs/languages/)
 * - [CSS processors](https://livecodes.io/docs/features/css#css-processors)
 * - [External resources](https://livecodes.io/docs/features/external-resources)
 * - Project info (e.g. allows adding content in page head and attributes to `<html>` element)
 * - [Custom settings](https://livecodes.io/docs/advanced/custom-settings) (e.g. allows changing [import maps](https://livecodes.io/docs/features/module-resolution#custom-module-resolution))
 * - Project title
 * - [Test](https://livecodes.io/docs/features/tests) code
 */
/**
 * Watch function type for code changes in the playground.
 */
export type WatchCode = (event: 'code', fn: (data: {
    code: Code;
    config: Config;
}) => void) => {
    remove: () => void;
};
/**
 * Called when console methods are called in the result page.
 */
export type WatchConsole = (event: 'console', fn: (data: {
    method: string;
    args: any[];
}) => void) => {
    remove: () => void;
};
/**
 * Called when test results are available.
 */
export type WatchTests = (event: 'tests', fn: (data: {
    results: TestResult[];
    error?: string;
}) => void) => {
    remove: () => void;
};
/**
 * Called when the playground is destroyed.
 */
export type WatchDestroy = (event: 'destroy', fn: () => void) => {
    remove: () => void;
};
/**
 * The event name type for SDK watch functions.
 */
export type SDKEvent = Parameters<WatchFns>[0];
/**
 * The event handler type for SDK watch functions.
 */
export type SDKEventHandler = Parameters<WatchFns>[1];
/**
 * The combined watch function type that handles all events.
 */
export type WatchFn = UnionToIntersection<WatchFns>;
/**
 * The SDK API interface for playground interaction.
 */
export interface API {
    /**
     * Runs the [result page](https://livecodes.io/docs/features/result) (after any required compilation for code).
     * @example
     * ```ts
     * import { createPlayground } from "livecodes";
     *
     * createPlayground("#container").then(async (playground) => {
     *   await playground.run();
     *   // new result page is displayed
     * });
     * ```
     */
    run: () => Promise<void>;
    /**
     * Formats the code.
     *
     * By default, the code in all editors (markup, style and script) is formatted.
     * To format only the active editor, the value `false` should be passed as an argument.
     * @example
     * ```ts
     * import { createPlayground } from "livecodes";
     *
     * createPlayground("#container").then(async (playground) => {
     *   await playground.format();
     *   // code in editors is formatted
     * });
     * ```
     */
    format: (allEditors?: boolean) => Promise<void>;
    /**
     * Gets a [share url](https://livecodes.io/docs/features/share) for the current project.
     *
     * By default, the url has a long query string representing the compressed encoded config object.
     * If the argument `shortUrl` was set to `true`, a short url is generated.
     * @example
     * ```ts
     * import { createPlayground } from "livecodes";
     *
     * createPlayground("#container").then(async (playground) => {
     *   const longUrl = await playground.getShareUrl();
     *   const shortUrl = await playground.getShareUrl(true);
     * });
     * ```
     */
    getShareUrl: (shortUrl?: boolean) => Promise<string>;
    /**
     * Gets a [configuration object](https://livecodes.io/docs/configuration/configuration-object) representing the playground state.
     *
     * This can be used to restore state if passed as an [EmbedOptions](https://livecodes.io/docs/sdk/js-ts#embed-options) property when [creating playgrounds](https://livecodes.io/docs/sdk/js-ts/#createplayground),
     * or can be manipulated and loaded in run-time using [`setConfig`](https://livecodes.io/docs/sdk/js-ts#setconfig) method.
     * @example
     * ```ts
     * import { createPlayground } from "livecodes";
     *
     * createPlayground("#container").then(async (playground) => {
     *   const config = await playground.getConfig();
     * });
     * ```
     */
    getConfig: (contentOnly?: boolean) => Promise<Config>;
    /**
     * Loads a new project using the passed configuration object.
     * If the config is a string, it is assumed to be a URL to a JSON file that contains the configuration object.
     *
     * @throws It throws an error if the config object (or URL) is invalid.
     *
     * @example
     * ```ts
     * import { createPlayground } from "livecodes";
     *
     * createPlayground("#container").then(async (playground) => {
     *   const config = {
     *     markup: {
     *       language: "html",
     *       content: "Hello World!",
     *     },
     *   };
     *   const newConfig = await playground.setConfig(config);
     *   // new project loaded
     * });
     * ```
     */
    setConfig: (config: Partial<Config> | string) => Promise<Config>;
    /**
     * Gets the playground code (including source code, source language and compiled code) for each editor (markup, style, script), in addition to result page HTML.
     *
     * See [Code](https://livecodes.io/docs/api/interfaces/Code) for the structure of the returned object.
     * @example
     * ```ts
     * import { createPlayground } from "livecodes";
     *
     * createPlayground("#container").then(async (playground) => {
     *   const code = await playground.getCode();
     *
     *   // source code, language and compiled code for the script editor
     *   const { content, language, compiled } = code.script;
     *
     *   // result page HTML
     *   const result = code.result;
     * });
     * ```
     */
    getCode: () => Promise<Code>;
    /**
     * Shows the selected panel.
     *
     * See [docs](https://livecodes.io/docs/sdk/js-ts#show) for details.
     * @example
     * await playground.show("style");
     * await playground.show("toggle-result");
     * await playground.show("result", { full: true });
     * await playground.show("script");
     * await playground.show("result", { zoom: 0.5 });
     * await playground.show("console", { full: true });
     */
    show: (panel: EditorId | 'editor' | 'result' | 'toggle-result' | ToolName, options?: {
        full?: boolean;
        line?: number;
        column?: number;
        zoom?: Config['zoom'];
    }) => Promise<void>;
    /**
     * Runs project [tests](https://livecodes.io/docs/features/tests) (if present) and gets test results.
     * @example
     * ```ts
     * import { createPlayground } from "livecodes";
     *
     * createPlayground("#container").then(async (playground) => {
     *   const { results } = await playground.runTests();
     * });
     * ```
     */
    runTests: () => Promise<{
        results: TestResult[];
    }>;
    /**
     * Runs a callback function when code changes.
     *
     * @deprecated Use [`watch`](https://livecodes.io/docs/sdk/js-ts#watch) method instead.
     */
    onChange: (fn: (data: {
        code: Code;
        config: Config;
    }) => void) => {
        remove: () => void;
    };
    /**
     * Allows to watch for various playground events.
     * It takes 2 arguments: event name and a callback function that will be called on every event.
     *
     * event name can be one of: `"load" | "ready" | "code" | "console" | "tests" | "destroy"`
     *
     * In some events, the callback function will be called with an object that supplies relevant data to the callback function (e.g. code, console output, test results).
     *
     * The watch method returns an object with a single method (`remove`), which when called will remove the callback from watching further events.
     *
     * See [docs](https://livecodes.io/docs/sdk/js-ts#watch) for details.
     * @example
     * ```ts
     * import { createPlayground } from "livecodes";
     *
     * createPlayground("#container").then((playground) => {
     *   const codeWatcher = playground.watch("code", ({ code, config }) => {
     *     // this will run on every code change
     *     console.log("code:", code);
     *     console.log("config:", config);
     *   });
     *
     *   const consoleWatcher = playground.watch("console", ({ method, args }) => {
     *     // this will run on every console output
     *     console[method](...args);
     *   });
     *
     *   const testsWatcher = playground.watch("tests", ({ results }) => {
     *     // this will run when tests run
     *     results.forEach((testResult) => {
     *       console.log("status:", testResult.status); // "pass", "fail" or "skip"
     *       console.log(testResult.errors); // array of errors as strings
     *     });
     *   });
     *
     *   // then later
     *   codeWatcher.remove();
     *   consoleWatcher.remove();
     *   testsWatcher.remove();
     *   // events are no longer watched
     * });
     * ```
     */
    watch: WatchFn;
    /**
     * Executes custom commands, including: `"setBroadcastToken"` and `"showVersion"`.
     *
     * See [docs](https://livecodes.io/docs/sdk/js-ts#exec) for details.
     */
    exec: (command: APICommands, ...args: any[]) => Promise<{
        output: any;
    } | {
        error: string;
    }>;
    /**
     * Destroys the playground instance, and removes event listeners.
     *
     * Further call to any SDK methods throws an error.
     * @example
     * ```ts
     * import { createPlayground } from "livecodes";
     *
     * createPlayground("#container").then(async (playground) => {
     *   await playground.destroy();
     *   // playground destroyed
     *   // any further SDK call throws an error
     * });
     * ```
     */
    destroy: () => Promise<void>;
}
/**
 * An object that represents the LiveCodes playground instance.
 *
 * The object exposes multiple [methods](https://livecodes.io/docs/sdk/js-ts/#sdk-methods) that can be used to interact with the playground.
 *
 * See [docs](https://livecodes.io/docs/sdk/js-ts) for details.
 */
export interface Playground extends API {
    /**
     * Loads the playground, if not already loaded.
     *
     * When the embed option [loading](https://livecodes.io/docs/sdk/js-ts#loading) is set to `"click"`, the playground is not loaded automatically.
     * Instead, a screen is shown with "Click to load" button. Calling the SDK method `load()` allows loading the playground.
     *
     * If the playground was not loaded, calling any other method will load the playground first before executing.
     */
    load: () => Promise<void>;
}
/**
 * A CSS selector for importing code from DOM.
 *
 * See [docs](https://livecodes.io/docs/features/import/#import-code-from-dom) for details.
 */
export type languageSelector = `${Language}-selector`;
/**
 * Tool names concatenated with commas, for use in {@link UrlQueryParams}.
 */
export type ToolNames = `${ToolName}` | `${ToolName},${ToolName}` | `${ToolName},${ToolName},${ToolName}`;
/**
 * Tools status string combining tool names with their status for use in {@link UrlQueryParams}.
 */
export type ToolsStatus = `${ToolNames}|${Config['tools']['status']}`;
/**
 * URL query parameters for playground configuration.
 */
export type UrlQueryParams = Partial<EmbedOptions & Omit<Config, 'activeEditor' | 'languages' | 'tags' | 'processors' | 'stylesheets' | 'scripts' | 'tools'> & {
    screen: ScreenName;
} & {
    new: '';
} & {
    [key in Language]: string;
} & {
    [key in languageSelector]: string;
} & {
    sdkVersion: string;
    config: string;
    embed: boolean;
    preview: boolean;
    lite: boolean;
    x: string;
    files: string;
    raw: Language;
    language: Language;
    lang: Language;
    languages: string;
    processors: string;
    stylesheets: string;
    scripts: string;
    activeEditor: EditorId | 0 | 1 | 2;
    active: EditorId | 0 | 1 | 2;
    tags: string | string[];
    'no-defaults': boolean;
    scrollPosition: boolean;
    disableAI: boolean;
    tools: 'open' | 'full' | 'closed' | 'console' | 'compiled' | 'tests' | 'none' | ToolsStatus;
} & {
    [key in ToolName]: 'open' | 'full' | 'closed' | 'none' | '' | 'true';
}>;
/**
 * An object that represents the playground embed options.
 *
 * See [docs](https://livecodes.io/docs/sdk/js-ts/#embed-options) for details.
 */
export interface EmbedOptions {
    /**
     * Allows loading the playground from a custom URL
     * (e.g. a [self-hosted app](https://livecodes.io/docs/features/self-hosting) or a [permanent URL](https://livecodes.io/docs/features/permanent-url)).
     *
     * If supplied with an invalid URL, an error is thrown.
     * @default 'https://livecodes.io'
     */
    appUrl?: string;
    /**
     * An object that represents the [URL Query parameters](https://livecodes.io/docs/configuration/query-params), that can be used to configure the playground.
     *
     * These 2 snippets produce similar output:
     *
     * ```js
     * import { createPlayground } from 'livecodes';
     *
     * // use config
     * createPlayground('#container', {
     *   config: {
     *     markup: {
     *       language: 'markdown',
     *       content: '# Hello World!',
     *     },
     *   },
     * });
     *
     * // use params
     * createPlayground('#container', { params: { md: '# Hello World!' } });
     * ```
     */
    params?: Prettify<UrlQueryParams>;
    /**
     * A [configuration object](https://livecodes.io/docs/configuration/configuration-object) or a URL to a JSON file representing a configuration object to load.
     *
     * If supplied and is not an object or a valid URL, an error is thrown.
     * @default {}
     */
    config?: Partial<Config> | string;
    /**
     * If `true`, the playground is loaded in [headless mode](https://livecodes.io/docs/sdk/headless).
     * @default false
     */
    headless?: boolean;
    /**
     * A resource to [import](https://livecodes.io/docs/features/import) (from any of the supported [sources](https://livecodes.io/docs/features/import#sources)).
     */
    import?: string;
    /**
     * If `true`, the playground is loaded in [lite mode](https://livecodes.io/docs/features/lite).
     *
     * @deprecated
     *
     * Use `{ config: { mode: "lite" } }` instead
     *
     * @default false
     */
    lite?: boolean;
    /**
     * Sets how the playground loads:
     *
     * - `"eager"`: The playground loads immediately.
     * - `"lazy"`: A playground embedded low down in the page will not load until the user scrolls so that it approaches the viewport.
     * - `"click"`: The playground does not load automatically. Instead, a "Click-to-load" screen is shown.
     * @default "lazy"
     */
    loading?: 'lazy' | 'click' | 'eager';
    /**
     * A [starter template](https://livecodes.io/docs/features/templates) to load.
     * Allowed valued can be found [here](https://livecodes.io/docs/api/internal/type-aliases/TemplateName).
     */
    template?: TemplateName;
    /**
     * The [default view](https://livecodes.io/docs/features/default-view) for the playground.
     *
     * When set to `"headless"`, the playground is loaded in [headless mode](https://livecodes.io/docs/sdk/headless).
     *
     * @deprecated
     *
     * The `view` option has been moved to `config.view`. For headless mode use `headless: true`.
     *
     * @default "split"
     */
    view?: 'split' | 'editor' | 'result' | 'headless';
}
