// From http://github.com/ars/uicolor-utilities

#import "UIColor+Expanded.h"

/*
 
 Thanks to Poltras, Millenomi, Eridius, Nownot, WhatAHam, jberry,
 and everyone else who helped out but whose name is inadvertantly omitted
 
 */

/*
 Current outstanding request list:
 
 - PolarBearFarm - color descriptions ([UIColor warmGrayWithHintOfBlueTouchOfRedAndSplashOfYellowColor])
 - Crayola color set
 - Eridius - UIColor needs a method that takes 2 colors and gives a third complementary one
 - Consider UIMutableColor that can be adjusted (brighter, cooler, warmer, thicker-alpha, etc)
 */

/*
 FOR REFERENCE: Color Space Models: enum CGColorSpaceModel {
 kCGColorSpaceModelUnknown = -1,
 kCGColorSpaceModelMonochrome,
 kCGColorSpaceModelRGB,
 kCGColorSpaceModelCMYK,
 kCGColorSpaceModelLab,
 kCGColorSpaceModelDeviceN,
 kCGColorSpaceModelIndexed,
 kCGColorSpaceModelPattern
 };
 */

// Static cache of looked up color names. Used with +LOT_colorWithName:
static NSMutableDictionary *colorNameCache = nil;

@interface UIColor (UIColor_Expanded_Support)
+ (UIColor *)searchForColorByName:(NSString *)cssColorName;
@end

#pragma mark -

@implementation UIColor (UIColor_Expanded)

- (CGColorSpaceModel)colorSpaceModel {
	return CGColorSpaceGetModel(CGColorGetColorSpace(self.CGColor));
}

- (NSString *)LOT_colorSpaceString {
	switch (self.colorSpaceModel) {
		case kCGColorSpaceModelUnknown:
			return @"kCGColorSpaceModelUnknown";
		case kCGColorSpaceModelMonochrome:
			return @"kCGColorSpaceModelMonochrome";
		case kCGColorSpaceModelRGB:
			return @"kCGColorSpaceModelRGB";
		case kCGColorSpaceModelCMYK:
			return @"kCGColorSpaceModelCMYK";
		case kCGColorSpaceModelLab:
			return @"kCGColorSpaceModelLab";
		case kCGColorSpaceModelDeviceN:
			return @"kCGColorSpaceModelDeviceN";
		case kCGColorSpaceModelIndexed:
			return @"kCGColorSpaceModelIndexed";
		case kCGColorSpaceModelPattern:
			return @"kCGColorSpaceModelPattern";
		default:
			return @"Not a valid color space";
	}
}

- (BOOL)canProvideRGBComponents {
	switch (self.colorSpaceModel) {
		case kCGColorSpaceModelRGB:
		case kCGColorSpaceModelMonochrome:
			return YES;
		default:
			return NO;
	}
}

- (NSArray *)LOT_arrayFromRGBAComponents {
	NSAssert(self.canProvideRGBComponents, @"Must be an RGB color to use -LOT_arrayFromRGBAComponents");
  
	CGFloat r,g,b,a;
	if (![self LOT_red:&r green:&g blue:&b alpha:&a]) return nil;
  
	return [NSArray arrayWithObjects:
          [NSNumber numberWithFloat:r],
          [NSNumber numberWithFloat:g],
          [NSNumber numberWithFloat:b],
          [NSNumber numberWithFloat:a],
          nil];
}

- (BOOL)LOT_red:(CGFloat *)red green:(CGFloat *)green blue:(CGFloat *)blue alpha:(CGFloat *)alpha {
	const CGFloat *components = CGColorGetComponents(self.CGColor);
  
	CGFloat r,g,b,a;
  
	switch (self.colorSpaceModel) {
		case kCGColorSpaceModelMonochrome:
			r = g = b = components[0];
			a = components[1];
			break;
		case kCGColorSpaceModelRGB:
			r = components[0];
			g = components[1];
			b = components[2];
			a = components[3];
			break;
		default:	// We don't know how to handle this model
			return NO;
	}
  
	if (red) *red = r;
	if (green) *green = g;
	if (blue) *blue = b;
	if (alpha) *alpha = a;
  
	return YES;
}

- (CGFloat)red {
	NSAssert(self.canProvideRGBComponents, @"Must be an RGB color to use -red");
	const CGFloat *c = CGColorGetComponents(self.CGColor);
	return c[0];
}

- (CGFloat)green {
	NSAssert(self.canProvideRGBComponents, @"Must be an RGB color to use -green");
	const CGFloat *c = CGColorGetComponents(self.CGColor);
	if (self.colorSpaceModel == kCGColorSpaceModelMonochrome) return c[0];
	return c[1];
}

- (CGFloat)blue {
	NSAssert(self.canProvideRGBComponents, @"Must be an RGB color to use -blue");
	const CGFloat *c = CGColorGetComponents(self.CGColor);
	if (self.colorSpaceModel == kCGColorSpaceModelMonochrome) return c[0];
	return c[2];
}

- (CGFloat)white {
	NSAssert(self.colorSpaceModel == kCGColorSpaceModelMonochrome, @"Must be a Monochrome color to use -white");
	const CGFloat *c = CGColorGetComponents(self.CGColor);
	return c[0];
}

- (CGFloat)alpha {
	return CGColorGetAlpha(self.CGColor);
}

- (UInt32)rgbHex {
	NSAssert(self.canProvideRGBComponents, @"Must be a RGB color to use rgbHex");
  
	CGFloat r,g,b,a;
	if (![self LOT_red:&r green:&g blue:&b alpha:&a]) return 0;
  
	r = MIN(MAX(self.red, 0.0f), 1.0f);
	g = MIN(MAX(self.green, 0.0f), 1.0f);
	b = MIN(MAX(self.blue, 0.0f), 1.0f);
  
	return (((int)roundf(r * 255)) << 16)
  | (((int)roundf(g * 255)) << 8)
  | (((int)roundf(b * 255)));
}

#pragma mark Arithmetic operations

- (UIColor *)LOT_colorByLuminanceMapping {
	NSAssert(self.canProvideRGBComponents, @"Must be a RGB color to use arithmatic operations");
  
	CGFloat r,g,b,a;
	if (![self LOT_red:&r green:&g blue:&b alpha:&a]) return nil;
  
	// http://en.wikipedia.org/wiki/Luma_(video)
	// Y = 0.2126 R + 0.7152 G + 0.0722 B
	return [UIColor colorWithWhite:r*0.2126f + g*0.7152f + b*0.0722f
                           alpha:a];
  
}

- (UIColor *)LOT_colorByMultiplyingByRed:(CGFloat)red green:(CGFloat)green blue:(CGFloat)blue alpha:(CGFloat)alpha {
	NSAssert(self.canProvideRGBComponents, @"Must be a RGB color to use arithmatic operations");
  
	CGFloat r,g,b,a;
	if (![self LOT_red:&r green:&g blue:&b alpha:&a]) return nil;
  
	return [UIColor colorWithRed:MAX(0.0, MIN(1.0, r * red))
                         green:MAX(0.0, MIN(1.0, g * green))
                          blue:MAX(0.0, MIN(1.0, b * blue))
                         alpha:MAX(0.0, MIN(1.0, a * alpha))];
}

- (UIColor *)LOT_colorByAddingRed:(CGFloat)red green:(CGFloat)green blue:(CGFloat)blue alpha:(CGFloat)alpha {
	NSAssert(self.canProvideRGBComponents, @"Must be a RGB color to use arithmatic operations");
  
	CGFloat r,g,b,a;
	if (![self LOT_red:&r green:&g blue:&b alpha:&a]) return nil;
  
	return [UIColor colorWithRed:MAX(0.0, MIN(1.0, r + red))
                         green:MAX(0.0, MIN(1.0, g + green))
                          blue:MAX(0.0, MIN(1.0, b + blue))
                         alpha:MAX(0.0, MIN(1.0, a + alpha))];
}

- (UIColor *)LOT_colorByLighteningToRed:(CGFloat)red green:(CGFloat)green blue:(CGFloat)blue alpha:(CGFloat)alpha {
	NSAssert(self.canProvideRGBComponents, @"Must be a RGB color to use arithmatic operations");
  
	CGFloat r,g,b,a;
	if (![self LOT_red:&r green:&g blue:&b alpha:&a]) return nil;
  
	return [UIColor colorWithRed:MAX(r, red)
                         green:MAX(g, green)
                          blue:MAX(b, blue)
                         alpha:MAX(a, alpha)];
}

- (UIColor *)LOT_colorByDarkeningToRed:(CGFloat)red green:(CGFloat)green blue:(CGFloat)blue alpha:(CGFloat)alpha {
	NSAssert(self.canProvideRGBComponents, @"Must be a RGB color to use arithmatic operations");
  
	CGFloat r,g,b,a;
	if (![self LOT_red:&r green:&g blue:&b alpha:&a]) return nil;
  
	return [UIColor colorWithRed:MIN(r, red)
                         green:MIN(g, green)
                          blue:MIN(b, blue)
                         alpha:MIN(a, alpha)];
}

- (UIColor *)LOT_colorByMultiplyingBy:(CGFloat)f {
	return [self LOT_colorByMultiplyingByRed:f green:f blue:f alpha:1.0f];
}

- (UIColor *)LOT_colorByAdding:(CGFloat)f {
	return [self LOT_colorByMultiplyingByRed:f green:f blue:f alpha:0.0f];
}

- (UIColor *)LOT_colorByLighteningTo:(CGFloat)f {
	return [self LOT_colorByLighteningToRed:f green:f blue:f alpha:0.0f];
}

- (UIColor *)LOT_colorByDarkeningTo:(CGFloat)f {
	return [self LOT_colorByDarkeningToRed:f green:f blue:f alpha:1.0f];
}

- (UIColor *)LOT_colorByMultiplyingByColor:(UIColor *)color {
	NSAssert(self.canProvideRGBComponents, @"Must be a RGB color to use arithmatic operations");
  
	CGFloat r,g,b,a;
	if (![self LOT_red:&r green:&g blue:&b alpha:&a]) return nil;
  
	return [self LOT_colorByMultiplyingByRed:r green:g blue:b alpha:1.0f];
}

- (UIColor *)LOT_colorByAddingColor:(UIColor *)color {
	NSAssert(self.canProvideRGBComponents, @"Must be a RGB color to use arithmatic operations");
  
	CGFloat r,g,b,a;
	if (![self LOT_red:&r green:&g blue:&b alpha:&a]) return nil;
  
	return [self LOT_colorByAddingRed:r green:g blue:b alpha:0.0f];
}

- (UIColor *)LOT_colorByLighteningToColor:(UIColor *)color {
	NSAssert(self.canProvideRGBComponents, @"Must be a RGB color to use arithmatic operations");
  
	CGFloat r,g,b,a;
	if (![self LOT_red:&r green:&g blue:&b alpha:&a]) return nil;
  
	return [self LOT_colorByLighteningToRed:r green:g blue:b alpha:0.0f];
}

- (UIColor *)LOT_colorByDarkeningToColor:(UIColor *)color {
	NSAssert(self.canProvideRGBComponents, @"Must be a RGB color to use arithmatic operations");
  
	CGFloat r,g,b,a;
	if (![self LOT_red:&r green:&g blue:&b alpha:&a]) return nil;
  
	return [self LOT_colorByDarkeningToRed:r green:g blue:b alpha:1.0f];
}

#pragma mark String utilities

- (NSString *)LOT_stringFromColor {
	NSAssert(self.canProvideRGBComponents, @"Must be an RGB color to use -LOT_stringFromColor");
	NSString *result;
	switch (self.colorSpaceModel) {
		case kCGColorSpaceModelRGB:
			result = [NSString stringWithFormat:@"{%0.3f, %0.3f, %0.3f, %0.3f}", self.red, self.green, self.blue, self.alpha];
			break;
		case kCGColorSpaceModelMonochrome:
			result = [NSString stringWithFormat:@"{%0.3f, %0.3f}", self.white, self.alpha];
			break;
		default:
			result = nil;
	}
	return result;
}

- (NSString *)LOT_hexStringValue {
	return [NSString stringWithFormat:@"%0.6X", (unsigned int)self.rgbHex];
}

+ (UIColor *)LOT_colorWithString:(NSString *)stringToConvert {
	NSScanner *scanner = [NSScanner scannerWithString:stringToConvert];
	if (![scanner scanString:@"{" intoString:NULL]) return nil;
	const NSUInteger kMaxComponents = 4;
	float c[kMaxComponents];
	NSUInteger i = 0;
	if (![scanner scanFloat:&c[i++]]) return nil;
	while (1) {
		if ([scanner scanString:@"}" intoString:NULL]) break;
		if (i >= kMaxComponents) return nil;
		if ([scanner scanString:@"," intoString:NULL]) {
			if (![scanner scanFloat:&c[i++]]) return nil;
		} else {
			// either we're at the end of there's an unexpected character here
			// both cases are error conditions
			return nil;
		}
	}
	if (![scanner isAtEnd]) return nil;
	UIColor *color;
	switch (i) {
		case 2: // monochrome
			color = [UIColor colorWithWhite:c[0] alpha:c[1]];
			break;
		case 4: // RGB
			color = [UIColor colorWithRed:c[0] green:c[1] blue:c[2] alpha:c[3]];
			break;
		default:
			color = nil;
	}
	return color;
}

#pragma mark Class methods

+ (UIColor *)LOT_randomColor {
	return [UIColor colorWithRed:(CGFloat)random() / (CGFloat)RAND_MAX
                         green:(CGFloat)random() / (CGFloat)RAND_MAX
                          blue:(CGFloat)random() / (CGFloat)RAND_MAX
                         alpha:1.0f];
}

+ (UIColor *)LOT_colorWithRGBHex:(UInt32)hex {
	int r = (hex >> 16) & 0xFF;
	int g = (hex >> 8) & 0xFF;
	int b = (hex) & 0xFF;
  
	return [UIColor colorWithRed:r / 255.0f
                         green:g / 255.0f
                          blue:b / 255.0f
                         alpha:1.0f];
}

// Returns a UIColor by scanning the string for a hex number and passing that to +[UIColor LOT_colorWithRGBHex:]
// Skips any leading whitespace and ignores any trailing characters
+ (UIColor *)LOT_colorWithHexString:(NSString *)stringToConvert {
  NSString *strippedString = [stringToConvert stringByReplacingOccurrencesOfString:@"#" withString:@""];
	NSScanner *scanner = [NSScanner scannerWithString:strippedString];
	unsigned hexNum;
	if (![scanner scanHexInt:&hexNum]) return nil;
	return [UIColor LOT_colorWithRGBHex:hexNum];
}

// Lookup a color using css 3/svg color name
+ (UIColor *)LOT_colorWithName:(NSString *)cssColorName {
	UIColor *color;
	@synchronized(colorNameCache) {
		// Look for the color in the cache
		color = [colorNameCache objectForKey:cssColorName];
    
		if ((id)color == [NSNull null]) {
			// If it wasn't there previously, it's still not there now
			color = nil;
		} else if (!color) {
			// Color not in cache, so search for it now
			color = [self searchForColorByName:cssColorName];
      
			// Set the value in cache, storing NSNull on failure
			[colorNameCache setObject:(color ?: (id)[NSNull null])
                         forKey:cssColorName];
		}
	}
  
	return color;
}

+ (UIColor *)LOT_colorByLerpingFromColor:(UIColor *)fromColor toColor:(UIColor *)toColor amount:(CGFloat)amount {
  NSAssert((toColor != nil && fromColor != nil), @"Passing Nil Color");
  amount = CLAMP(amount, 0.f, 1.f);
  const CGFloat *fromComponents = CGColorGetComponents(fromColor.CGColor);
  const CGFloat *toComponents = CGColorGetComponents(toColor.CGColor);
  float r = fromComponents[0] + ((toComponents[0] - fromComponents[0]) * amount);
  float g = fromComponents[1] + ((toComponents[1] - fromComponents[1]) * amount);
  float b = fromComponents[2] + ((toComponents[2] - fromComponents[2]) * amount);
  float a = fromComponents[3] + ((toComponents[3] - fromComponents[3]) * amount);
  return [UIColor colorWithRed:r green:g blue:b alpha:a];
}

#pragma mark UIColor_Expanded initialization

+ (void)load {
	colorNameCache = [[NSMutableDictionary alloc] init];
}

@end

#pragma mark -

@implementation UIColor (UIColor_Expanded_Support)
/*
 * Database of color names and hex rgb values, derived
 * from the css 3 color spec:
 *	http://www.w3.org/TR/css3-color/
 *
 * We think this is a very compact way of storing
 * this information, and relatively cheap to lookup.
 *
 * Note that we search for color names starting with ','
 * and terminated by '#', so that we don't get false matches.
 * For this reason, the database begins with ','.
 */
static const char *colorNameDB = ","
"aliceblue#f0f8ff,antiquewhite#faebd7,aqua#00ffff,aquamarine#7fffd4,azure#f0ffff,"
"beige#f5f5dc,bisque#ffe4c4,black#000000,blanchedalmond#ffebcd,blue#0000ff,"
"blueviolet#8a2be2,brown#a52a2a,burlywood#deb887,cadetblue#5f9ea0,chartreuse#7fff00,"
"chocolate#d2691e,coral#ff7f50,cornflowerblue#6495ed,cornsilk#fff8dc,crimson#dc143c,"
"cyan#00ffff,darkblue#00008b,darkcyan#008b8b,darkgoldenrod#b8860b,darkgray#a9a9a9,"
"darkgreen#006400,darkgrey#a9a9a9,darkkhaki#bdb76b,darkmagenta#8b008b,"
"darkolivegreen#556b2f,darkorange#ff8c00,darkorchid#9932cc,darkred#8b0000,"
"darksalmon#e9967a,darkseagreen#8fbc8f,darkslateblue#483d8b,darkslategray#2f4f4f,"
"darkslategrey#2f4f4f,darkturquoise#00ced1,darkviolet#9400d3,deeppink#ff1493,"
"deepskyblue#00bfff,dimgray#696969,dimgrey#696969,dodgerblue#1e90ff,"
"firebrick#b22222,floralwhite#fffaf0,forestgreen#228b22,fuchsia#ff00ff,"
"gainsboro#dcdcdc,ghostwhite#f8f8ff,gold#ffd700,goldenrod#daa520,gray#808080,"
"green#008000,greenyellow#adff2f,grey#808080,honeydew#f0fff0,hotpink#ff69b4,"
"indianred#cd5c5c,indigo#4b0082,ivory#fffff0,khaki#f0e68c,lavender#e6e6fa,"
"lavenderblush#fff0f5,lawngreen#7cfc00,lemonchiffon#fffacd,lightblue#add8e6,"
"lightcoral#f08080,lightcyan#e0ffff,lightgoldenrodyellow#fafad2,lightgray#d3d3d3,"
"lightgreen#90ee90,lightgrey#d3d3d3,lightpink#ffb6c1,lightsalmon#ffa07a,"
"lightseagreen#20b2aa,lightskyblue#87cefa,lightslategray#778899,"
"lightslategrey#778899,lightsteelblue#b0c4de,lightyellow#ffffe0,lime#00ff00,"
"limegreen#32cd32,linen#faf0e6,magenta#ff00ff,maroon#800000,mediumaquamarine#66cdaa,"
"mediumblue#0000cd,mediumorchid#ba55d3,mediumpurple#9370db,mediumseagreen#3cb371,"
"mediumslateblue#7b68ee,mediumspringgreen#00fa9a,mediumturquoise#48d1cc,"
"mediumvioletred#c71585,midnightblue#191970,mintcream#f5fffa,mistyrose#ffe4e1,"
"moccasin#ffe4b5,navajowhite#ffdead,navy#000080,oldlace#fdf5e6,olive#808000,"
"olivedrab#6b8e23,orange#ffa500,orangered#ff4500,orchid#da70d6,palegoldenrod#eee8aa,"
"palegreen#98fb98,paleturquoise#afeeee,palevioletred#db7093,papayawhip#ffefd5,"
"peachpuff#ffdab9,peru#cd853f,pink#ffc0cb,plum#dda0dd,powderblue#b0e0e6,"
"purple#800080,red#ff0000,rosybrown#bc8f8f,royalblue#4169e1,saddlebrown#8b4513,"
"salmon#fa8072,sandybrown#f4a460,seagreen#2e8b57,seashell#fff5ee,sienna#a0522d,"
"silver#c0c0c0,skyblue#87ceeb,slateblue#6a5acd,slategray#708090,slategrey#708090,"
"snow#fffafa,springgreen#00ff7f,steelblue#4682b4,tan#d2b48c,teal#008080,"
"thistle#d8bfd8,tomato#ff6347,turquoise#40e0d0,violet#ee82ee,wheat#f5deb3,"
"white#ffffff,whitesmoke#f5f5f5,yellow#ffff00,yellowgreen#9acd32";

+ (UIColor *)searchForColorByName:(NSString *)cssColorName {
	UIColor *result = nil;
  
	// Compile the string we'll use to search against the database
	// We search for ",<colorname>#" to avoid false matches
	const char *searchString = [[NSString stringWithFormat:@",%@#", cssColorName] UTF8String];
  
	// Search for the color name
	const char *found = strstr(colorNameDB, searchString);
  
	// If found, step past the search string and grab the hex representation
	if (found) {
		const char *after = found + strlen(searchString);
		int hex;
		if (sscanf(after, "%x", &hex) == 1) {
			result = [self LOT_colorWithRGBHex:hex];
		}
	}
  
	return result;
}
@end
