import { GaussianSplattingMesh, Scene } from '@babylonjs/core';
export interface ILumaGaussianSplatting {
    get splat(): GaussianSplattingMesh;
    loadDataWithUuidAsync(uuid: string): Promise<void>;
}
export declare class LumaGaussianSplatting implements ILumaGaussianSplatting {
    private name;
    private scene;
    private _splat;
    get splat(): GaussianSplattingMesh;
    constructor(name: string, scene: Scene);
    loadDataWithUuidAsync(uuid: string): Promise<void>;
}
