import { type ElementAttributes } from '@lume/element';
import { Light } from './Light.js';
import { AmbientLight as ThreeAmbientLight } from 'three/src/lights/AmbientLight.js';
import type { LightAttributes } from './Light.js';
export type AmbientLightAttributes = LightAttributes;
/**
 * @class AmbientLight - The AmbientLight class is the implementation behind
 * `<lume-ambient-light>` elements.
 *
 * This light globally illuminates all objects in the scene equally.  It does
 * not cast shadows as it does not have a direction.
 *
 * @extends Light
 */
export declare class AmbientLight extends Light {
    /**
     * @property {number} intensity -
     *
     * `override` `attribute`
     *
     * Default: `1`
     *
     * The intensity of the light.
     *
     * The intensity of this element does not change behavior when [physically
     * correct lighting](../core/Scene#physicallycorrectlights) is enabled.
     */
    intensity: number;
    makeThreeObject3d(): ThreeAmbientLight;
}
declare module 'solid-js' {
    namespace JSX {
        interface IntrinsicElements {
            'lume-ambient-light': ElementAttributes<AmbientLight, AmbientLightAttributes>;
        }
    }
}
declare global {
    interface HTMLElementTagNameMap {
        'lume-ambient-light': AmbientLight;
    }
}
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